League of Legends Worlds 2022 Dates and Seeding


The League of Legends World Championship is around the corner, and we’re sharing a few updates today on what you can expect.

Worlds 2022 will kick off on September 29 in Mexico City and will culminate on November 5 in San Francisco. The schedule:

  • Play-Ins: September 29-October 4 at the Arena Esports Stadium at Artz Pedregal in Mexico City, Mexico;
  • Groups: October 7-10 and October 13-16 at the Hulu Theater in Madison Square Garden in New York City;
  • Quarterfinals: October 20-23 at the Hulu Theater in Madison Square Garden in New York City;
  • Semifinals: October 29-30 at the State Farm Arena in Atlanta, Georgia;
  • Finals: November 5 at the Chase Center in San Francisco, California.

Worlds will host 24 teams from around the globe. Unfortunately, the LCL will not be able to send a representative to Worlds 2022. Riot will be granting the LCL slot to the highest performing region that does not already have 4 team berths based on their performance over the past two years: The LEC.

Twelve of the twenty-four competitors will start at the Play-In Stage:

  • China (LPL) – 4th Seed
  • Korea (LCK) – 4th Seed
  • Europe (LEC) – 3rd and 4th Seed
  • North America (LCS) – 3rd Seed
  • Southeast Asia (PCS) – 2nd Seed
  • Vietnam (VCS) – 2nd Seed
  • Brazil (CBLoL) – 1st Seed
  • Japan (LJL) – 1st Seed
  • Latin America (LLA) – 1st Seed
  • Oceania (LCO) -1st Seed
  • Turkey (TCL) – 1st Seed

The remaining twelve teams will automatically qualify to the Group Stage:

  • China (LPL) – 1st, 2nd, and 3rd Seeds
  • Korea (LCK) – 1st, 2nd, and 3rd Seeds
  • Europe (LEC) – 1st and 2nd Seeds
  • North America (LCS) – 1st and 2nd Seeds
  • Southeast Asia (PCS) – 1st Seed
  • Vietnam (VCS) – 1st Seed

Ticketing information for Worlds will be announced as soon as possible, and additional information regarding Worlds 2022 will be shared in the weeks and months ahead. Keep up with the latest #Worlds2022 news by following @LoLEsports on social media.

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George Miller has started working in the gaming industry as an Editor/Content Manager in 2016 and since then he has acquired many experiences when it comes to interviews and newsworthy subject covering. In 2017, he became Head of Content and he is responsible for the editorial team, press release and story covering on multiple websites that are part of Hipther Agency, including EuropeanGaming.eu.


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