eSports
In the United States, a New Championship Esports Qualifying Series Will Debut

The crypto, esports, and gambling industry has been growing at an equal pace over the past few years. Naturally, states try to invest as much as possible in these sectors. Especially in the Esports sector, almost all countries compete with each other.
The most important of these countries is undoubtedly the United States of America. The USA is preparing for a significant Esports initiative in the year 2022. In the statement made by the USEF, the United States Esports Federation, they stated that they have a plan to cover the whole country. They also announced at the USEF Esports industry conference that they are starting to develop national championship tournaments that could be the first of their kind.
In addition, USEF will run an incentive campaign to attract Esports players and fans from all over the country. Then, the USEF announced that it would launch national qualifiers to form the US National Esports team. It seems that the rise of Esports will continue in 2022.
We decided to evaluate the relationship between USEF and Esports in today’s article. We will also briefly touch on the reflections of the rise of Esports on the crypto and gambling industry. If you’re ready, let’s start.
Esports is Growing Rapidly Globally
As we mentioned at the beginning of our article, the esports, crypto and gambling industry continues to grow at an equal pace. Because these three sectors continue to create a different ecosystem by influencing each other. For example, different platforms that allow you to bet on esports using crypto, such as Thunderpick have started to emerge. No matter where you live, you can place bets on online Esports tournaments around the world. This also helps the Esports ecosystem flourish. Sponsorships, partnerships and many other agreements are making the sectors come alive.
Naturally, governments want to get their share from a sector where cash flow is very high. We can see the first example of this with the United States. They want to identify the best players by starting a national Esports qualifying process.
However, they also want to create a forensic and standard elimination system for National team selection. It is also within the scope of organizing many tournaments to discover the best of USA’s digital world. Especially the fact that these tournaments are on a national scale is of great interest to municipalities and venues in that region. Because we think that the economic activity in the regions belonging to the cities where major Esports tournaments are held will be positively affected.
There are also Esports related initiatives in some schools at the moment. Perhaps in the future there will even be lessons like how and why to start Esports in all schools. Regardless, the future of Esports seems to cover the entire system.
USEF’s Goals
USEF’s newly elected president, David Geddes, made a series of statements about the process at the Esports travel summit. Florida has called to attend the conference with the leading names of the industry to be held in Daytona Beach. While the conference was organized by the Esports Travel Summit, the company’s vice president, Jason Gewirtz, made the following statement:
“The Esports Travel Summit was designed to bring together stakeholders in the esports industry to help support the growth of in-person esports events,”
When he came to the partnership with the USEF, he continued his words as follows;
“the perfect example of the kinds of connections we are looking to foster with our event, since their approach to uniting stakeholders and growing a national team is the best of what we see in the future of esports events. We’re excited to offer attendees in Daytona the chance to meet them and hear more about their vision for the future.”
Comments by General Manager David Geddes
Given the partnership, Mr. Geddes from USEF is very optimistic about the new plans. He started his speech by referring to covid and then the Esports industry and continued his words as follows;
“We are very excited by the post-covid wave of interest to host in-person competitions, the esports industry is unifying just like other NGBs, such as USA Soccer or USA Climbing.”
He also added the following to his speech on establishing a national team for Esports;
“He went on to add, “I am so delighted when I think about how our nation’s esports competitors will face off to qualify for the national team – celebrity esports athletes will be made during our championship series of events.”
USEF has now stepped up the work for the Esports team that will form the entire USA national team. They are considering sending a team to the IESF Panama cup in Buenos Aires. Likewise, it appears that they have long-term plans to participate in the 2022 IESF World championship in Indonesia.
Final Words
We greatly appreciate initiatives such as the USEF and IESF that will accelerate the development of Esports. In addition, the growth of Esports enables the development of sectors such as crypto and gambling. The Esports industry is expected to grow up to US$1.62 billion in the coming years. Currently, according to current figures, this value was equivalent to US$ 1.084 billion by 2021.
In fact, let’s take a look at the biggest Esports tournaments of 2022. Then you can understand exactly what we mean.
It seems that in the future, investments in Esports teams and players will increase considerably. We may start seeing Esports internationally, even at the Olympic games. This sounds extremely exciting.
If you want to access up-to-date information about the Esports world, don’t forget to follow us. Goodbye!
Compliance Updates
Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires

Oddin.gg has been officially registered as a supplier by the Lottery of the City of Buenos Aires (LOTBA). This authorization clears the way for Oddin.gg to provide its end-to-end esports betting ecosystem—including its Odds Feed, Risk Management, BetBuilder, Widgets, and more—to licensed operators in the City of Buenos Aires. The milestone reinforces Oddin.gg’s strategic focus on supporting partners across Latin America.
LOTBA, the regulatory authority for online gaming within the Autonomous City of Buenos Aires, is well known for its rigorous compliance and technical standards. While the body manages licensing and enforcement, suppliers must undergo a formal registration process before providing services to local operators. Oddin.gg’s successful registration confirms that it has met all relevant technical, financial, and compliance requirements.
Juana Bischoff, Senior Business Development Manager LATAM at Oddin.gg, said: “Being officially registered with LOTBA marks an important step in Oddin.gg’s long-term commitment to the Latin American market. Esports is gaining real traction across the region, and we want operators in Buenos Aires—and beyond—to have the tools and insight to deliver a top-tier esports betting experience. We’re not just bringing leading technology—we’re bringing the local expertise and regulatory awareness needed to help our partners like Betsson and Jugadon grow.”
eSports
Mirage Digital Announces Partnership with Team Liquid

Mirage Digital, the next-generation content studio shaping the future of digital entertainment, announced a groundbreaking partnership with global eSports organization Team Liquid. With over 35 million social media followers across platforms, 100+ championship titles with its over 120+ players and content creators worldwide, Team Liquid is the highest earning eSports team in the world to launch a 24/7 live-streaming programming experience surrounding the fan-favorite World of Warcraft: Race to World First event.
Mirage has created a new content monetization model for creators and enterprising entities, unlocking previously untapped non-traditional revenue streams. The company helps its clients with repurposing, redistributing, licensing, and selling content across numerous platforms and territories. Resulting in over a million dollars for its eclectic roster of over 300 creators, the company leverages its extensive creator network and expertise in original content development, to redefine digital content syndication. Mirage Digital is bridging the gap between creators and enterprise opportunities by sourcing high-quality content from creators and repurposing it for expanded deal flow and pipeline of distribution across OTT and FAST platforms.
Team Liquid, coming off a championship win in March, is set to make history with its most ambitious Race to World First campaign yet, with live coverage kicking off in July. For the first time, the tournament and its surrounding content will be broadcast beyond Twitch to OTT and FAST audiences, expanding access for new and longtime fans alike.
“This launch marks a huge moment not just for Team Liquid, but for the future of all eSports and creator content. We’re unlocking a format that merges always-on content with world-class competitive play, giving fans a reason to tune in every hour of every day. This is a monumental moment for both television networks and eSports to recognize the boundaries they are breaking in both parallels,” said Griffin Haddrill, Founder of Mirage Digital.
The multi-day broadcast includes full tournament coverage alongside exclusive behind-the-scenes content, player profiles, real-time strategy breakdowns, and each day’s highlights – providing an unprecedented level of access to Team Liquid’s journey and personalities within the event.
Team Liquid will bring its world-renowned Race to World First event to new audiences with a livestream on The Roku Channel in late August. Widely regarded as one of the most thrilling competitions in MMORPG gaming, Race to World First draws millions of global viewers eager to watch elite teams battle for supremacy in World of Warcraft. Known for pushing the boundaries of eSports entertainment, Team Liquid is once again innovating – this marks the first time the iconic event will be available via a dedicated OTT streaming platform, giving fans an even more immersive viewing experience.
“This collaboration is the result of our mission to re-imagine where and how gaming and creator content lives. All parties saw an opportunity to take one of the most anticipated eSports events of the year and expand its reach to new audiences through OTT and FAST distribution. This is about creating long-term value for teams, fans, and platforms alike—and Race to World First is just the beginning,” said Robin Bigge, Co-CEO of Mirage Digital.
“This is a historic evolution in how we bring eSports to the world. We’ve built a legacy on competitive excellence, and this partnership lets us showcase the heart, hustle, and humanity of our players in a way we’ve never done before—24/7, across every screen,” said Claire Hungate, President & COO of Team Liquid.
This moment also marks the first time Team Liquid has programmed content specifically for a FAST Channel, a move that speaks to the maturation and crossover appeal of eSports for general audiences.
eSports
Esportes da Sorte celebrates Brazilian culture with Parintins and São João Sponsorships

Esportes Gaming Brasil, the owner of Onabet and Esportes da Sorte, is making its debut at the 58th Parintins Folklore Festival with an interactive project that blends cultural promotion, economic development, and social responsibility.
The brand becomes the first regulated betting operator to offer institutional support to the event, which welcomes around 120,000 visitors and generates BRL 184 million in local economic activity, according to the Amazonas State Government.
This cultural commitment comes on the back of Esportes Gaming Brasil sponsoring 31 São João festivals during June in 27 cities across the Northeast and Southeast regions. This initiative strengthens the brand’s strategy of connecting with the public through the appreciation of Brazilian cultural expressions.
Esportes da Sorte’s focus was creating memorable experiences as each event featured scenography by Pernambucan artist Perron Ramos. Another notable element was the Vila Junina (June Village), a themed area blending traditional elements with interactive experiences. Classic games such as Pescaria da Sorte (Fishing of Fortune), Barraca do Beijo (Kissing Booth), and Argola da Sorte (Ring Toss) bring nostalgia to the festivities.
For the three-day Parintins Folklore Festival starting today, the brand will be energising Parintins with a series of experiences celebrating local culture. These include a panoramic lounge with a special view of the Bumbódromo, the Truck da Sorte — a space combining karaoke and free hydration — as well as a Social Arena installed in the Garantido and Caprichoso neighborhoods, featuring artistic performances, rest areas, free water distribution, and Instagram-worthy spots. Festivalgoers will also be able to get their hands on custom giveaways throughout the festival. All elements of the visual project are inspired by Amazonian art. The graphics feature illustrations by Curumiz, a Parintins-based duo formed by Alziney Pereira and Kemerson Freitas.
Sofia Aldin, CMO of Esportes Gaming Brasil, the group behind the brand commented: “Esportes Gaming Brasil cares passionately about regional values and strengthening Brazilian popular culture. It’s more than simply showcasing our brand, we want to create value for the people who live for events like the Parintins Folklore Festival and the São João festivals. Being part of these events backs our strategy of supporting traditions that drive local economies and celebrate regional identities.”
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