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Gaming

US data protection: Online habits and data breaches

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US data protection: Online habits and data breaches

 

ProtonVPN’s survey reveals US online data protection habits and how common data breaches are.

As an organization building an internet where privacy is the default, Proton are always interested in how people protect themselves and their data online. They asked 1,000 randomly selected people over the age of 16 questions about their online habits to reveal what the average US citizen is doing to secure their online data.

The survey results indicate just how common data breaches are, which data people are most concerned about being exposed, as well as the level of protection individuals use to keep their information safe.

ProtonVPN have highlighted the key findings from the survey below.

Gmail is the most common email provider, but iCloud is popular among people under 25

The survey asked respondents which email provider and internet browsers they used most.

Gmail came out on top as the most popular email provider, with 73.71% of respondents using a Gmail account.

Apple’s email service, part of the iCloud suite, was the fourth most popular overall. However, the results showed a sharp increase in iCloud accounts within the 16 to 24-year-old age bracket (over 18% had an iCloud account compared to under 10% of those above this age range), signaling a conspicuous appeal to the younger generation.

When evaluating email service providers, it’s important to consider their track record as well as the protections they have in place. Some email providers, such as Yahoo and Outlook, have suffered major data breaches. Other email providers, such as Gmail, have a good security record but scan your emails, track your purchasing habits, and share access to your messages with third parties. And, unfortunately, none of these popular providers, including Apple’s email service, offer end-to-end encryption or zero-access encryption.

ProtonMail uses zero-access encryption on all emails so that we cannot read your messages, meaning no third parties can read them either. It also means that even if there were a data breach, your messages would remain secure.

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Most providers do now offer two-factor authentication for their logins, and you should always use this security measure. However, 2FA by itself won’t always be enough to protect your account, depending on the type of breach. It also cannot prevent your provider from selling or sharing your data. For a more private email experience, you need to use an encrypted service, such as ProtonMail, that protects all messages.

For internet browsers, Google Chrome came out on top with 63.45% of people using Chrome as their day-to-day browser, while Safari came second with 26.29% of people using Apple’s chosen browser as their main search provider.

Many people use Big Tech services simply because they come preinstalled on their devices or offer name recognition and speed. Yet these services are built on a business model of exploiting your data for advertising purposes, which is at odds with privacy. This is especially true with browsers, which is why using alternative services that minimize data collection is the best way to find what you’re looking for while handing over the least amount of information.

72% of people admit to using public WiFi networks without adequate security measures, despite privacy warnings

Though many may feel they are as careful as possible with their online security, do we give this as much thought when we are on our phones or on the move?

Chances are, when you have been out grabbing dinner, on holiday, or working from a coffee shop, you’ve logged into a public WiFi network. Our survey revealed that over 72% of people use public WiFi networks, despite the risks they pose to your privacy.

These WiFi networks often will make you agree to terms and conditions that allow them to monitor your browsing and link to your email so that they can sell that data to advertisers.

Having a trustworthy VPN running on your device can help with this issue, as the VPN encrypts your data, preventing the network operator from monitoring your online browsing.

Over a quarter of people surveyed had their data exposed in a breach

As part of the survey, we additionally asked respondents to enter their main email address into a website called haveibeenpwnd.com. This website is free to use and checks whether an email address has been exposed in an online breach.

Our survey found that 25.8% of people have had their data exposed in a breach online at least once. Over 10% hadn’t even realized this was the case before checking for the survey.

The website also checks if your email address has been subject to a “paste”. “Pasting” is a type of data breach where hackers copy and paste personal information, such as email addresses, names, passwords, and so forth, on specific websites, like PasteBin. This makes it much easier for others to obtain and share a person’s data. 20% of people who took part in our survey found that their personal information had been subject to “pastes”.

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We asked respondents to specify the type of information they found being exposed the most. Three kinds of data were especially common:

  1. Email Addresses (57.19%)
  2. Passwords (38.36%)
  3. Usernames (33.22%)

The survey also asked respondents to specify the type of companies that had been breached. The social media industry had the highest percentages of people affected by a data breach (42.12%), followed by gaming (25%) and tech-based websites (20.55%).

A larger breakdown can be seen below:

Social media 42.12%
Gaming 25.00%
Technology 20.55%
E-commerce 18.84%
Lifestyle 17.81%
Banking 17.12%
Creative 11.64%
Fitness 10.96%
Adult industry 8.56%

Unfortunately, there isn’t much anyone can do when an external company suffers a data breach. People trust that a company or website has as much security in place as possible to keep their online data safe. This is not always the case, and even companies with high security levels have suffered large data breaches.

Most large social media platforms have suffered data breaches, including Facebook in 2019 and TikTok, Instagram, and Youtube, where the information of millions of users has been exposed. In this case, there is nothing more these individuals could have done to protect their data.

If people are worried about their information being exposed from websites such as social media, sharing as little personal data as possible on these accounts will reduce the amount of data at risk in any potential breach.

82% of people are concerned about having their personal data exposed in a breach, but less than 21% would change their online habits

The team at ProtonVPN wanted to find out not just what information has been exposed online, but ultimately what information people are most concerned about being exposed.

The survey revealed that the three types of information people are most concerned about being exposed in a breach are:

  1. Bank details (54%)
  2. Passwords (43.53%)
  3. Physical addresses (18.13%)

Overall, 82% of people admitted to being worried about having their information exposed in online data breaches.

However, when we asked the same survey respondents about the precautions they take to protect themselves and their data online, their responses did not match this level of concern:

  • Less than 23% of people said they read privacy policies to ensure their data will not be sold to third parties.
  • Less than 20% of people said they have two-factor authentication (2FA) set up on all accounts, which keeps your accounts safe if your password is stolen or exposed.
  • Moreover, when asked after taking the survey whether they plan to do anything more to keep themselves protected online, only 20.82% said they plan to do so.

But for those who want to take extra precautions, what more can you do to make sure they keep their data and online usage as private and secure as possible?

Steps you can take to protect yourself

Though a company data breach is not something an individual can protect themselves from, there are several precautions you can take to keep your data and online usage as secure as possible.

The security experts at ProtonVPN have given their tips on what to do if you are worried about your data being exposed online:

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  • Where possible, set up 2FA and extra steps to sign in to ensure your accounts are as safe as possible. With 2FA, even if someone obtains your login details, they will not be able to access your account without also having access to your second authentication pass.
  • Don’t sign up for or share personal information with a website or service unless it is strictly necessary. We know that this is not easy with social media. However, we recommend sharing as little personal information as possible.
  • When checking out, always untick any boxes that ask if they can keep your payment information for the next time you shop.
  • Make sure all your passwords are different for each of your accounts, which is made easier by using a password manager. This means that if your data is obtained on one website’s data breach, hackers will not have access to your other accounts.

Sources and Methodology

Based on a survey of 1,000 US citizens aged 16 and over and picked at random from across the US, which took place in November 2021.

Censuswide conducted this survey on behalf of ProtonVPN.

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Avalanche and Helika Launch New Gaming Accelerator – Applications Now Open

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The Avalanche Foundation and Helika, a leading provider of technical and creative solutions for the video games industry, have officially launched their joint video game accelerator program and opened applications for the first cohort.

The newly announced strategic partnership is designed to engage both Web3-native studios and traditional game developers exploring blockchain integration. The accelerator aims to identify and support the next generation of studios building at the frontier of blockchain-based gaming.

The program is focused on product interaction and is designed to discover, support, and fast-track promising studios and projects building on the Avalanche blockchain. It will provide selected projects with unparalleled access to resources, mentorship from industry leaders, technical support, activations, and funding opportunities for qualifying or top-performing teams.

The accelerator is open to seasoned teams building high-quality, engaging experiences across platforms, from mobile to desktop and everything in between. Projects with prior traction or cross-platform aspirations are especially encouraged to apply.

The program will run for 3 months, with virtual onboarding and IRL showcases planned across major gaming and blockchain events.

What selected teams get:

Funding & Resources: $25,000 in initial support and up to $125,000 in additional funding for qualifying or top-performing teams.

Expert Guidance: Mentorship from game veterans, blockchain experts, and industry leaders through group sessions and 1:1 consultations.

Analytics Support: Comprehensive analytics solutions to track performance, improve retention, and optimize monetization strategies.

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Blockchain Integration: Dedicated assistance for integrating with the Avalanche blockchain and optimizing technical performance.

Community & Growth: Activations with partner communities and platforms and support in player acquisition, community building, go-to-market strategies.

Helika Advisory Access: Access to specialized experts from Helika’s network for tailored support.

Ecosystem Access: Direct connection to a vibrant network of developers, investors, publishers, and Web3 enthusiasts.

Showcase Opportunities: A final Demo Day event to present games to investors, publishers, and ecosystem partners.

“We are excited to partner with the Avalanche Foundation to create a world-class accelerator for Web3 gaming. Avalanche’s robust and scalable infrastructure makes it an ideal environment for innovative game development. Studios need tools that work, data that matter, and real support from people who understand what it means to build in this space — this accelerator provides all of that, plus a direct line into a powerful Web3 ecosystem,” said Anton Umnov, Founder and CEO of Helika.

“Avalanche is focused on the long game. There’s no shortage of flashy ideas. What’s missing is the support that helps studios turn those ideas into real, playable, scalable games. Avalanche has long been the go-to chain for speed and innovation, and now we’re channeling that energy into the future of gaming, supporting teams who understand the nuance of player experience, community building, and long-term value creation,” said Parker Heath, Ava Labs Gaming Partnerships Lead.

Avalanche plays host to a vibrant lineup of video games, including Off The Grid and Maple Story Universe, all pushing the boundaries of what’s possible in blockchain-powered play. Thanks to its customizable Avalanche L1s, lightning-fast transaction speeds and low fees, developers can tailor unique environments for their games without compromising on user experience.

Helika has become a cornerstone for modern game studios, equipping developers with real-time insights into player behavior, on-chain economies, and engagement metrics. From Proof of Play and Parallel to Nexon, Ubisoft, and Com2Us, Helika’s platform is shaping how developers build, balance, and scale their games in real-time. This accelerator takes that impact further by embedding support into the earliest stages of development when it matters most.

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Unlocking games revenue: player behavior and payment trends in the west | Newzoo x Tebex Whitepaper

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Tebex, the leading payments solution for gaming, reaching $1Bn in processed payments and powering over 30,000 web stores, is launching the first industry-wide look at payment trends in EU and NA with Newzoo on Tuesday, August 12 at 09:00 AM CEST.

Why This Data Matters

In a maturing Western games market with slowing payer growth (North America: +1.1% CAGR, Europe: +3.1% CAGR, 2023-2027), studios must shift from acquiring new players to maximizing value from existing ones. The data reveals critical insights into player motivations, spending patterns, and payment preferences, enabling developers to craft targeted monetization strategies that boost revenue, enhance retention, and align with player expectations.

Global Market Snapshot (2025)

  • Market Size: $188.9B (+3.4% YoY), with North America ($52.7B, 28%) and Europe ($33.1B, 18%) driving 46% of global spend despite housing only 20% of players (3.54B total).
  • Payer Spending Power: North America leads with $324.9 avg. annual spend per payer; Europe averages $125.4 ($170.0 Western, $51.6 Eastern).
  • Value: High per-payer spend in Western markets highlights the opportunity to deepen monetization through tailored strategies.

Spending Motivations Drive Strategy

  • North America: 34% of payers spend to unlock exclusive content, 29% for personalization (character customization), reflecting a desire for self-expression. Studios can capitalize by offering unique cosmetics and content packs to drive engagement.
  • Europe: 28% prioritize deals/offers, 21% value ad-free experiences, showing value-driven behavior. Discounted bundles and subscription models can increase conversion in this region.
  • Value: Understanding regional motivations allows studios to align offerings with player priorities, enhancing loyalty and spend.

Diversified Spending Patterns

  • North America: 27% of payers invest in content packs, power-ups, and in-game currencies, with subscriptions (24%) and battle passes (23%) also strong.
  • Europe: In-game currencies and content packs lead (21% each), followed by subscriptions (20%) and gear/time-savers (18% each).
  • Value: Diverse spending across virtual goods underscores the need for varied monetization options to capture a broad range of player preferences, boosting average transaction value (ATV).

Payment Methods Unlock Higher Spend

  • ATV Trends (2025): Overall, ATV rose from $30 (2024) to $40. BNPL (North America: $85.0, Europe: $72.0) and crypto (North America: $94.8, Europe: $111.6) outperform cards (North America: $52.2, Europe: $42.7).
  • Dual-Method Impact: Players using cards + BNPL/crypto maintain transaction frequency while spending more.
  • Value: Offering alternative payment methods like BNPL and crypto can significantly increase ATV, especially in Western markets, without sacrificing transaction volume.

Revenue by Platform and Genre

  • Microtransactions (MTX): Drive 49% of PC and 52% of console revenue in North America; 42% (PC) and 51% (console) in Europe. Mobile is near 100% in-game revenue.
  • Top Genres: North America favors shooters, Europe prioritizes sports, with RPGs and puzzles strong in both.
  • Value: High MTX revenue and genre preferences guide studios to focus on live services and region-specific content to maximize engagement.

Strategic Takeaways

  • Deepen Monetization: With modest payer growth, studios must focus on existing players by offering personalized content and value-driven deals.
  • Diversify Payment Options: Cards and wallet still dominate in volume, but integrating BNPL and crypto can unlock higher ATV, especially in Western markets.
  • Align with Player Values: Transparency, fairness, and seamless payment experiences reduce churn and build loyalty in a competitive market.
  • Understand the why and how players spend: NA players are more likely to spend for personalization and self-expression, while EU players are more value-conscious, prioritizing deals and an ad-free experience.

Quotes

Liam Wiltshire Head of Payments & Compliance at Tebex

“The future of gaming is about flexibility – meeting players where they are, with the methods they trust.”

This quote summarizes the importance of adapting to player-preferred payment methods like wallets, BNPL, and crypto to enhance accessibility and trust.

“Virtual currencies and microtransactions are no longer just revenue streams – they’re becoming strategic levers for retention and differentiation.”

This emphasizes the evolving role of microtransactions beyond revenue, focusing on engagement and player retention.

“Today’s players want to know what they’re paying for – and why. How you monetize matters more than ever.”

This highlights the need for transparency and fairness in monetization to build player trust and loyalty.

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Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More

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The Global Gaming League (GGL) announced its first season of year-around competitions titled SZN Zero. Backed by entertainment visionary Clinton Sparks and Grammy-winning artist and streaming icon T-Pain, the GGL is the first-of-its-kind, multi-title, live-action gaming entertainment league, where professional gamers, influencers, and casual players compete side-by-side in front of live audiences in Las Vegas and available globally on major platforms. Teams compete in popular game titles ranging from Call of Duty and Rocket League to Tetris and Street-Fighter.

Each event will feature two celebrity owned teams made up of four players each – high profile influencers, actors, athletes, artists, and both professional and casual gamers – facing off in four round matches covering four different genres. Superstar hosts and half time shows from major artists will turn up the entertainment factor. SZN Zero events will take place in Las Vegas, building up to a championship match in November live from the iconic Palms resort and casino, and the Global Gaming League will continue with SZN One in 2026.

SZN Zero’s first competition on August 23rd will feature T-Pain’s team Nappy Boy Grizzlies against three-time, Grammy award-winning hitmaker NE-YO and his Gentleman’s Gaming Team – finally facing off after months of social media trash talk and rivalry about who’s better at Tekken. The event will stream live on the GGL’s YouTube channel and other major platforms.

T-Pain, who is GGL’s Director of Strategy, was the league’s first team owner. NE-YO joins previously announced owners Flavor Flav and Bryce Hall along with Gillie Da Kid & Wallo.

“We wanted to build something that brought gamers from different backgrounds and cultures together in a unique way that was equally fun and competitive. With SZN Zero, we will introduce an authentic and relatable form of entertaining competition that will converge music, fashion, celebrity, and culture bringing the biggest form of entertainment in the world – video gaming – to the masses,” said Clinton Sparks, Founder and CEO of the Global Gaming League.

“Gaming is just as important as music or any other sport, to me. NE-YO had some words for me on socials, I heard enough of what he had to say and felt it was time to show him that I actually do this. But honestly I’m just ready to have some fun with my friend, because bottom line, that’s what gaming is all about. Now folks will just have to see what happens on August 23rd when we face off in Las Vegas at the GGL SZN Zero launch,” said T-Pain.

NE-YO responded: “Honestly, I was trying to connect with T-Pain to maybe be part of his team but when he kept blowing me off and then I saw that video of him talking about my lips, I decided the only way to get his attention would be to call him out. Now, we’ll see just how good he really is – or isn’t – when we go head to head.”

World-class Publishers such as Activision Blizzard, Bandai Namco, Capcom, EA, Tetris, and Ubisoft have all agreed to allow GGL to use some of the most popular and challenging games during SZN Zero, attracting a new audience and offering viewers a unique and compelling gaming experience. In addition to YouTube, the Global Gaming League SZN Zero will be available on other major streaming platforms in partnership with Dooya Media Group.

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