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eSports

A Community within a Community: How and why schools should start eSports programs

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A Community within a Community: How and why schools should start eSports programs

 

By Aaron Addison, LG Business Solutions USA

While most teachers and educators are aware of the eSports phenomenon and its ever expanding popularity, many remain unfamiliar with all the benefits an eSports program can offer to both students and schools themselves. Moreover, some educators looking to introduce eSports programs feel overwhelmed and in the dark about how to get started.

In the modern era, schools are expected to not only offer their students new ways to connect and learn, but also to future-proof their curriculums with the most up-to-date programs. eSports is a great way to tackle both.

 

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eSports programs help students grow academically and socially

Gaming and eSports present students with many positive influences and opportunities. Through eSports, kids as young as middle school age can learn how to collaborate and expand their network of friends. Sometimes students who struggle to make friends through traditional sports join an eSports team, and suddenly they have their own group. Also, eSports can help students acquire new skill sets, including a better understanding of analytics and how to win and lose gracefully. The hope is students will take these essential skills with them through the rest of their academic careers and into their adult lives.

Additionally, eSports is a genuinely inclusive experience where gender, age, race, intellect level and background donā€™t matter. Pretty much anyone interested can join an eSports team and participate in competitions. The focus of eSports is really on having fun, and if students enjoy what theyā€™re doing, theyā€™re more likely to learn and want to continue coming back.

Once students graduate from high school and move on to college, they can choose to take advantage of the many scholarship opportunities available to eSports players. The National Association of Collegiate Esports estimates that more than 170 U.S. colleges have eSports programs offering around $16 million per year in scholarships. If students open the door to eSports and work on developing the skills they need to be good players, they will ultimately be exposed to more opportunities down the line.

 

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New curriculums and offerings allow schools to stand out

Similarly, schools that dedicate the right technology and direction to developing eSports programs will see exciting returns. While some parents and educators still tend to think that video games are a negative distraction, thatā€™s simply not the truth. eSports and online gaming have exploded from a cottage industry to a legitimate and exciting way school educators, superintendents, and university presidents can put their institutions ahead of the curve. Furthermore, since 2018, more than 8,600 high schools have started video-gaming teams.[1]

A great way to get started with an eSports program is to dedicate space and have an environment where the students feel like itā€™s theirs. Just like the football field or soccer stadium, this is their space where the team practices and gets better at what they do. Without a designated space, eSports players can lose the communication, collaboration and leadership opportunities that make gaming such a positive activity. In terms of technology, donā€™t be afraid to start small. Many eSports programs donā€™t require a considerable investment and consist of just a few monitors to begin with. At the other end of the spectrum, some of the larger eSports programs feature giant screens and sophisticated digital signage in arenas.

Along with the appropriate technology and environment, the most successful eSports programs are led by a passionate and engaged coach. Similar to traditional sports, students will perform best with a fun and energetic teacher guiding them. Weā€™ve seen cases where schools have cutting-edge eSports technology and eager students, but without a strong leader, the eSports programs unfortunately struggle to be successful.

Itā€™s essential that industry leaders and educators capture the mindset of children today to educate them properly. eSports is here, and itā€™s the future, so we need to embrace it with open arms and recognize its potential.

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Aaron Addison is the in-house gaming expert for LG Business Solutions USA, a leading provider of advanced display technologies to the eSports industry.

[1] Flannery, Mary Ellen. ā€œEsports See Explosive Growth in U.S. High Schools.ā€ NEA, 16 Sept. 2021, https://www.nea.org/advocating-for-change/new-from-nea/esports-see-explosive-growth-us-high-schools.

 

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Compliance Updates

PandaScore secures their first US betting license, by entering Colorado

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After a meticulous and measured research process in consultation with the needs of its clients, PandaScore has acquired a license to operate in the US state of Colorado.

Through the license, PandaScore has signalled its intentions in the US market: forging a supplier-led path to esports betting success in the US. Existing PandaScore clients can now enter the Colorado market, scale up their esports offering and build their future audience in the stateā€™s esports-friendly regulatory framework.

Future clients can also be confident that working with PandaScore supports their growth strategy in the lucrative US market. The stateā€™s esports-friendly regulatory framework serves as a solid foundation to cultivate an esports audience and take advantage of PandaScoreā€™s innovative, revenue-driving products such as BetBuilder, player props and microbetting.

PandaScore selected Colorado as its first point of entry into US licensing thanks to the stateā€™s large catalogue of esports titles and competitions that are eligible for regular betting, and the wide range of markets that can be offered. Additionally, the stateā€™s flexible and innovation-friendly licensing regime makes it a strong market for PandaScore and its clients.

Securing the license also serves as proof of concept for the French esports supplier, PandaScore Legal Counsel Alexis Brunet noted that ā€œsecuring the Colorado license is a strong signal of our intentions in the US and are serious about its potential. Esports in the United States is a fast-evolving regulatory environment, but itā€™s only going in one direction: expansion. We intend to provide our best-in-class products and services to our customers no matter where they are, and service one of the largest markets in the world.ā€

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For PandaScore CEO Flavien Guillocheau, entry into Colorado in the US market was the natural next step in the companyā€™s client-first, service-oriented approach: ā€œFor esports to succeed in the US, suppliers must lead from the front. Suppliers need to address the uncertainty around regulation which has held back operator investment and thus growth of the vertical.

ā€œWeā€™ve proven we know the market, get a license efficiently and do it in a way that puts operators first. Weā€™re confident that if our clients are seeking entry into a given market, we can be completely straight with them, show them the viable pathway to success, and create the foundation and access they need to fully harness the potential of esports in one of its biggest consumer markets.ā€

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eSports

the*gamehers and Thunderpick Extend Partnership into 2025

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the*gamehers and Thunderpick Extend Partnership into 2025

 

Leading esports brand kick off a year of empowering women gamers, exclusive content, and tournaments

the*gamehers, the women-focused community gaming platform, andĀ Thunderpick, the leading online esportsĀ bettingĀ platform and host of Thunderpick World Championship today announced the continuation of their partnership into 2025. The collaboration aims to empower the gaming community, specifically focusing on women andĀ femme-identifying gamers and content creators, through an immersive 12-month campaign.

The campaign will feature a content series highlighting women in gaming through brand features, ambassador Twitch streams, exclusive ambassador content, and a biannual tournament that includes behind-the-scenes footage from the ambassador team. Thunderpick and the*gamehers recently hosted theĀ successful femme-focused CS2 Wildcard TournamentĀ in May of this year inĀ Atlanta. More exciting details will be unveiled as the partnership develops.

“This partnership is the perfect way to promote women’s empowerment in esports and the overall gaming community, and we are excited to have the opportunity to partner with a company that has similar goals for women’s inclusion in gaming,” saidĀ Allie Young, President of the*gamehers.

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“Thunderpick is committed to fostering diversity and inclusion within the esports community,” saidĀ Kelly Sanders, Head of Strategy at Thunderpick. “Our extended partnership with the*gamehers underscores our dedication to empowering women gamers and supporting femme-led esports organizations. We believe that in collaboration with the*gamehers we can not only betterĀ  highlight the incredible talent of women in gaming but also inspire the next generation of gamers to pursue their passions without boundaries.”

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eSports

HAWKS TALON GC HOSTS PANEL, NBA 2K TOURNAMENT AT WADE WALKER PARK FAMILY YMCA ESPORTS SUMMER CAMP

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Hawks Talon GC, the official NBA 2K League affiliate of the Atlanta Hawks, hosted a panel and bracket style tournament on Wednesday at the Wade Walker Park Family YMCA as part of the YMCA of Metro Atlantaā€™s Esports summer camp.

Director of Marketing and Operations, Affiliate Leagues, Wesley Acuff, Hawks Talon GC Head Coach, Ismael ā€˜MAELOā€™ Diaz Tolentino, and Hawks Talon GC players Mark David ā€œMDSā€ Smith, Ludlow ā€œLOWā€ Samuels and Elijah ā€œUnderratedgoatā€ Spears spoke to 26 camp participants about their journey to the NBA 2K League, and the uniqueness and innerworkings of the League.

ā€œBeing able to work with the YMCA of Metro Atlanta and help with their Esports camp was extremely rewarding for our group to be a part of,ā€ said Janice Koon, Vice President of G League, and NBA 2K League Operations for the Atlanta Hawks. ā€œOur Hawks Talon Gaming Club always relish the opportunity to be able to interact with the young kids in our area, and it was a joy for them to talk to and play 2K with the campers this morning.ā€

After the panel, the group of campers split up into 13 teams to face off head-to-head in a NBA 2K 2v2, single elimination bracket tournament.

In addition to the tournament, the campers were able to utilize another PlayStation within the Wade Walker Family YMCA Esports lab and jump into a 2K game with the official NBA 2K League settings, while utilizing Hawks Talon GC player avatars. The campers were able to play by the official NBA 2K League rules and game settings to experience the authentic feel of being a professional NBA 2K player.

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At the end of the tournament, the first, second, and third place teams received Hawks Talon Gaming Club t-shirts and sweatshirts, while all campers will be gifted an official Hawks Talon Gaming Club jersey with the YMCA patch.

ā€œOur Y Esports summer camps help children build self-confidence, practice sportsmanship and gain news skills, while connecting with other gamers,ā€ said Lorna Loh, executive director of the Wade Walker Park Family YMCA. ā€œWe greatly appreciate Hawks Talon GCā€™s partnership and commitment to providing our Y kids with an informative, fun panel about the league and interactive opportunities to improve their skills.ā€

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