Interviews
SG Digital and White Hat Studios Q&A
Speed dating: How a lightning-quick deal was struck for the US
Steve Mayes, Partnership Director at SG Digital, and Andy Whitworth, Chief Commercial Officer of White Hat Studios, discuss the thinking behind the exclusive distributor partnership which will see White Hat Studio’s games and jackpots brought to the US market early next year through Scientific Games’ OpenGaming platform.
How long was this deal in the making and what were the factors the drove it to fruition?
Steve Mayes: As soon as White Hat Studios made the announcement of an asset purchase which meant that it was bringing Blueprint Gaming titles to the US, we knew there would be intense competition and made sure to talk with them as soon as we could. SG Digital is uniquely positioned to offer partners access to every single customer in the US market through a single integration. When entering the US market its critical that partners choose the right platform partner to simplify their go to market entry. SG Digital provides a proven platform with unrivalled scale working with all major brands in all states. These factors helped us to secure the partnership to really unleash the potential of White Hat Studios in the US Market. White Hat Studios’ target was to go live in Q1 2022, so there was a sense of urgency to get everything signed and sealed, so that we could start working on integration process to meet that target.
Andy Whitworth: As soon as the deal was signed, my first call was to SG Digital to start working together. For White Hat Studios, the key is speed and market penetration as we look to become a top supplier in the US market. We agreed commercial terms and locked in a technical plan with Steve and his team in the first few days and the legal teams supported the deal in record time so we could make a splash at G2E. It’s not easy for two big companies to do a deal like this quickly – it was driven by the commercial recognition that both sides had something very valuable that the other wanted. For White Hat Studios, SG has an unparalleled reach and operator network and from SG’s perspective this allows them to strengthen their position as the number one and go-to aggregator by adding the most exciting content to enter the US market in the last five years.
Why do you believe content from White Hat Studios (via their asset purchase of Blueprint games) will resonate with players in the US?
Steve Mayes: Blueprint has been highly successful in the UK and European markets. They have a very strong jackpot product and we know from experience how well jackpots perform in the US. They also have a library of very popular branded games that have a very good chance of succeeding, as well as a long track record of hits on the retail side of their business, including games from Merkur Gaming and Reel Time Gaming (RTG).
White Hat Studios will be offering a lot through its content, which also includes table games and instant-win products. Taking the whole package into consideration, they have all of the ingredients needed to thrive in the US. There is also a terrific opportunity for us to provide OpenGaming operators with new content in an ever-evolving market.
Andy Whitworth: I agree with everything Steve said. We have a real opportunity to disrupt the market. We have so much strong content from multiple studios which means planning the roadmap with a strategic release plan has been very challenging and ensuring we hold back excellent content to make the roadmap continuously exiting. For me, the Jackpot product, which will be known in the US as Jackpot Royale, is a game changer. I expect the branded content to make an immediate impact as we know they resonate in the US market. We will launch at least one new branded game each month and have some more big announcements in this space coming shortly.
Could you explain a little more about Jackpot Royale, the scale of prizes that it could potentially offer in the US and the benefits this could bring for operator partners?
Steve Mayes: The jackpot progressive system is unique and highly successful in other markets, so there is no reason why it won’t be the same in the US. Jackpot Royale provides players with an opportunity to win the jackpot through an exciting jackpot wheel feature triggered at any point during the game. As we see it, there is plenty of scope for additional jackpots to come onto the market and at SG Digital, we have big plans for a number of exciting in-house jackpot products to hit the US market in the coming months. The agreement with White Hat Studios complements our investment in this area.
Andy Whitworth: The potential for jackpots in the US is huge. Currently the offering is very scarce but will still see top games such as Divine Fortune, which is a standalone progressive, being at the top of all the ranking reports. Jackpot Royale is a different product to anything in the market. It is a local operator jackpot which has been tailored to the market considering land-based pot ranges and frequency of wins. We will launch with 10 games that for the operator all feed into the one jackpot giving potential for huge jackpots to build up. Each month we will add to this total with new jackpot games being added to keep the product exciting.
How important is the provision of a slick iOS experience for operators in the US?
Steve Mayes: We are seeing an increasing dependency on a proven mobile solution in the US market mainly driven by the geolocation requirements in the US and reliance on Mobile Apps. This makes iOS even more important. Around 80% of all traffic is through mobile in the US, so it is critical that providers have a simple and easy-to-use iOS solution. SG Digital provides a single network wide solution which handles all of the complexity in a single easy to use framework. We have over 1700 games across multiple partners now live using our IOS solution and delivering a single network solution that delivers the most open and flexible content bundling system on the market. Mobile is a key component of our vision to deliver the worlds most trusted end to end igaming ecosystem.
Andy Whitworth: SG with their iOS bundles makes this very streamlined for the operator and third party studios and is key with the vast revenue generated via native apps. We know that this consolidated approach to bundles via OpenGaming means games are launched faster, as it is much easier for operators to package and deploy.
G2E provided a chance to get a handle on the industry response to the deal. What was the feedback you received in Las Vegas?
Steve Mayes: Reports coming back from our commercial team out in the US suggests there was a lot of interest in this deal, which is exactly what we had hoped for given the quality reputation of these games in the industry.
Andy Whitworth: We had our VP of Sales, Daniel Lechner, at G2E and – it’s fair to say he was flat out with operator meetings. The level of interest and speed of deals being commercially agreed has been exceptional. We had huge interest in our catalogue of games, jackpots and branded offering. The interest in the games from other studios, with land-based content from Merkur and Reel Time was exceptionally positive. The content from the four studios in the initial asset purchase offers real innovation and variety.
What’s next for you both in the US in the coming months?
Steve Mayes: We look forward to launching in new states as they open up and continue to see fantastic growth in the existing states in the US. There is a great energy within the business and we see continued demand for partners looking to enter the US and are well positioned to deliver the best route to market. Our aim is to leverage our distribution and scale to deliver get as many customers signed up to White Hat Studios’ content and titles as possible ahead of the highly anticipated launch, when we will find out if our theories are proven correct!
Andy Whitworth: It is fair to say we have a busy period ahead. We already have 20+ operator deals in progress that need to be legally finalised. On top of that, we have brand and IP deals to complete, hardware installations, integrations, recruitment, content roadmaps and trade shows to prepare for. It is a very exciting time.
Interviews
Building a company culture from the ground up
David Natroshvili, Founder of SPRIBE, talks about company culture and why office working is the key to communication for any organisation
Home working, office working or hybrid working. What’s best when it comes to fostering a successful company culture?
SPRIBE started off as a hybrid working company with our employees having a lot of flexibility over where they worked from and the schedules they worked to. This served us well during the pandemic when companies were forced to send staff home during the height of lockdowns. But since then, and given the rapid growth we have experienced, we have opted to gradually switch to a full-time office set-up for our employees. Why? Because there are so many benefits to having employees working from the office, for both the organisation and those working for it. We’ve tried to make the transition as seamless as possible by creating comfortable and inspiring workspaces, offering regular team-building activities and ensuring we run plenty of social events each month, including poker tournaments and Happy Friday which brings together all team members to round off the week.
Can you talk through some of the benefits of office-based working?
The biggest benefit is the connection that forms between team members and the different teams that make up the organisation. Communication is key to a business – and individuals – achieving objectives and reaching its/their full potential, and communication is so much easier when everyone is under the same roof and can speak face to face. It allows for deeper collaboration, faster problem-solving and more cohesive processes. I think there are serious mental health benefits, too – by working from an office, people feel part of a community and don’t become isolated from their team and the wider organisation. Without its people, company culture is little more than a document of ideas and processes but when you bring the people that make up the organisation under the same roof, it comes to life.
What does SPRIBE’s company culture look like?
We have always focused on helping our employees strike a good work/life balance, and we go to great lengths to support their well-being and mental health. This includes fun activities like our weekly Happy Friday and regular social events but also ensuring that each team member feels valued and that they are supported and encouraged by senior management and team leaders. Personal development is a big part of employee well-being, so we offer plenty of opportunities for personal and professional development. This, combined with providing the right environment for our employees to work in, ensures each member of the team can thrive, develop and grow, which in turn makes them feel like they have a long future with SPRIBE and that their position within the company is valued and secure.
How will you ensure your company culture evolves alongside changing employee expectations and wider working trends?
The way I see it, talented people want to contribute to a successful business so long as their involvement is valued and rewarded. This has always been the case and won’t change anytime soon. At SPRIBE, we want to attract the best talent in the business and so long as we ensure this talent feels valued and is given the environment and opportunities to reach its full potential, while striking the right work/life balance, we will remain a highly attractive organisation to join regardless of the latest company culture trends and employee expectations.
When you founded SPRIBE, did you expect it to become the success that it is today?
Yes and no. I knew that we had an incredibly strong founding team and that when we came up with the concept for Aviator, the original iGaming crash game, that we’d come up with something big. But no, I couldn’t have seen it becoming the phenomenon that it has – Aviator is now live with more than 4,500 online casinos and has 42 million active players a month. This has allowed us to continue to innovate and be pioneers, especially when it comes to our marketing deals with the UFC and A.C. Milan. It’s this that ultimately makes SPRIBE such a great place to work – we are doing things that other companies could only ever dream of.
Fantasy Sports
Will Booth: blending the best of fantasy and sports with Pick’Em Player Props
For those that might not know, can you give us a brief overview of Pick’Em Player Props?
In simple terms, the new Pick’Em Player Props product from WA.Technology is almost like a hybrid between fantasy sports and sports betting. In the same vein as traditional player props products that you see in traditional sports, players can select markets on individual players – we have just taken that model and elevated it.
During the game, players can make between two and six bet selections. For example, will Erling Haaland score more or less than 2.5 shots? The number of bet selections the player makes then determines their multiplier. By allowing bettors to unleash their sporting knowledge and provide engaging games for them to play, we are helping our operator partners to not only engage with a wider player base but also to fuel long-term retention. It really is a one-of-a-kind product and one we’re incredibly excited about. It’s already proving to be a top performer in LatAm.
Why has now been the right time to unveil Pick’Em Player Props?
Over the last few years, we’ve seen significant growth in the number of player proposition products. There are several reasons for that. Sports fans have shown a growing affinity for individual players rather than a team. They follow players on social media and engage with content featuring that player.
This reflects the wider trend we’re seeing: the new generation of fans is more in love with the players than the team itself. A great example of this is both Lionel Messi and Cristiano Ronaldo. Bettors worldwide would wager on either of those players and engage with their content regardless of which team they played for or what club they supported.
The appetite for player-driven betting is increasing dramatically, resulting in a greater demand for products specifically tailored to individual athletes.
With more traditional sportsbooks, however, we’ve found that there isn’t as much depth of product regarding player propositions – aside from goal scorer markets. We wanted to change that – we wanted to deliver a fun, engaging product that helps build a sense of community among players.
Since Pick’Em Player Props is also a hybrid of fantasy and sports, it can act as an attractive tool to facilitate new market entries, as fantasy sports are not regulated like sportsbooks or iGaming. Take the US for example. In most states, operators do not need a licence to offer a fantasy sports product. This is the case for many markets around the world, too. I believe this will be an attractive proposition for operators looking to expand their international footprint, and as a truly global provider, we’re here to make that happen.
In your view, what differentiates WA.Technology’s Pick’Em Player Props from other player props products on the market?
Currently, we are the only B2B provider to offer a player propositions product that combines sports and fantasy. A handful of companies in the US offer something similar, but they are all B2C companies – we are bringing something totally unique to the B2B space.
Fantasy Sports have always been popular in the US. But over the last 18 months, we’ve seen a meteoric rise in the demand for player proposition markets; we wanted to develop a product that caters to that growth in demand and delivers something unique for our partners.
For other player props products on the market, something that is worth noting is that the design and UX are doing little to engage Millennial/Gen Z bettors. This audience demands a streamlined UX that is easy to use. Our Pick’Em version has been specifically designed with this demographic in mind, although we have been careful not to disenfranchise other age groups. We have kept the design sleek, streamlined and easy to use to deliver that. It’s extremely well-designed compared to what you might see in a more traditional sportsbook.
The game is straightforward to understand because we have fixed multipliers. This decision differentiates us from more traditional products, where the multipliers vary depending on how many bets you place. It also makes the product much more accessible for players who might otherwise not be familiar with fantasy or player props.
Another major defining factor is that we have ensured players can add multiple bets from different markets together. On most sports betting sites out there, you cannot combine player props markets. You couldn’t, for example, have a bet slip combining Erling Haaland’s Over/Under Shots and Kevin De Bruyne’s Shots on Target. We know this is frustrating for many bettors. We wanted to eliminate that barrier and elevate sports fans’ experience.
How does the level of data granularity influence the design and effectiveness of player proposition betting products, particularly in terms of player engagement and personalised betting options?
We are very fortunate that the data feed we use for our player props markets is the best. We have a wide range of insights and data analytics available, giving us an edge over other companies within the space – this is a serious differentiator.
The enhanced data range means we can deliver many more bespoke, personalised betting options to players while also getting more granular with the markets we can offer.
Our Managed Services Team, which oversees all things trading, also closely monitors the markets that are most popular with players. For example, if we see an influx in bets on ‘shots on target’, we know how to create more promotions around this particular market. We can tailor the CMS to engage better with players and create a more personalised experience.
Players can also ‘favourite’ particular players and clubs. Any market featuring that player will automatically appear when the Pick’Em Player Props application loads up.
Are there any markets where you believe Pick’Em Player Props will prove to be particularly popular? If so, why?
In all honesty, I can’t think of a market where this won’t be popular! Regions such as LatAm present an enormous opportunity for the growth of player proposition markets. I believe we can really plug a gap in the products currently offered to bettors.
Across the continent, we’ve seen players show a real passion for player-focused markets, and we’re here to capitalise on that. In Brazil, for example, if we were to create markets on Neymar, I’d anticipate this would gain much traction!
The real selling point for Pick’Em Player Props here is that we offer an extensive range of sports and markets that cater to a broad audience – but within that, we can personalise sports and bet selections not to overwhelm the player. I’d expect that markets on football will perform exceptionally well across Africa and LatAm, while countries such as South Africa may have a stronger preference for Rugby or Cricket.
Ultimately, it’s about understanding the unique preferences of players within each jurisdiction our partners operate in and tailoring the product accordingly. With teams based in various markets worldwide, we can get to grips with the local knowledge and fully understand what resonates with bettors.
In your view, what are some of the factors behind the growth of player props products in the last 12 months?
Most definitely shows how sports media companies are incorporating more player-specific content into their roster. This already has a huge impact, and I can’t see it changing anytime soon.
Whether it’s interviews with specific players, post-match analytics on performance or even the inherent growth of social media, the balance is undoubtedly tipping more towards the player rather than the team.
Personalisation will also have a considerable knock-on effect on the growth of player propositions. Bettors want more bespoke offers, specific bet suggestions and more instant content tailored to their unique playing habits. With a product like Pick’Em Player Props, you can personalise that betting experience to your heart’s content.
It also becomes much easier for sportsbooks to align with a specific user’s interests when we deliver unmatched data analytics and levels of personalisation that are available via WA.Technology’s product suite.
In short, Pick’Em Player Props gives operators the tools they need to create wide-ranging engagement opportunities without sticking to the rigid sporting calendar, where sometimes you might have to wait several days between a game. By incorporating fantasy sports, we can deliver round-the-clock content much faster, therefore meeting the demands of players. If you want to find out more – make sure to stop by Stand 1095 at SiGMA!
Interviews
Peter & Sons- Maths and Mechanics
Behind every stellar online slot is an equally stellar maths model. These are becoming more experimental as the industry flirts with an increasing array of innovative new mechanics. We spoke to Pablo Martinez, Math/Design Lead and Founder at maverick game studio Peter & Sons to find out more.
Do you have to be a maths genius to build a slot machine?
Nah, you don’t need to be a maths genius. It’s more about having the right mix of skills and loving what you do. You need to play a lot of games, see what’s working out there, and understand what makes them fun. Knowing maths helps, sure, but it’s more about creating something players want to keep coming back to.
Peter & Sons is known for making games that dare to be different, visually and thematically. Is the underlying math equally experimental?
Definitely! We love pushing boundaries, both in how our games look and how they play. Sure, it’s a bit of a gamble to have a bunch of games with unique mechanics, but we’re all about trying new things. Games like Peter Hunter and our upcoming Muddy Waters are great examples — they bring fresh gameplay and new experiences to the table. Each year, we try to put out at least one or two experimental titles, keeping things interesting while mixing them with more familiar styles.
Do you come up with the maths model first and then build the game around that? Take us through the process of building the game from start to finish.
We usually start with an idea for the mechanics first. We make a quick prototype to see if the concept can work with the maths. Then we bring in the art team to brainstorm themes that will fit well. Once we have a basic prototype, we go through a bunch of tweaks and changes until the art, mechanics, and maths all feel right together. It’s a back-and-forth process where we’re constantly finetuning everything to get the best balance.
Why do you think a mechanic like Megaways was so successful?
Megaways took off because it’s a fun, exciting mechanic that gave players something fresh, but smart brand marketing really helped it catch on.
Is there pressure as a slots developer to come up with the ‘next’ Megaways?
Not really. Coming up with new mechanics is always fun, but it’s not the only way to make a hit. Plenty of top games are just clever twists on classic mechanics. It’s more about creating a great experience that keeps players coming back, whether it’s something brand new or just a fresh spin on something more familiar.
Which slots are more popular, high or low volatility, and why do you think that is?
It depends on the market, but in some unregulated markets — and especially with some operators — high-volatility slots are really popular. A big reason for this is streamers. High-volatility games make for exciting content, so they get a lot of attention and hype online. That thrill factor really draws players in.
Which is your favorite Peter & Sons mechanic and why?
Right now, I’d say the fishing mechanic in our upcoming game Muddy Waters. It’s a new twist on the fishing genre that really brings something fresh to the gameplay. It’s exciting to take a familiar theme and make it feel totally different.
Tell us about the mechanics in your latest release, Barbarossa Revenge.
Barbarossa Revenge is a pirate-themed, high-volatility game with 243 ways to win. It’s a DoubleMax game, meaning the multiplier doubles with each cascade. You’ve also got Multiplier Jumps and a Cashout feature that guarantees wins. During Free Spins, the multipliers don’t reset and can keep growing unlimited. With a max win potential of 30,000x the bet, this game is a real thrill!
-
Gambling in the USA4 days ago
Industry veteran joins North American operator as chief interactive gaming officer to drive growth in iCasino states and efficiencies in its online sportsbook
-
Canada6 days ago
Jackpot Digital Receives Approval from AGCO as a Registered Gaming Supplier
-
awards6 days ago
Yaamava’ Resort & Casino at San Manuel Named #1 Best Overall Casino Outside of Las Vegas and #1 Best Native American Casino in 2024 Newsweek Readers’ Choice Awards
-
Latest News6 days ago
SBC Summit Rio to welcome EDM legend Afrojack as INFINITY headliner, supported by Brazil’s Dubdogz
-
Latest News6 days ago
SPGA Introduces Code of Conduct to Highlight Member Commitment to Compliance and Safety in Social and Promotional Gaming
-
Compliance Updates6 days ago
TaDa Gaming Celebrates Further Brazilian Certification Across its Portfolio
-
Compliance Updates6 days ago
Delasport Now GLI-Certified for Sports Betting in Brazil
-
Gaming2 days ago
10-15% Of Gamers In Florida Show Signs Of Gaming Addiction: Here Are 10 Signs Your Kid Is Suffering From It (And How You Can Help)