The Fire Joker has returned, his blazing grin wider than ever. He’s back in control of the reels, where classic fruits and symbols light up under his fiery touch. But this time, there’s more than just mischief in the air. The heat has intensified, the stakes are higher, and this scorching slot is cranked up to a full 100.
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The Fire Joker has returned, his blazing grin wider than ever. He’s back in control of the reels, where classic fruits and symbols light up under his fiery touch. But this time, there’s more than just mischief in the air. The heat has intensified, the stakes are higher, and this scorching slot is cranked up to a full 100.

eSports

A Community within a Community: How and why schools should start eSports programs

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A Community within a Community: How and why schools should start eSports programs

 

By Aaron Addison, LG Business Solutions USA

While most teachers and educators are aware of the eSports phenomenon and its ever expanding popularity, many remain unfamiliar with all the benefits an eSports program can offer to both students and schools themselves. Moreover, some educators looking to introduce eSports programs feel overwhelmed and in the dark about how to get started.

In the modern era, schools are expected to not only offer their students new ways to connect and learn, but also to future-proof their curriculums with the most up-to-date programs. eSports is a great way to tackle both.

 

eSports programs help students grow academically and socially

Gaming and eSports present students with many positive influences and opportunities. Through eSports, kids as young as middle school age can learn how to collaborate and expand their network of friends. Sometimes students who struggle to make friends through traditional sports join an eSports team, and suddenly they have their own group. Also, eSports can help students acquire new skill sets, including a better understanding of analytics and how to win and lose gracefully. The hope is students will take these essential skills with them through the rest of their academic careers and into their adult lives.

Additionally, eSports is a genuinely inclusive experience where gender, age, race, intellect level and background don’t matter. Pretty much anyone interested can join an eSports team and participate in competitions. The focus of eSports is really on having fun, and if students enjoy what they’re doing, they’re more likely to learn and want to continue coming back.

Once students graduate from high school and move on to college, they can choose to take advantage of the many scholarship opportunities available to eSports players. The National Association of Collegiate Esports estimates that more than 170 U.S. colleges have eSports programs offering around $16 million per year in scholarships. If students open the door to eSports and work on developing the skills they need to be good players, they will ultimately be exposed to more opportunities down the line.

 

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New curriculums and offerings allow schools to stand out

Similarly, schools that dedicate the right technology and direction to developing eSports programs will see exciting returns. While some parents and educators still tend to think that video games are a negative distraction, that’s simply not the truth. eSports and online gaming have exploded from a cottage industry to a legitimate and exciting way school educators, superintendents, and university presidents can put their institutions ahead of the curve. Furthermore, since 2018, more than 8,600 high schools have started video-gaming teams.[1]

A great way to get started with an eSports program is to dedicate space and have an environment where the students feel like it’s theirs. Just like the football field or soccer stadium, this is their space where the team practices and gets better at what they do. Without a designated space, eSports players can lose the communication, collaboration and leadership opportunities that make gaming such a positive activity. In terms of technology, don’t be afraid to start small. Many eSports programs don’t require a considerable investment and consist of just a few monitors to begin with. At the other end of the spectrum, some of the larger eSports programs feature giant screens and sophisticated digital signage in arenas.

Along with the appropriate technology and environment, the most successful eSports programs are led by a passionate and engaged coach. Similar to traditional sports, students will perform best with a fun and energetic teacher guiding them. We’ve seen cases where schools have cutting-edge eSports technology and eager students, but without a strong leader, the eSports programs unfortunately struggle to be successful.

It’s essential that industry leaders and educators capture the mindset of children today to educate them properly. eSports is here, and it’s the future, so we need to embrace it with open arms and recognize its potential.

 

Aaron Addison is the in-house gaming expert for LG Business Solutions USA, a leading provider of advanced display technologies to the eSports industry.

[1] Flannery, Mary Ellen. ā€œEsports See Explosive Growth in U.S. High Schools.ā€ NEA, 16 Sept. 2021, https://www.nea.org/advocating-for-change/new-from-nea/esports-see-explosive-growth-us-high-schools.

 

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eSports

Fighting Game GOAT Justin Wong Joins BASILISK, Science’s Esports Team

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BASILISK, the global esports organization built to champion science, announced the signing of legendary fighting game competitor Justin ā€˜Jwong’ Wong as captain of its newly formed Fighting Game Community (FGC) Division. Wong will lead BASILISK’s entry into the FGC by recruiting players, developing community events, and creating FGC – science crossover content.

ā€œJustin isn’t just a competitive genius – he is a cultural icon and humble leader within the FGC. We are incredibly proud to have him leading our FGC division and support the amazing work he already does for the community,ā€ said BASILISK co-founder Christopher Bothur.

A nine-time Evolution Championship Series (Evo) Champion and Guinness World Record holder, Wong brings unparalleled FGC credibility and expertise to BASILISK. His reach extends across the entire FGC fandom of millions, and he was immortalized in Evo Moment #37 which has over 100 million views.

As Captain of BASILISK FGC, Wong will leverage BASILISK’s data analytics to scout and train the next generation of FGC pros.

ā€œMath is super important to fighting games. I’m excited to join science’s esports team. I’m passionate about finding promising players with a positive mentality and shaping them into the next big thing. I want to see somebody else in the spotlight after me and help them reach their potential. If we can discover the next world champion, that would be fantastic,ā€ said Wong upon joining BASILISK.

The signing comes on the heels of BASILISK’s new partnerships with The Planetary Society and Caltech’s Institute for Quantum Information and Matter (IQIM), announced in July. These collaborations create a powerful bridge between renowned scientific institutions and gamers, which Wong will amplify to his millions of followers and fans.

ā€œJustin is a dream addition to our organization. He exemplifies the dedication and analytical capacity required to be an esports champion or great scientist,ā€ added BASILISK co-founder Hans Kassier.

Wong becomes the second ā€œGOATā€ (Greatest of All Time) to join BASILISK, alongside Finnish StarCraft 2 legend Joona ā€œSerralā€ Sotala, who just captured the SC2 Esports World Cup Championship in July 2025. The signing also creates opportunities for cross-over content with BASILISK’s diverse roster, including chess Grandmaster Vincent Keymer and award-winning science communicator Kyle Hill, who brings over 2.5 million followers and a vast network of science enthusiasts to the organization.

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eSports

Fighting Game GOAT Justin Wong Joins BASILISK, Science’s Esports Team

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Nine-time Evo Champion and Guinness World Record Holder Brings Legendary Status to Captain New Team, Recruit Talent, and Advance Science’s Role in Competitive Gaming

BASILISK, the global esports organization built to champion science, today announced the signing of legendary fighting game competitor Justin ā€˜JWong’ Wong as captain of its newly formed Fighting Game Community (FGC) Division. Wong will lead BASILISK’s entry into the FGC by recruiting players, developing community events, and creating FGC – science crossover content.

ā€œJustin isn’t just a competitive genius – he is a cultural icon and humble leader within the FGC,ā€ said BASILISK co-founder Christopher Bothur. ā€œWe are incredibly proud to have him leading our FGC division and support the amazing work he already does for the community.ā€

A nine-time Evolution Championship Series (Evo) Champion and Guinness World Record holder, Wong brings unparalleled FGC credibility and expertise to BASILISK. His reach extends across the entire FGC fandom of millions, and he was immortalized in Evo Moment #37 which has over 100 million views.

As Captain of BASILISK FGC, Wong will leverage BASILISK’s data analytics to scout and train the next generation of FGC pros.

ā€œMath is super important to fighting games. I’m excited to join science’s esports team,ā€ said Wong upon joining BASILISK. ā€œI’m passionate about finding promising players with a positive mentality and shaping them into the next big thing. I want to see somebody else in the spotlight after me and help them reach their potential. If we can discover the next world champion, that would be fantastic.ā€

The signing comes on the heels of BASILISK’s new partnerships with The Planetary Society and Caltech’s Institute for Quantum Information and Matter (IQIM), announced in July. These collaborations create a powerful bridge between renowned scientific institutions and gamers, which Wong will amplify to his millions of followers and fans.

ā€œJustin is a dream addition to our organization,ā€ added BASILISK co-founder Hans Kassier. ā€œHe exemplifies the dedication and analytical capacity required to be an esports champion or great scientist.ā€

Wong becomes the second ā€œGOATā€ (Greatest of All Time) to join BASILISK, alongside Finnish StarCraft 2 legend Joona ā€˜Serral’ Sotala, who just captured the SC2 Esports World Cup Championship in July 2025. The signing also creates opportunities for cross-over content with BASILISK’s diverse roster, including chess Grandmaster Vincent Keymer and award-winning science communicator Kyle Hill, who brings over 2.5 million followers and a vast network of science enthusiasts to the organization.

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Compliance Updates

Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires

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Oddin.gg has been officially registered as a supplier by the Lottery of the City of Buenos Aires (LOTBA). This authorization clears the way for Oddin.gg to provide its end-to-end esports betting ecosystem—including its Odds Feed, Risk Management, BetBuilder, Widgets, and more—to licensed operators in the City of Buenos Aires. The milestone reinforces Oddin.gg’s strategic focus on supporting partners across Latin America.

LOTBA, the regulatory authority for online gaming within the Autonomous City of Buenos Aires, is well known for its rigorous compliance and technical standards. While the body manages licensing and enforcement, suppliers must undergo a formal registration process before providing services to local operators. Oddin.gg’s successful registration confirms that it has met all relevant technical, financial, and compliance requirements.

Juana Bischoff, Senior Business Development Manager LATAM at Oddin.gg, said: ā€œBeing officially registered with LOTBA marks an important step in Oddin.gg’s long-term commitment to the Latin American market. Esports is gaining real traction across the region, and we want operators in Buenos Aires—and beyond—to have the tools and insight to deliver a top-tier esports betting experience. We’re not just bringing leading technology—we’re bringing the local expertise and regulatory awareness needed to help our partners like Betsson and Jugadon grow.ā€

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