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EveryMatrix partners with Caesars Digital

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EveryMatrix partners with Caesars Digital

 

EveryMatrix has agreed to a partnership with Caesars Digital to bring its casino content to Caesars Palace Online Casino and Caesars Sportsbook & Casino in North America.

Caesars Digital customers across multiple U.S. states will have access to a range of real-money games from EveryMatrix’s in-house studios, including Armadillo Studios via a direct integration with the SlotMatrix iGaming aggregation solution.

EveryMatrix has secured relationships with multiple leading U.S. operators for content and aggregation giving brands the opportunity to access its in-house content and the world’s largest library of online-mobile games.

As one of the first operators to go live in New Jersey, Caesars Digital has built a substantial presence in iGaming. The company also recently launched Caesars Palace Online Casino earlier this year, which is available in multiple U.S. states and Ontario.

EveryMatrix has licences in New Jersey, Michigan, West Virginia, Ontario in Canada and most recently Connecticut with the regulatory process underway in Pennsylvania.

Popular Armadillo Studios titles include Book of Armadillo, Franksylvania, Mythological Mayhem Supreme Streaks, Armadillo Goes West, Fortune Dragon Queen Exotic Wilds, Hot Hot Honey and Wild Willy’s Gold Rush and branded games such as The Lioness featuring UFC fighter Amanda Nunes and legendary golfer John Daly Spin It and Win It.

Erik Nyman, President EveryMatrix Americas, said: “Adding Caesars Digital to our growing roster of stellar partners is an important milestone in EveryMatrix’s US expansion plan.

“Caesars is one of the most iconic brands in the U.S. and we are very excited to bring our unique games and aggregation capabilities onboard with them enabling them to elevate their already strong momentum in iGaming.”

Matthew Sunderland, SVP & Chief iGaming Officer at Caesars Digital, said: “We are thrilled to add a new collection of popular titles to the growing iGaming portfolio we have across our platforms. This partnership with EveryMatrix brings exciting games online for players in multiple jurisdictions, something we know they’re interested in seeing more of going forward.”

Compliance Updates

NJDGE Closes its Investigation of Evolution AB with No Further Action

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Evolution AB has been informed by the New Jersey Division of Gaming Enforcement (NJDGE) that it has conducted an investigation into allegations of misconduct by Evolution AB and that its investigation has been closed with no further action taken.

In November 2021 the NJDGE received a report prepared by an unidentified firm alleging misconduct by Evolution AB. Following receipt of the report, the NJDGE commenced a thorough investigation into the allegations to determine their validity.

The NJDGE found no evidence that Evolution sanctioned, promoted, permitted, or otherwise materially benefitted from its content offered by operators in any market that the NJDGE considers a prohibited jurisdiction.

Evolution also conducted an internal review, while concluding that its due diligence and compliance processes were sufficient, Evolution took the opportunity to enhance its processes. The NJDGE supports the enhancements that Evolution has made. The enhancements did not relate to any jurisdictional violations.

The NJDGE’s investigation into this matter is closed requiring no further action.

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eSports

Gen.G and University of Kentucky Bring Back Award Winning Conference “Campus Takeover” Designed to Drive the Future of Collegiate Esports

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Global esports and gaming organization Gen.G and the University of Kentucky (UK) are bringing back their award winning collegiate esports industry conference, Campus Takeover, on March 30 and April 6. This two-day event will bring together esports professionals with students and administrators from different universities. UK continues to pave the way as an esports ecosystem leader in the SEC and Midwest region.

Campus Takeover Day 1 is a student-focused event leading up to the professional conference, and will be live-streamed at twitch.tv/universityofky on March 30 starting at 4:30 PM EST. Campus Takeover Day 2, the flagship professional conference, will be hosted at the Don & Cathy Jacobs Science Building on the University of Kentucky campus on April 6, starting at 10:00 AM EST.

“Since we started this event, we had a responsibility to uphold what future students expect of the University of Kentucky when it comes to their budding esports careers. There’s a lot expected about the future of gaming and esports, and we want to make sure our students are well equipped to be that expected change for years to come,” Heath Price, Associate Chief Information Officer at University of Kentucky, said.

Additionally, many esports professionals hailing from different segments of esports business will participate in various panels during Campus Takeover. The panels and discussions will cover a bevy of topics, including how to maximize your time when looking for new jobs, a conversation around esports, influencers, business, and video games, a look at intersectionality in games, and much more. Other clubs and programs will also be welcome to have tables within the Atrium during Campus Takeover, so even newer students get to see everything UK has to offer.

“University of Kentucky has been our long term collegiate partner; their investment in this community allows us to have a small hand in making sure the future of gaming and esports is secure. We all want to see this industry thrive, and we hope Campus Takeover is a stepping stone for other schools to form their own ways to develop the collegiate esports ecosystem,” Martin Kim, Chief Revenue Officer at Gen.G, said.

Campus Takeover was recognized at the 2023 Esports & Gaming Business Summit Tempest Awards, where it won the award for the Collegiate Esports Program of the Year.

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Latest News

SCCG Spotlights Client Partner SlotZombie on the Verge of Hitting 10,000 Users, Showcasing SCCG’s Strategic Support and Expertise

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SCCG Management, a leading advisory firm in the gaming industry, spotlighted its successful partnership with SlotZombie as the platform nears a significant milestone of 10,000 users. SlotZombie, known for its innovative crowdsourcing platform, is changing the game in how casino visitors engage with slot machines, offering a dynamic voting and loyalty program, a comprehensive casino marketplace, and precision geotargeted advertising.

Under this partnership, SCCG Management has been instrumental in accelerating SlotZombie’s growth, facilitating its expansion across the US and into global markets. By leveraging SCCG’s extensive network and deep industry expertise, SlotZombie has been seamlessly integrated into the gaming ecosystem, connecting with key strategic partners and reshaping the casino experience for players everywhere.

Stephen Crystal, Founder and CEO of SCCG Management, said: “Watching SlotZombie approach the 10,000-user mark is a testament to the innovative vision and hard work behind this platform. At SCCG, we are committed to championing disruptive technologies that elevate the gaming experience. SlotZombie’s success is a clear indication that the gaming community is ready for new ways to engage with casinos and each other. We’re proud to support SlotZombie’s journey and look forward to seeing its continued impact on the industry.”

SlotZombie’s mobile geolocation technology has revolutionized how players interact with casinos, allowing them to vote in real-time on-site at any casino to earn rewards. This unique approach not only enhances the player experience but also offers casinos a sophisticated tool to attract and retain visitors with targeted promotions and offers.

As SlotZombie continues to grow and evolve, SCCG Management remains dedicated to supporting its expansion and innovation, ensuring that both players and casinos benefit from the cutting-edge opportunities it presents. This partnership underscores SCCG’s role in fostering groundbreaking solutions within the gaming sector, further solidifying its position as a leader in the industry.

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