Gaming
Why the New Zealand Gambling Laws are Outdated

Nowadays, online gambling is more popular than ever before. However, New Zealand gambling laws are still severely outdated. The Gambling Act of 2003 is still in place and has remained unchanged for a good 20 years. This law states that one must be 18 years old to buy lottery tickets and participate in sports betting and 20 years old to enter a land-based casino in New Zealand.
The bill also prevents residents of New Zealand from gambling online, except for the online state lottery and Totalizer Agency BoFard or TAB. The major flaw, however, is that Kiwi players are free to sign up, deposit, and place real money bets at online casinos, sportsbooks, and online poker rooms hosted abroad.
History of Gambling in New Zealand
Betting, which consists of playing games of chance along with placing bets on racing and sports, has a long and incredibly diverse tradition in the country of New Zealand. With the very first gambling rules dating all the way back to the first half of the 20th century, Kiwis have been dealing with a highly regulated industry long before other countries.
In the 1830s, gambling was virtually banned in New Zealand territory. However, at the turn of the century, New Zealanders witnessed a different regulation. While the Gambling Act of 1908 was still restrictive, it did allow betting on the most popular sporting events, such as horse racing.
Over the course of the 20th century, the country saw two extremes regarding the regulation of gambling practices. Before the end of the first half of the century, the rules for sports betting and horse racing had tightened to the point that only a few specific betting options, such as betting on track horse races, were allowed. However, in 1961, the government’s rules were revised, and this saw the legalization of slots, lotteries, and land-based casino establishments approved by the late 1990s.
Legal Online Gambling in New Zealand
Nowadays, as previously mentioned, Kiwi players have only two options to gamble online legally – through the New Zealand Lottery Commission and TAB. All other local gambling sites are illegal to use, and even if an online casino is hosted in New Zealand, it cannot offer casino games like slots, table games, or poker. Luckily, many offshore casinos cater to Kiwi players, and nothing holds players back from playing at these sites. So a casino may be called online casino New Zealand but they are regulated by Malta and hosted on a Maltese webserver.
A similar state-controlled gambling scene exists in other countries, and the reason for this is actually relatively easy. Having just two companies having a monopoly on gambling offerings makes things easy for the New Zealand government, and by heavily taxing these two companies, they give back to the community, partially restoring the potential harm they cause by offering games of chance.
Games of Chance Classifications in New Zealand
With current legislation in place, there are four different classes of gambling in New Zealand: casino gambling pokies and other table games, lotteries and sweepstakes, Class II and III gaming (games of chance run by charity organisations), and Class IV Gambling (private gambling like house poker games).
New Zealand Gambling Laws Affecting Casinos Rather Than Players
One thing to keep in mind regarding New Zealand gambling law is that it focuses mainly on casinos rather than players. Although formally speaking, players can be fined up to NZD$20,000 or imprisoned for up to two years, it is primarily the online casinos and sportsbooks that get fined when advertising gambling or operating without a license. Gambling winnings aren’t considered taxable income either, so there is little players could do ‘’wrong’’ as opposed to the casinos offering the games. This is turned around in a country like South Africa, if you gamble online there you can get a fine. In China you can even go to prison for it!
SkyCity Casino Operating From Malta
SkyCity is one of the most prominent gambling and entertainment companies in New Zealand. It manages five land-based casinos across the country, serving thousands of players and punters daily, generating nearly a billion dollars in turnover. However, as prominent as SkyCity is, it also has to adhere to the strict and outdated gambling laws in New Zealand.
As a result, SkyCity decided to launch its website through a Maltese subsidiary, with a gambling platform and front-end development provided by a Malta-based company – the Gaming Innovation Group. With that step they became one of the most popular online casino New Zealand.
Essentially, SkyCity is doing what most offshore casinos are doing by offering online gambling, including traditional casino games like pokies, Blackjack, and Roulette from abroad, with an evident focus on the New Zealand market and its players. This circumvents the current Gambling Act in place, with some calling it a ‘’legal loophole.’’
Future Gambling Laws in New Zealand
Obviously, the government of New Zealand and local politicians have gotten wind of this situation. As a result, the Department of Internal Affairs is now seeking submissions and is open for discussion regarding a new regulatory framework for online gambling. With a new regulatory framework in place, both domestic and overseas casinos and sportsbooks will be able to operate legally in New Zealand and offer gambling services to its residents.
Most likely, SkyCity will become the first licensed online casino in the newly regulated New Zealand online casino industry and be treated just like its land-based components.
Gaming
Avalanche and Helika Launch New Gaming Accelerator – Applications Now Open

The Avalanche Foundation and Helika, a leading provider of technical and creative solutions for the video games industry, have officially launched their joint video game accelerator program and opened applications for the first cohort.
The newly announced strategic partnership is designed to engage both Web3-native studios and traditional game developers exploring blockchain integration. The accelerator aims to identify and support the next generation of studios building at the frontier of blockchain-based gaming.
The program is focused on product interaction and is designed to discover, support, and fast-track promising studios and projects building on the Avalanche blockchain. It will provide selected projects with unparalleled access to resources, mentorship from industry leaders, technical support, activations, and funding opportunities for qualifying or top-performing teams.
The accelerator is open to seasoned teams building high-quality, engaging experiences across platforms, from mobile to desktop and everything in between. Projects with prior traction or cross-platform aspirations are especially encouraged to apply.
The program will run for 3 months, with virtual onboarding and IRL showcases planned across major gaming and blockchain events.
What selected teams get:
Funding & Resources: $25,000 in initial support and up to $125,000 in additional funding for qualifying or top-performing teams.
Expert Guidance: Mentorship from game veterans, blockchain experts, and industry leaders through group sessions and 1:1 consultations.
Analytics Support: Comprehensive analytics solutions to track performance, improve retention, and optimize monetization strategies.
Blockchain Integration: Dedicated assistance for integrating with the Avalanche blockchain and optimizing technical performance.
Community & Growth: Activations with partner communities and platforms and support in player acquisition, community building, go-to-market strategies.
Helika Advisory Access: Access to specialized experts from Helika’s network for tailored support.
Ecosystem Access: Direct connection to a vibrant network of developers, investors, publishers, and Web3 enthusiasts.
Showcase Opportunities: A final Demo Day event to present games to investors, publishers, and ecosystem partners.
“We are excited to partner with the Avalanche Foundation to create a world-class accelerator for Web3 gaming. Avalanche’s robust and scalable infrastructure makes it an ideal environment for innovative game development. Studios need tools that work, data that matter, and real support from people who understand what it means to build in this space — this accelerator provides all of that, plus a direct line into a powerful Web3 ecosystem,” said Anton Umnov, Founder and CEO of Helika.
“Avalanche is focused on the long game. There’s no shortage of flashy ideas. What’s missing is the support that helps studios turn those ideas into real, playable, scalable games. Avalanche has long been the go-to chain for speed and innovation, and now we’re channeling that energy into the future of gaming, supporting teams who understand the nuance of player experience, community building, and long-term value creation,” said Parker Heath, Ava Labs Gaming Partnerships Lead.
Avalanche plays host to a vibrant lineup of video games, including Off The Grid and Maple Story Universe, all pushing the boundaries of what’s possible in blockchain-powered play. Thanks to its customizable Avalanche L1s, lightning-fast transaction speeds and low fees, developers can tailor unique environments for their games without compromising on user experience.
Helika has become a cornerstone for modern game studios, equipping developers with real-time insights into player behavior, on-chain economies, and engagement metrics. From Proof of Play and Parallel to Nexon, Ubisoft, and Com2Us, Helika’s platform is shaping how developers build, balance, and scale their games in real-time. This accelerator takes that impact further by embedding support into the earliest stages of development when it matters most.
Gaming
Unlocking games revenue: player behavior and payment trends in the west | Newzoo x Tebex Whitepaper

Tebex, the leading payments solution for gaming, reaching $1Bn in processed payments and powering over 30,000 web stores, is launching the first industry-wide look at payment trends in EU and NA with Newzoo on Tuesday, August 12 at 09:00 AM CEST.
Why This Data Matters
In a maturing Western games market with slowing payer growth (North America: +1.1% CAGR, Europe: +3.1% CAGR, 2023-2027), studios must shift from acquiring new players to maximizing value from existing ones. The data reveals critical insights into player motivations, spending patterns, and payment preferences, enabling developers to craft targeted monetization strategies that boost revenue, enhance retention, and align with player expectations.
Global Market Snapshot (2025)
- Market Size: $188.9B (+3.4% YoY), with North America ($52.7B, 28%) and Europe ($33.1B, 18%) driving 46% of global spend despite housing only 20% of players (3.54B total).
- Payer Spending Power: North America leads with $324.9 avg. annual spend per payer; Europe averages $125.4 ($170.0 Western, $51.6 Eastern).
- Value: High per-payer spend in Western markets highlights the opportunity to deepen monetization through tailored strategies.
Spending Motivations Drive Strategy
- North America: 34% of payers spend to unlock exclusive content, 29% for personalization (character customization), reflecting a desire for self-expression. Studios can capitalize by offering unique cosmetics and content packs to drive engagement.
- Europe: 28% prioritize deals/offers, 21% value ad-free experiences, showing value-driven behavior. Discounted bundles and subscription models can increase conversion in this region.
- Value: Understanding regional motivations allows studios to align offerings with player priorities, enhancing loyalty and spend.
Diversified Spending Patterns
- North America: 27% of payers invest in content packs, power-ups, and in-game currencies, with subscriptions (24%) and battle passes (23%) also strong.
- Europe: In-game currencies and content packs lead (21% each), followed by subscriptions (20%) and gear/time-savers (18% each).
- Value: Diverse spending across virtual goods underscores the need for varied monetization options to capture a broad range of player preferences, boosting average transaction value (ATV).
Payment Methods Unlock Higher Spend
- ATV Trends (2025): Overall, ATV rose from $30 (2024) to $40. BNPL (North America: $85.0, Europe: $72.0) and crypto (North America: $94.8, Europe: $111.6) outperform cards (North America: $52.2, Europe: $42.7).
- Dual-Method Impact: Players using cards + BNPL/crypto maintain transaction frequency while spending more.
- Value: Offering alternative payment methods like BNPL and crypto can significantly increase ATV, especially in Western markets, without sacrificing transaction volume.
Revenue by Platform and Genre
- Microtransactions (MTX): Drive 49% of PC and 52% of console revenue in North America; 42% (PC) and 51% (console) in Europe. Mobile is near 100% in-game revenue.
- Top Genres: North America favors shooters, Europe prioritizes sports, with RPGs and puzzles strong in both.
- Value: High MTX revenue and genre preferences guide studios to focus on live services and region-specific content to maximize engagement.
Strategic Takeaways
- Deepen Monetization: With modest payer growth, studios must focus on existing players by offering personalized content and value-driven deals.
- Diversify Payment Options: Cards and wallet still dominate in volume, but integrating BNPL and crypto can unlock higher ATV, especially in Western markets.
- Align with Player Values: Transparency, fairness, and seamless payment experiences reduce churn and build loyalty in a competitive market.
- Understand the why and how players spend: NA players are more likely to spend for personalization and self-expression, while EU players are more value-conscious, prioritizing deals and an ad-free experience.
Quotes
Liam Wiltshire Head of Payments & Compliance at Tebex
“The future of gaming is about flexibility – meeting players where they are, with the methods they trust.”
This quote summarizes the importance of adapting to player-preferred payment methods like wallets, BNPL, and crypto to enhance accessibility and trust.
“Virtual currencies and microtransactions are no longer just revenue streams – they’re becoming strategic levers for retention and differentiation.”
This emphasizes the evolving role of microtransactions beyond revenue, focusing on engagement and player retention.
“Today’s players want to know what they’re paying for – and why. How you monetize matters more than ever.”
This highlights the need for transparency and fairness in monetization to build player trust and loyalty.
Gaming
Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More

The Global Gaming League (GGL) announced its first season of year-around competitions titled SZN Zero. Backed by entertainment visionary Clinton Sparks and Grammy-winning artist and streaming icon T-Pain, the GGL is the first-of-its-kind, multi-title, live-action gaming entertainment league, where professional gamers, influencers, and casual players compete side-by-side in front of live audiences in Las Vegas and available globally on major platforms. Teams compete in popular game titles ranging from Call of Duty and Rocket League to Tetris and Street-Fighter.
Each event will feature two celebrity owned teams made up of four players each – high profile influencers, actors, athletes, artists, and both professional and casual gamers – facing off in four round matches covering four different genres. Superstar hosts and half time shows from major artists will turn up the entertainment factor. SZN Zero events will take place in Las Vegas, building up to a championship match in November live from the iconic Palms resort and casino, and the Global Gaming League will continue with SZN One in 2026.
SZN Zero’s first competition on August 23rd will feature T-Pain’s team Nappy Boy Grizzlies against three-time, Grammy award-winning hitmaker NE-YO and his Gentleman’s Gaming Team – finally facing off after months of social media trash talk and rivalry about who’s better at Tekken. The event will stream live on the GGL’s YouTube channel and other major platforms.
T-Pain, who is GGL’s Director of Strategy, was the league’s first team owner. NE-YO joins previously announced owners Flavor Flav and Bryce Hall along with Gillie Da Kid & Wallo.
“We wanted to build something that brought gamers from different backgrounds and cultures together in a unique way that was equally fun and competitive. With SZN Zero, we will introduce an authentic and relatable form of entertaining competition that will converge music, fashion, celebrity, and culture bringing the biggest form of entertainment in the world – video gaming – to the masses,” said Clinton Sparks, Founder and CEO of the Global Gaming League.
“Gaming is just as important as music or any other sport, to me. NE-YO had some words for me on socials, I heard enough of what he had to say and felt it was time to show him that I actually do this. But honestly I’m just ready to have some fun with my friend, because bottom line, that’s what gaming is all about. Now folks will just have to see what happens on August 23rd when we face off in Las Vegas at the GGL SZN Zero launch,” said T-Pain.
NE-YO responded: “Honestly, I was trying to connect with T-Pain to maybe be part of his team but when he kept blowing me off and then I saw that video of him talking about my lips, I decided the only way to get his attention would be to call him out. Now, we’ll see just how good he really is – or isn’t – when we go head to head.”
World-class Publishers such as Activision Blizzard, Bandai Namco, Capcom, EA, Tetris, and Ubisoft have all agreed to allow GGL to use some of the most popular and challenging games during SZN Zero, attracting a new audience and offering viewers a unique and compelling gaming experience. In addition to YouTube, the Global Gaming League SZN Zero will be available on other major streaming platforms in partnership with Dooya Media Group.
-
Compliance Updates5 days ago
AU10TIX Launches Free Assessment Tool and Readiness Guide to Help Organizations Navigate Child Safety Age Assurance Compliance
-
Latest News5 days ago
IGT PlaySports and Corporación Caliente Team Up to Offer World-Class Retail Sports Betting Across Mexico and Latin America
-
Latest News5 days ago
CT Interactive Announces Strategic Partnership with Ondiss
-
Latest News4 days ago
Live-dealer specialist Ezugi to provide immersive casino experiences to SkillOnNet’s Brazilian platforms
-
Compliance Updates4 days ago
Final CFG USA 2024 Online Gambling Report Confirms: Crime Wins After Years of Legalization
-
Latest News4 days ago
SOFTSWISS Releases 19-in-1 Market Overview: iGaming in Latin America
-
Latest News4 days ago
ZBD and TapNation forge new status quo in rewarded gaming
-
Latest News3 days ago
Novig Raises $18 Million Series A to Scale Peer-to-Peer Sports Prediction Market; Becomes Fastest-Growing Platform in Category