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Gambling Global Market Opportunities And Strategies To 2032

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Reportlinker announces the release of the report “Gambling Global Market Opportunities And Strategies To 2032”, which provides the strategists; marketers and senior management with the critical information they need to assess the global gambling market as it emerges from the COVID-19 shut down.

Description:

Where is the largest and fastest-growing market for gambling? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The gambling market global report answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market.It traces the market’s history and forecasts market growth by geography.

It places the market within the context of the wider gambling market; and compares it with other markets.

The report covers the following chapters

  • Introduction and Market Characteristics
    Brief introduction to the segmentations covered in the market, definitions and explanations about gambling market.
  • Product Analysis
    The product analysis section of the report describes the leading products in the gambling market along with key features and differentiators for those products.
  • Supply Chain
    The supply chain section of the report defines and explains the key players in the gambling industry supply chain.
  • Customer Information
    This chapter covers recent customers’ trends/preferences in the global gambling market.
  • Key Trends
    Highlights the major trends shaping the global gambling market. This section also highlights likely future developments in the market.
  • Global Market Size and Growth
    Global historic (2017-2022) and forecast (2022-2027), and (2027-2032) market values, and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
  • Regional Analysis
    Historic (2017-2022) and forecast (2022-2027), and (2027-2032) market values and growth and market share comparison by region.
  • Market Segmentation
    Contains the market values (2017-2032) and analysis for each segment by type, by product and by application in the market.
  • Regional Market Size and Growth
    Regional market size (2022), historic (2017-2022) and forecast (2022-2027), and (2027-2032) market values, and growth and market share comparison of countries within the region. This report includes information on the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
  • Competitive Landscape
    Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
  • Key Mergers and Acquisitions
    Information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions, which have shaped the market in recent years.
  • Market Background Amusements Market
    This chapter describes the amusements market of which the gambling market is a segment. This chapter includes the global amusements market 2017-27 values, and regional and country analyses for the amusements market.
  • Market Opportunities And Strategies
    Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
  • Conclusions And Recommendations
    Includes recommendations for gambling providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
  • Appendix
    This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Scope

Markets Covered:
1) By Type: Casino; Lotteries; Sports betting; Others
2) By Channel: Offline; Online; Virtual Reality
3) By End User: Gambling Enthusiasts; Social Exuberant; Others

Companies Mentioned: China Welfare Lottery; Flutter Entertainment plc; Caesars Entertainment Corporation; MGM Resorts International; The Hong Kong Jockey Club

Countries: Australia; China; Bangladesh; India; Indonesia; Japan; South Korea; Thailand; Vietnam; Malaysia; Singapore; Philippines; Hong Kong; New Zealand; USA; Canada; Mexico; Brazil; Chile; Argentina; Colombia; Peru; France; Germany; UK; Austria; Belgium; Denmark; Finland; Ireland; Italy; Netherlands; Norway; Portugal; Spain; Sweden; Switzerland; Russia; Czech Republic; Poland; Romania; Ukraine; Saudi Arabia; Israel; Iran; Turkey; UAE; Egypt; Nigeria; South Africa

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time-series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; indicators comparison.

Data segmentations: country and regional historic and forecast data; market share of competitors; gambling market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50 geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Industry News

Jennifer Shatley Joins ROGA as Executive Director

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Jennifer Shatley, a recognized expert in the field and a highly sought speaker and advisor, has joined the Responsible Online Gaming Association (ROGA) as Executive Director.

Shatley has had 25+ years worth of experience, working closely with the treatment community, academics, researchers, government bodies, state councils, and gaming industry representatives to promote responsible gaming.

“Many of America’s largest legal mobile gaming operators will be establishing a framework that helps to aid in responsible gaming education and awareness. By coming together with a clear set of objectives, ROGA and our members will work to enhance consumer protections and help provide easier and more efficient access to responsible gaming tools for consumers to enjoy the entertainment of online gaming,” Shatley said.

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Industry News

Rush Street Interactive Appoints Brian Sapp as Chief Marketing Officer

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Rush Street Interactive Inc. announced the appointment of Brian Sapp to the newly-created role of Chief Marketing Officer.

In his role as CMO, Brian brings a wealth of experience and a proven track record in leading data-driven marketing and live operations within the mobile industry and joins the Company’s executive leadership team reporting directly to Richard Schwartz, Chief Executive Officer.

“As we continue to grow and expand across the Americas, a marketing leader with Brian’s unique blend of gaming and mobile experience, strategic insight, and creativity will be additive to the team as we shape the future of our brand and continue to innovate our customer first experience. We are thrilled to welcome him aboard to lead our marketing strategy, team, and operations,” said Richard Schwartz.

As RSI’s growth continues to accelerate, Mattias Stetz, the company’s Chief Operations Officer who previously led the marketing team, has deepened his focus on scaling operations and increasing Latin American growth.

Brian Sapp said: “I am thrilled to join Rush Street Interactive at a time when the company has such strong momentum. RSI’s customer first focus really resonated with me as a marketer who understands what it takes to succeed in a competitive mobile landscape. I look forward to leveraging my experience and expertise to drive forward our marketing initiatives during RSI’s next phase of growth and deliver exceptional experiences to our customers.”

Prior to joining Rush Street Interactive, Brian served on the Executive Team at Rec Room, overseeing several functions, including media buying, product marketing, creative, social, and first-party revenue, where he played a pivotal role in driving the company’s growth strategies and user base to new heights. Before his tenure at Rec Room, Brian held the position of Senior Vice President of User Acquisition & Ads at Jam City, overseeing the successful marketing campaigns for a diverse portfolio of casual and social mobile games.

With a career spanning nearly two decades, Brian also served as the Director of Digital Publishing at WB Games, where he managed all aspects of user acquisition, analytics, and monetization for WB’s mobile gaming portfolio. He began his journey in the mobile industry at Tapjoy, where he served as Director of Developer Partnerships, playing a key role in strategic partnerships, developer relations, and app distribution and monetization.

Brian’s appointment underscores Rush Street Interactive’s commitment to innovation and strategic growth in the rapidly evolving online gaming landscape. His extensive experience and proven leadership will undoubtedly propel Rush Street Interactive to new heights of success as new markets come online and existing markets continue to mature.

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Industry News

MotorCity Casino Hotel Promotes Stacey Young to SVP of Casino Operations

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MotorCity Casino Hotel has announced the promotion of Stacey Young to Senior Vice President of Casino Operations. With 25 years of casino management experience, Young brings exceptional leadership skills and strategic insight to his new role.

Young joined MotorCity Casino Hotel in 2003 as a Slot Technical Manager where he demonstrated exceptional technical skills. Young continued his successful career by taking on various operational roles, including Director of Slot Operations and Vice President of Slot Operations.

As Senior Vice President of Casino Operations, Young assumes primary responsibility for all facets of casino operations including, slots, table games, poker, and the sportsbook.

“I’m thrilled to be part of such an outstanding team, and I’m excited to continue elevating the guest experience at MotorCity Casino Hotel,” said Young.

“Stacey’s dedication and expertise have been instrumental in delivering MotorCity Casino’s world-class experience. We’re eager to see Stacey continue to excel in his new role,” John Policicchio, General Manager of MotorCity Casino Hotel, said.

Young holds a master’s in information management from Central Michigan University. He also served with distinction in the United States Marine Corps and is a Desert Storm veteran.

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