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History of Slot Games

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Slot machines are easily one of the world’s most recognizable and iconic forms of gambling. Because of this, it is estimated that almost 1.8 million slot machines are active in casinos around the globe.

Like anything else, however, slots were not always this popular. From a humble beginning, they have grown in complexity, ingenuity, and entertainment value over the years. This has been especially true since the advent of online slots – the best of which you can find on visit slotsource.com.

To trace back the origins of these great gambling machines, we’ve outlined the history of the slot. So, read on to see how your favorite gambling medium grew to be what it is today.

The Idea of Slots

While technically it is a slot machine, the first ever slot is not considered actually to be one by most people. This is because the machine, invented in 1891 by Sittman and Pitt in New York, didn’t pay out any cash. Instead, all prizes were paid out in free drinks or cigars. This makes sense because these machines were mainly found in pubs and bars.

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The machine was relatively simple and gave the main idea from which modern slot machines evolved. The slot had five drums used to play. These drums rotated on a central pin until a lever was used to activate a stopping mechanism, which stopped the drums one at a time. This lever is what is credited for the nickname one-armed bandit.

Each drum held ten cards from a standard playing deck totaling 50 cards. The only cards missing from this deck were the ten of spades and the jack of hearts. The reason for excluding these cards was to increase the house edge and give players a lower chance of winning.

The First Slot

Building on the idea of Sittman and Pitt, Charles Fey began working on his version of a slot machine. Because it offered automatic payouts and, in later versions, even featured coin checkers to detect fake coins, Charles is credited with being the father of slot machines and first released his invention in 1895.

After using bells as a symbol in the game, his machine (called the Liberty Bell) only featured three reels rather than the five of Sittman and Pitt. It also didn’t feature any cards. Instead, it used hearts, diamonds, spades, horseshoes, and the iconic liberty bell.

The reduced reels and symbols made it easier for the machine to detect a win and pay out accordingly. However, while the machine was hugely popular, Fey forgot to patent his design. Because of this, other producers quickly began cloning the machine and flooding the market.

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Due to the influx of machines and the popularity of gambling, the government decided to take action. So, in 1902, gambling was officially outlawed. However, slot manufacturers found a unique way around the ban rather than curbing the problem.

Machines were designed to offer payouts of prizes like candy or other treats rather than money. These offered people the same thrill of gambling but ensured they only received something they could snack on rather than cash. During this era, a manufacturer called Herbert Mills produced the first ever machine using fruit symbols, which are still widely used today.

The Electrical Slot Revolution

By 1964, many companies were trying to develop the next big slot machine. This development was accelerated because gambling was seen as more acceptable, and the laws regarding the activity were beginning to soften. No company made as much progress, however, as Bally.

Bally is credited with inventing the first ever electromechanical slot machine. This machine, titled Money Honey, featured fully electric reels that could pay out up to 500 coins — a feat no other slot could boast. Even though the machine was electric, the trusted lever was still present, as it was thought that removing it would throw off people from what they had been used to doing.

The release of Money Honey sparked a new era in slots, and soon many other companies began producing fully electric slot machines. During the evolution of the machines, the popular lever used was abandoned in favor of a simple button.

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Slots continued in much the same vein until 1976, when something new blew the industry wide open.

Video Slots

In 1976, after many years of much of the same, a company called Fortune Coin (which would later be bought by IGT) produced the world’s first video slot machine. The game used a TV screen display and a random number generator that strongly resembles today’s slot machines.

After initial testing in Vegas, the machine grew massively in popularity, and video slots became the norm worldwide. Then, in 1996, the industry was again shaken up by the introduction of the first slot that also had a bonus round.

Adding a bonus to games made slots the most popular form of gaming by far. As such, slots began taking over most space in physical casinos. At the same time, online slots started making an appearance in the library of online casinos.

Online Slots and Onward

While the first online casinos, which appeared in the late 90s, usually only offered games like roulette, slots soon began making their way into many different casino game libraries. Their popularity soon caught on like wildfire, and many developers started looking to develop the next great game in earnest.

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Soon, online slots took on a life of their own and were no longer developed to emulate the games offered in physical casinos. Instead, because of the freedom to be creative, developers began producing many unique and wonderful games that accelerated the popularity of gambling online.

Since then, online slots have become an almost unbelievably big industry. The online gambling market, worth $61.5 billion in 2021, is said to be comprised of as much as 70% slots. This means that of this massive amount, slot games alone generate almost $43.05 billion.

This growth means that slots have continued to grow and are still actively being developed. Today, work is underway to adapt slots to virtual and augmented reality to try and discover the next great leap in the evolution of this gambling icon.

Gaming

SPGA Announces Social Sweeps Game Sector Video Briefing

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The Social and Promotional Gaming Association (SPGA) has released a video briefing designed to provide insight and information on the social sweeps gaming model. This briefing is designed to address the growing attention and interest in how the social casino with sweepstakes prizing functions and why millions of players across America enjoy this safe and legal form of entertainment.
This inaugural SPGA briefing features insights from Matt Kaufman, Managing Director, Digital & Interactive Gaming at Eilers & Krejcik Gaming, and Jon Kaplowitz, CEO and Co-Founder of Clubs Poker. The discussion is moderated by prominent sports betting industry founder and investor Chris Grove.
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eSports

CS2 Intel Extreme Masters Rio 2024 SuperComputer: NaVi to bounce back after Blast Fall Final loss

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Final: Natus Vincere (36.5%) to beat Team Vitality (28.1%)

Semifinal 1: Natus Vincere (52.6%) to beat MOUZ (16.3%)

Semifinal 2: Team Vitality (47.7%) to beat G2 Esports (18.7%)

Quarterfinal 1: G2 Esports (39.8%) to beat FaZe Clan (32.8%)

Quarterfinal 2: MOUZ (35.9%) to beat Eternal Fire (24.7%)

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Group stage: 

  1. Natus Vincere – 48.7% to finish 1st; 17.0% to finish 2nd; 84.1% to make playoffs

  2. Team Vitality – 40.8% to finish 1st; 17.4% to finish 2nd; 77.7% to make playoffs

  3. G2 Esports – 19.3% to finish 1st; 20.4% to finish 2nd; 56.7% to make playoffs

  4. MOUZ – 14.5% to finish 1st; 21.8% to finish 2nd; 53.0% to make playoffs

  5. FaZe Clan – 13.9% to finish 1st; 21.0% to finish 2nd; 50.2% to make playoffs

  6. Eternal Flame – 40.7% to finish 1st; 16.2% to finish 2nd; 40.7% to make playoffs

  7. Liquid – 16.3% to finish 7-8th; 35.7% to make playoffs

  8. Virtus.pro – 15.4% to finish 7-8th; 29.9% to make playoffs

  9. Astralis – 28.9% to finish 9-12th; 31.5% to make playoffs

  10. The MongolZ – 32.7% to finish 9-12th; 25.4% to make playoffs

  11. Complexity – 34.3% to finish 9-12th; 21.2% to make playoffs

  12. Heroic – 26.8% to finish 9-12th; 23.5% to make playoffs

  13. paiN – 36.5% to finish 13-16th; 21.0% to make playoffs

  14. FURIA – 36.4% to finish 13-16th; 20.9% to make playoffs

  15. 9z – 44.7% to finish 13-16th; 14.6% to make playoffs

  16. Imperial – 49.1% to finish 13-16th; 13.9% to make playoffs

It has been quite the run for NaVi despite their loss with back to back grand finals in recent weeks but CSDB.gg’s predictive model suggests there will be no let up for the Ukrainian esports organisation.

G2 will also be looking to build more momentum in preparation for Majors season with NiKo on a quest to finally get over the line this year to win his first major title. Hopefully Rio won’t have to see a repeat of his reaction in the semifinals at BLAST Premier Fall Final 2024 where he punched a hole in a table after losing out to Team Vitality in a key moment.

However, the hosts of Intel Extreme Masters Rio 2024 may want to lockdown any nearby furniture and reinforce their desks if G2 are set for disappointment at the semifinals stage as predicted by the CSDB.gg SuperComputer.

A victory in Rio could be even more consequential for how the end of the year shapes up for the leading teams on the circuit. The Valve Global rankings have both teams close at the very top (NaVi at 1988 and G2 at 1953) meaning a win for either team could hand them a key advantage when it comes to who enters the Majors as top seed. 

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Back-to-back wins in T1 events for G2, should they prosper in Rio, would set the Berlin-based team on an incredible trajectory going into the winter months.

Meanwhile, Brazilian hopes for glory look slight according to the CSDB.gg SuperComputer with FURIA, the team co-owned by Neymar, having only been given a 20.9% chance of even making the playoffs. 

They are the leading contenders to make an impact for the home crowd but there are other teams flying the flag for Brazil with paiN and Imperial also set to give it their best to give local fans something to cheer on.

In terms of forecasted matchups of note, G2 and FaZe Clan could offer up a fascinating encounter in the quarterfinals should both teams qualify, with each organisation rated as having a strong chance of making the semis with little to separate them should they meet.

How was the CSDB.gg CS2 Tournament SuperComputer created?

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The CSDB.gg CS2 Tournament SuperComputer is a predictive model created using world ranking points, team quality ratings and performance trends. An element of randomness is also included in the model to avoid the best teams and players always winning, to reflect the fact that upsets can happen.

Every tournament is simulated 1,000 times with the results aggregated into a percentage rating of the chances teams or players have to achieve the predicted result.

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Gaming

NASCAR launches persistent world on Roblox where players can become racing tycoons

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NASCAR is once again taking the virtual racing world by storm, this time with the launch of “NASCAR Tycoon” on Roblox created by Dubit.

Building on the success of its previous “NASCAR Speed Hub,” this new experience promises to deliver an even more immersive and interactive NASCAR world.

Developed in partnership with the renowned metaverse studio Dubit, “NASCAR Tycoon” allows players to dive deep into the management and racing aspects of NASCAR, offering a unique blend of strategy and high-speed thrills in a distinctly Roblox-native way.

Players will have the opportunity to jump in the driver’s seat of cars styled after NASCAR’s Next Gen Cup Series vehicles, competing against each other and managing teams in thrilling races. Earning fame and fortune as they build their virtual tycoon, players can make passive income while they play. As players progress in “NASCAR Tycoon,” they will unlock exclusive perks such as building their own NASCAR racing teams, expanding their garages, collecting new cars, accessing customizations and attracting sponsors.

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The launch comes hot on the heels of recent Fortnite activations and follows the debut of NASCAR in Jailbreak and NASCAR Speed Hub last year – a virtual environment built by Dubit, for players to race around tracks linked to real-world races.

“We’re thrilled to launch ‘NASCAR Tycoon’ on Roblox, developed in partnership with Dubit, marking a key milestone in our ongoing efforts to authentically engage with the Roblox community,” said Nick Rend, VP of Interactive and Emerging Platforms at NASCAR. “This initiative is about more than reaching new audiences; it’s about deepening our connection on a platform where we see tremendous potential. By blending the excitement of NASCAR with the interactive and dynamic environment of Roblox, we’re enhancing traditional fandom in ways that are engaging, fun, and distinctly forward-looking.”

With over 300 million monthly active users, Roblox is ripe with opportunities for sporting organisations like NASCAR and offers a chance to engage with audiences in an immersive and interactive environment.

Andrew Douthwaite, Chief Commercial Officer at Dubit, shares his excitement: “We’re thrilled to bring the next phase of NASCAR to life on Roblox, building on the success of previous activations. NASCAR Tycoon allows Roblox players to experience the excitement of NASCAR racing like never before, blending the strategic elements of team management with the adrenaline-pumping action on the track. It has been a true joy working with such a forward-thinking, iconic sports brand in NASCAR, and we look forward to continuing to push the boundaries together”

Dubit has created Roblox activations, virtual merchandise ranges and experiences for global brands including Unilever, Samsung, Reckitt, Kraft, H&M and adidas.

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“NASCAR Tycoon” is now available on Roblox.

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