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The Most Popular Student Games

The Most Popular Student Games
Gaming is one of the favorite hobbies among students. It’s their way to relax, have a great time, connect with other players, and more. However, all games are different, and each one of them gives young people a completely new experience. Some games keep coming back with new series and episodes, while others keep progressing and evolving along with the demand. Students are often loyal gamers who are prone to nostalgia. Even new games have a somewhat hard time competing with the established classics. So, let’s see the most popular games among students and why young people love them so much.
Minecraft
Of course, we can’t kick off such a list with anything but Minecraft. After all, this is the true gem for students of all ages, from kindergarten to college. It is a perfect platform to exercise your imagination and creativity, all in a playful, fun form. Though, some players take the game rather seriously. After all, the dedication and time it takes to build a whole universe prototype are higher than most school projects.
Indeed, Minecraft can be a game for years and years. Students open it seeking escape, inspiration, and a good time. It is a rare universe that lives by your own rules. Not every game allows you to build an entire world according to your liking and preferences. Plus, Minecraft has great additions for younger generations. These include educational games where students can test real lessons, from the laws of physics to coding instructions.
Grand Theft Auto 5
Everyone is familiar with the GTA series. This game has taken the world by storm. It has walked over all the boundaries and rules computer games tried to maintain in their early development days. In the GTA series, you can be whoever you want while also playing for the bad guy. Here, players had almost full freedom of action. They could steal cars, drive endless city streets, participate in criminal deals, and take on numerous side hustles along the main plot line.
Needless to say, the GTA games left a long-lasting impression on players (and their parents). So, when GTA 5 came out, the game already had its well-established, loyal audience waiting for it. Fortunately, it didn’t disappoint. The fifth game in the series met all the expectations and brought some positively met novelties to the gameplay. For example, this is the first game set in the open world. Plus, it has offered a number of new vehicles and machines to steal and drive, which players definitely appreciated. Overall, GTA 5 will remain among the top favorite student games for a while.
Fortnite
This open-world classic has been on everyone’s mind for over five years now. Most popular among students and teens, Fortnite is the leading game in its genre. In fact, it is one of the first metaverse games to exist today. Being the pioneer in such a genre, it has come a long way from yet another role-play game for kids.
So, Fortnite is the game that can transform the entire genre. First of all, today, Fortnite is an active platform in the eSport culture. There are literal tournaments held where people can watch other players and place bets. Such completion takes place during Battle Royal matches. However, players can do much more in Fortnite. Currently, it is also a platform for entertainment in the digital world. Thus, Fortnite often invites celebrities to hold talks or even create concerts.
Everyone in Fortnite can create their personal avatar, engage in numerous side quests, meet other players, play with the game, or just explore the world around them. The real-world imitation and the immersive atmosphere of the game create a truly impressive, fascinating experience.
Call of Duty: Modern Warfare II
Call of Duty is the never aging classic that deserves a place on such a list. Most games come and go, while CoD stands its ground. A never-ending series about wars and battles has equal success among its young and older fans. Some players have been playing these games for years, if not a decade! That’s a loyal fanbase right there.
Of course, as with any older game with numerous series over the years, CoD had faced some success stories and several failures. The latter were the results of experimentation to fit into the changing gaming industry and audiences’ preferences. However, why change things that work perfectly fine? The classic setup for each CoD game is simple and straight to the point. You fight for the good guys against the bad guys. The only thing that changes is the setting. You get to fight in different time periods and in different parts of the world and space.
The newest game also introduced a powerful multiplayer option that earned everyone’s attention. This is one of the reasons that keep CoD games so popular. Here, you can play against 100 other players to become the best in the battle. Before trying such gameplay, ensure you have completed all your tasks for the day. The battle will take a while. Perhaps, seek some Speedy Paper writing help just to make sure your homework doesn’t suffer from how good the new multiplayer is.
Latest News
ACR POKER’S LIGHTNING PKOS DELIVER FAST-PACED TOURNAMENT POKER ACTION AND BIG WINS IN JUST 45 MINUTES

Poker players looking for lightning-fast tournament poker action are heading to ACR Poker. The popular global poker site is bringing the heat with Lightning PKOs—a rapid progressive knockout tournament format that delivers high-speed play and big knockout prizes in tournaments that last just 45 minutes.
“If you’re a family man like me, finding time to play tournaments can be a challenge,” said ACR Pro and poker legend Chris Moneymaker. “ACR Poker’s Lightning PKOs are perfect for time-starved players who love fast-paced poker action and big knockout rewards without the long grind. Whether you’re playing on mobile or desktop, there’s 45-minute tournaments running around the clock, making it easy to find a game and join the excitement anytime.”
Running 24/7, Lightning PKOs give players the flexibility to jump into the action at any time. With buy-ins ranging from $0.11 up to $31.50, these tournaments cater to every bankroll while providing the chance to play for instant knockout bounties. With 20 minutes of late registration, players can join on the fly without missing out.
Unlike traditional poker tournaments that can last for hours, Lightning PKOs keep the action moving, with every tournament wrapping up in just 45 minutes. Players start with 10 big blinds and every knockout results in an instant cash prize. With more players joining daily, the prize pools continue to grow, offering even greater rewards in every tournament.
Lightning PKOs are now available as part of ACR Poker’s recently revamped tournament schedule, giving players the chance to jump in and play anytime, anywhere.
In addition to the high-energy Lightning PKOs, players can experience even more action at ACR Poker throughout March and April. The Online Super Series runs until Monday, March 31st, featuring $25 million in guarantees and a $35,000 Leaderboard Contest. Players can also jump into the $12 million guaranteed Dual Venom tournaments starting Sunday, April 13th and secure their $2,650 seat for as little as $0 through the Venom Vault and Venom Fever Satellites.
Financial reports
Gambling.com Group Reports Fourth Quarter and Full-Year 2024 Results

2025 Guidance Mid-points Imply 35% and 40% Year-Over-Year Revenue and Adjusted EBITDA Growth
Gambling.com Group Limited, a fast-growing provider of digital marketing services for the global online gambling industry, today reported financial results for the fourth quarter and full-year ended December 31, 2024.
Charles Gillespie, Chief Executive Officer and Co-Founder of Gambling.com Group, commented, “Our record fourth quarter and full-year results were driven by our team’s prioritization of iGaming across the markets where we operate. Our team delivered outstanding performance in the quarter, especially when compared to the launch driven results in the prior-year period. We anticipate growth and continued market share gains in our performance marketing business across all geographic regions in 2025, including North America. The consolidation of Odds Holdings, Inc. from January 1st marks the start of the Company’s next phase of growth as we layer on sports data solutions to our existing, high-growth, high-margin business. Our competitive positioning is strong across the globe.”
“We capped an active and productive year during which we set the stage for continued strong growth in 2025 and beyond,” said Mr. Gillespie. “In 2024, we extended our record of delivering full-year revenue, Adjusted EBITDA and Free Cash Flow growth with those metrics improving 17%, 33%, and 81%, respectively, year-over-year. In addition, we strengthened our product and market positioning organically as well as through the complementary, accretive acquisitions of Freebets.com and Odds Holdings. With the biggest and most talented team we have ever had and an enhanced product offering, we are making great progress towards our goal of reaching $100 million in annual Adjusted EBITDA.”
Elias Mark, Chief Financial Officer of Gambling.com Group, added, “Fourth quarter revenue and Adjusted EBITDA increased 9% and 39% year-over-year, respectively, and over 80% of Adjusted EBITDA converted to free cash flow, reflecting the continued success of our strategies to optimize the returns from our global portfolio of owned and operated assets. As expected, we generated strong online casino growth across all our geographical regions, while our North American business continued to be resilient against challenging comparables. As reflected in our full-year guidance, we expect to generate significant year-over-year revenue and Adjusted EBITDA growth in 2025, and we are well-positioned to carry this operating momentum forward.”
Financial Highlights Three Months Ended December 31, 2024 vs. Three Months Ended December 31, 2023
(USD in thousands, except per share data, unaudited)
|
Three Months Ended December 31, |
|
Change |
|||||
|
2024 |
|
2023 |
|
% |
|||
Revenue |
35,308 |
|
|
32,530 |
|
|
9 |
% |
Net income for the period attributable to shareholders |
7,933 |
|
|
6,372 |
|
|
24 |
% |
Net income per share attributable to shareholders, diluted |
0.23 |
|
|
0.16 |
|
|
44 |
% |
Net income margin |
22 |
% |
|
20 |
% |
|
|
|
Adjusted net income for the period attributable to shareholders (1) |
12,172 |
|
|
8,622 |
|
|
41 |
% |
Adjusted net income per share attributable to shareholders, diluted (1) |
0.35 |
|
|
0.22 |
|
|
59 |
% |
Adjusted EBITDA (1) |
14,736 |
|
|
10,569 |
|
|
39 |
% |
Adjusted EBITDA Margin (1) |
42 |
% |
|
32 |
% |
|
|
|
Cash flows generated by operating activities |
13,698 |
|
|
7,140 |
|
|
92 |
% |
Free Cash Flow (1) |
13,162 |
|
|
6,511 |
|
|
102 |
% |
__________ |
(1) Represents a non-IFRS measure. See “Supplemental Information – Non-IFRS Financial Measures” and the tables at the end of this release for reconciliations to the comparable IFRS numbers. |
Fourth Quarter 2024 and Recent Business Highlights
- Delivered more than 145,000 new depositing customers (“NDCs”)
- Repurchased 486,312 shares at an average price of $9.80 per share
- Won Casino Affiliate of the Year at the 2024 EGR Operator Awards
- Completed accretive acquisition of Odds Holdings, Inc. on January 1, 2025 for initial consideration of $70 million in cash and $10 million in shares
- Expanded credit facility to $165 million with a new syndicate
Three Months Ended December 31, 2024 Results Compared to Three Months Ended December 31, 2023
Revenue rose 9% year-over-year to a record $35.3 million. The Company delivered more than 145,000 NDCs to clients, a 9% year-over-year decrease reflecting a challenging comparison primarily due to ESPNBet’s launch in 17 markets in the 2023 fourth quarter period.
Gross profit increased 21% to $33.1 million, due to strong revenue growth and a $2.9 million year-over-year decrease in cost of sales related to the Company’s media partnerships.
Total operating expenses increased 21% to $23.3 million, primarily as a result of increased people costs and higher amortization related to the acquisition of Freebets.com and related assets.
Net income attributable to shareholders increased $1.6 million to $7.9 million and net income per share was $0.23 compared to $0.16 in the prior year period. Adjusted net income rose 41% to $12.2 million and adjusted net income per share increased 59% to $0.35.
Adjusted EBITDA increased 39% to a record $14.7 million, reflecting an Adjusted EBITDA margin of 42% as compared to Adjusted EBITDA of $10.6 million and an Adjusted EBITDA margin of 32% in the prior-year period.
Operating cash flow of $13.7 million compared to $7.1 million in the prior-year period. Free cash flow grew 102% to $13.2 million reflecting growth in net income and Adjusted EBITDA and positive working capital movements in the quarter.
2025 Outlook
Gambling.com Group today reiterated the 2025 full-year revenue and Adjusted EBITDA guidance originally provided on February 19, 2025. The Company expects full year revenue of $170 million to $174 million and Adjusted EBITDA of $67 million to $69 million. The midpoints of the new full year revenue and Adjusted EBITDA guidance ranges represent year-over-year growth of 35% and 40%, respectively, and an adjusted EBITDA margin of 39.5%.
The Company’s guidance assumes:
- Incremental Adjusted EBITDA contributions of approximately $14.5 million related to the acquisition of Odds Holdings, Inc. that was completed on January 1, 2025.
- No additional North American markets coming online over the balance of 2025. While online sports betting is expected to begin in Missouri in the second half of 2025, the Company’s guidance policy excludes any benefits from new state launches until such time as a definitive start date is announced by the appropriate regulatory body.
- An average EUR/USD exchange rate of 1.07 throughout 2025.
Financial Highlights Full Year Ended December 31, 2024 vs. Full Year Ended December 31, 2023
(USD in thousands, except per share data, unaudited)
|
Year ended December 31, |
|
Change |
|||||
|
2024 |
|
2023 |
|
% |
|||
Revenue |
127,182 |
|
|
108,652 |
|
|
17 |
% |
Net income for the period attributable to shareholders |
30,679 |
|
|
18,260 |
|
|
68 |
% |
Net income per share attributable to shareholders, diluted |
0.84 |
|
|
0.47 |
|
|
79 |
% |
Net income margin |
24 |
% |
|
17 |
% |
|
|
|
Adjusted net income for the period attributable to shareholders (1) |
42,120 |
|
|
32,207 |
|
|
31 |
% |
Adjusted net income per share attributable to shareholders, diluted (1) |
1.16 |
|
|
0.84 |
|
|
38 |
% |
Adjusted EBITDA (1) |
48,691 |
|
|
36,715 |
|
|
33 |
% |
Adjusted EBITDA Margin (1) |
38 |
% |
|
34 |
% |
|
|
|
Cash flows generated by operating activities |
37,638 |
|
|
17,910 |
|
|
110 |
% |
Free Cash Flow (1) |
41,582 |
|
|
23,000 |
|
|
81 |
% |
__________ |
(1) Represents a non-IFRS measure. See “Supplemental Information – Non-IFRS Financial Measures” and the tables at the end of this release for reconciliations to the comparable IFRS numbers. |
Latest News
VIP Play, Inc. Announces Uplisting to OTCQB Venture Market Trading

VIP Play, Inc., an experienced mobile gambling operator in the U.S. gaming markets, is pleased to announce that the OTC Markets Group has approved the trading of its common shares on the OTCQB Venture Market (“OTCQB”). The Company’s common shares began trading on OTCQB under the symbol “VIPZ” as of the opening of the market on March 18, 2025. Uplisting to the OTCQB should provide VIPZ with greater liquidity and a more seamless trading experience for shareholders.
Bruce Cassidy, VIP Play, Inc. CEO & Chairman of the Board, said: “While VIP Play has been trading on the OTC Pink Sheets the last few years, this uplisting to the higher-standard OTCQB is an important milestone for our Company and its Shareholders. We believe this will enhance the visibility and transparency of VIP Play within the investment community, improve our access to institutional capital, and create a more efficient market for investors.”
The OTCQB is a U.S. trading platform operated by the OTC Markets Group Inc. that is designed for early stage and developing U.S. and international companies. Companies are current in their reporting and undergo an annual verification and management certification process.
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