Rivalry to Report 2021 Year-End Results on April 27

 

Rivalry Corp., an internationally-regulated sports betting and media company, today announced that its subordinate voting shares will commence trading on the OTCQX® Best Market beginning today, under the symbol “RVLCF”.

Rivalry also announced that its Shares are now eligible for electronic clearing and settlement in the United States through the Depository Trust Company (“DTC“). DTC is a subsidiary of the Depository Trust & Clearing Corporation, a U.S. company that manages the electronic clearing and settlement of publicly traded companies. DTC eligibility is expected to simplify the process of trading and enhance liquidity of the Company’s subordinate voting shares in the United States.

“We are pleased to reach this important milestone in our efforts to increase awareness of Rivalry among U.S. investors and broaden our shareholder base,” said Steven Salz, Co-Founder and CEO of Rivalry. “Rivalry competes in a global sports betting and media marketplace with a unique strategy focused on young Millennials and Generation Z, and we believe our story may be of interest to investors internationally. Trading on the OTCQX should enhance the ease at which those investors can own our equity, which is aligned with the global nature of our strategy.”

The OTCQX® Best Market offers established companies the advantages of being publicly traded in the U.S. with lower cost and complexity than a U.S. exchange listing. Investors benefit from convenient trading through their preferred broker or financial advisor, transparent pricing with real-time quotes, and trusted disclosure that is made broadly available to broker-dealers and market data providers. To qualify for OTCQX, companies must meet high financial standards, follow best practice corporate governance and demonstrate compliance with applicable securities laws.

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George Miller has started working in the gaming industry as an Editor/Content Manager in 2016 and since then he has acquired many experiences when it comes to interviews and newsworthy subject covering. In 2017, he became Head of Content and he is responsible for the editorial team, press release and story covering on multiple websites that are part of Hipther Agency, including EuropeanGaming.eu.

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