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The Most Popular Student Games

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The Most Popular Student Games

Gaming is one of the favorite hobbies among students. It’s their way to relax, have a great time, connect with other players, and more. However, all games are different, and each one of them gives young people a completely new experience. Some games keep coming back with new series and episodes, while others keep progressing and evolving along with the demand. Students are often loyal gamers who are prone to nostalgia. Even new games have a somewhat hard time competing with the established classics. So, let’s see the most popular games among students and why young people love them so much.

Minecraft

Of course, we can’t kick off such a list with anything but Minecraft. After all, this is the true gem for students of all ages, from kindergarten to college. It is a perfect platform to exercise your imagination and creativity, all in a playful, fun form. Though, some players take the game rather seriously. After all, the dedication and time it takes to build a whole universe prototype are higher than most school projects.

Indeed, Minecraft can be a game for years and years. Students open it seeking escape, inspiration, and a good time. It is a rare universe that lives by your own rules. Not every game allows you to build an entire world according to your liking and preferences. Plus, Minecraft has great additions for younger generations. These include educational games where students can test real lessons, from the laws of physics to coding instructions.

Grand Theft Auto 5

Everyone is familiar with the GTA series. This game has taken the world by storm. It has walked over all the boundaries and rules computer games tried to maintain in their early development days. In the GTA series, you can be whoever you want while also playing for the bad guy. Here, players had almost full freedom of action. They could steal cars, drive endless city streets, participate in criminal deals, and take on numerous side hustles along the main plot line.

Needless to say, the GTA games left a long-lasting impression on players (and their parents). So, when GTA 5 came out, the game already had its well-established, loyal audience waiting for it. Fortunately, it didn’t disappoint. The fifth game in the series met all the expectations and brought some positively met novelties to the gameplay. For example, this is the first game set in the open world. Plus, it has offered a number of new vehicles and machines to steal and drive, which players definitely appreciated. Overall, GTA 5 will remain among the top favorite student games for a while.

Fortnite

This open-world classic has been on everyone’s mind for over five years now. Most popular among students and teens, Fortnite is the leading game in its genre. In fact, it is one of the first metaverse games to exist today. Being the pioneer in such a genre, it has come a long way from yet another role-play game for kids.

So, Fortnite is the game that can transform the entire genre. First of all, today, Fortnite is an active platform in the eSport culture. There are literal tournaments held where people can watch other players and place bets. Such completion takes place during Battle Royal matches. However, players can do much more in Fortnite. Currently, it is also a platform for entertainment in the digital world. Thus, Fortnite often invites celebrities to hold talks or even create concerts.

Everyone in Fortnite can create their personal avatar, engage in numerous side quests, meet other players, play with the game, or just explore the world around them. The real-world imitation and the immersive atmosphere of the game create a truly impressive, fascinating experience.

Call of Duty: Modern Warfare II

Call of Duty is the never aging classic that deserves a place on such a list. Most games come and go, while CoD stands its ground. A never-ending series about wars and battles has equal success among its young and older fans. Some players have been playing these games for years, if not a decade! That’s a loyal fanbase right there.

Of course, as with any older game with numerous series over the years, CoD had faced some success stories and several failures. The latter were the results of experimentation to fit into the changing gaming industry and audiences’ preferences. However, why change things that work perfectly fine? The classic setup for each CoD game is simple and straight to the point. You fight for the good guys against the bad guys. The only thing that changes is the setting. You get to fight in different time periods and in different parts of the world and space.

The newest game also introduced a powerful multiplayer option that earned everyone’s attention. This is one of the reasons that keep CoD games so popular. Here, you can play against 100 other players to become the best in the battle. Before trying such gameplay, ensure you have completed all your tasks for the day. The battle will take a while. Perhaps, seek some Speedy Paper writing help just to make sure your homework doesn’t suffer from how good the new multiplayer is.

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Interviews

Women in iGaming Interview: White Hat Studios’ Holly Fairweather

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Women in iGaming Interview: White Hat Studios’ Holly Fairweather

 

Holly Fairweather, Director of US Accounts at House of Brands provider White Hat Studios, sits down with Gaming Americas to discuss the growing influence of women in the iGaming industry, and highlights how more can be done to improve the overall gender imbalance

 

Gaming Americas: Since joining the industry in 2018, have you noticed a change in how women are represented within iGaming companies, as well as general attitudes?

Holly Fairweather (HF): When I reflect on the past six years, it feels great to say I have seen a lot of positive changes in our industry and more importantly, an ever-increasing drive to address gender diversity. There is still work to do, and I am reminded of this attending our industry events, where it’s very evident we still lack female presence in C-level roles and on expert panels. It’s also not hard to see walking around conferences the overall gender imbalance that exists. With that being said, I do feel it’s moving in the right direction and I am regularly inspired by women around me being promoted to senior management roles, providing great mentors and role models. Awareness of gender diversity and celebrating success is continually being pushed via various channels, and for me plays a big part in why we are seeing more women have the confidence to progress in their careers and more women enter the industry. It’s also important to say, and why I think change is happening more, that the want of women to succeed and to increase female presence in our industry, is indeed backed by a strong support network of women supporting women, but also of the men in our industry.

 

Gaming Americas: How important are groups like Global Gaming Women? What kind of initiatives have they offered to help your own career development?

HF: I’ll be honest, I’m still learning about all that Global Gaming Women offers. Working in the US market I see GGW as a substantial network which offers reams of support from training courses, lean in circles and mentorship and networking events just to name a few. I have taken part in a few of the industry wide networking events, and really enjoyed them, connecting with some amazing people, learning more about the industry. One of my objectives this year is to participate in more events, adding value where I can whether that’s within the GGW network or through other avenues.

 

Gaming Americas: What more can the industry do to make it more appealing to women and ensure they are better represented within organizations?

HF: It’s got to start within each individual company taking responsibility for equal representation. This is not a tick box exercise to achieve a target on a gender split % by x date but must be about promotions and roles being rewarded to the best candidate for the role, regardless of gender, ethnic background, or sexual orientation. We need to shout about the success stories of DEI within the industry, creating an inclusive work environment will attract not just more women but more candidates overall, increasing the talent pool.

There is also a piece around exposure and shining the light on the fantastic women we have leading the way. Sharing their career paths, the good, and the challenges, to provide relatable examples of success. To make women in gaming not about the stats or portray the headline as a negative but more around showcasing the women that are successful and why, helping more women relate and pursue a similar path if this is what they wish to do.

 

Gaming Americas: What advice would you give to the next generation of women that are looking to make a breakthrough in the industry?

HF: This is a good one! First and foremost, you lead your own progression. Be proactive in building your network, push yourself out of your comfort zone to attend networking events. Reach out to other women in the industry for support and mentorship. That is on you to drive.

Immerse yourself in a team with values that align with yours, a team that welcomes and promotes diversity of all types and supports and rewards on merit are key.

Build your knowledge, for me knowledge is confidence. Quickly realise it is ok not to know everything, ask the questions and find out. Be solution-oriented, supporting your superiors will get you noticed for going over and above and adding value to your team and company.

I was told ‘people do business with people,’ which I stand by and could not be truer in the igaming industry. Always treat everyone with respect, be kind, be yourself, but don’t forget to back yourself! Relationship building is so key in this industry and has helped me progress to where I am today.

Lastly, take risks. And by this, I mean sometimes you must step out your comfort zone and push yourself to try something different to progress to the next stage. So far, the most pivotable moment in my career and biggest risk I have taken, and I’m sure Andy Whitworth (CEO) and the White Hat Studios (WHS) team won’t mind me saying, was accepting the job at WHS. A brand-new supplier to the US, no content live alongside the fact I had never worked in the US market, so of course there was an element of risk. It was, however, a calculated risk as I was joining a team of experts, senior level management I had worked for previously, in an ever-growing US market. A no brainer now when I look back.

 

Gaming Americas: From a White Hat Studios perspective, what DEI initiatives does the company put in place?

HF: DEI of all types is something I believe increases the performance of a team, and is something we are extremely passionate about at WHS. As we grow and expand, maintaining a strong culture has never been more important. We recently held a WHS workshop in Prague, with one section of our day spent holistically agreeing and locking down our values as a team, ‘Who we are, what we stand for ‘and ‘treating everyone equally’ is now embedded in our company culture as one of our five core values.

I have been lucky in the fact I have never felt that my gender has held me back in my current role and previous igaming companies. Although I understand this has not been everyone’s experience, I truly believe the more we celebrate success, drive awareness, embed inclusion within our companies, and work together across DEI as a whole, we will continue to see women progress and take on careers in igaming.

 

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Lottery.com Inc. Relaunches Sweepstakes Operations

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Lottery.com Inc. announced the restart of its sweepstakes operations in conjunction with the WinTogether Trust, a registered 501(c)3 charitable organization. The proceeds from the sweepstakes will benefit Street Child United. The sweepstakes had a soft launch on April 3, 2024, and is available at http://donateto.win, the successor to Lottery.com’s WinTogether.org platform.

Street Child United is a global organization dedicated to improving the lives of street-connected children. The organization focuses on four key pillars: Ensuring every child has birth registration which provides access to healthcare and education; protecting children against abuse, exploitation, and trafficking; securing access to education; and setting a foundation for gender equality.

Donors are incentivized to give by receiving entries to win an Apple Vision Pro mixed reality headset. More information and donation options can be found at https://donateto.win. The sweepstakes to support Street Child United will continue until 11:59PT on August 31, 2024. The winner will be announced on or around September 20, 2024.

Matthew McGahan, CEO of Lottery.com, said: “This is a significant milestone for Lottery.com. The Company, through its partnership with the WinTogether Trust, is resuming its commitment to supporting philanthropic initiatives that focus on responsible gaming along with local, regional, and global charitable initiatives. Street Child United is a wonderful organization. We believe their mission will resonate with the Sports.com’s growing global user base.”

Bart Myers, Director of the WinTogether Trust, said: “The WinTogether Trust board is excited for our organization to play a role in the resurgence of Lottery.com. Being able to leverage their powerful brands, Lottery.com and Sports.com, will allow us to exponentially expand the number of organizations we support and the financial impact our sweepstakes make for them.”

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Gambling in the USA

Colorado Launches Illegal Gambling Awareness Campaign

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The Colorado Division of Gambling has launched a new illegal gambling awareness campaign.

The “Play Legit. Gamble Only Where Legal.” campaign aims to educate the public about the risks associated with illegal gambling and the importance of supporting regulated gaming venues.

The campaign emphasizes legal gambling options, including casinos in Black Hawk, Central City, and Cripple Creek, as well as online sports betting and off-track betting.

“With many certified and legal gambling sites available, it’s never worth it to put yourself in danger. Together, let’s play by the rules and ensure that Colorado remains a safe and responsible gaming destination. By recognizing and preventing illegal gambling, we all win,” Chris Schroder, Director of the Colorado Division of Gaming, said.

In Colorado, gambling opportunities abound, but not all are legal. Illegal gambling operations not only fail to protect players but can also serve as a breeding ground for serious crimes, including fraud, human trafficking, drug trafficking, and burglary, posing a threat to public safety and community well-being. Participants in illegal gambling activities also compromise personal and financial information, putting individuals at risk of identity theft, unreliable payouts, and potential legal consequences, such as fines and imprisonment.

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GamingAmericas.com (part of HIPTHER) is your one-stop portal for the latest news, insights, and analyses in the gaming industry across the Americas. From legislative updates and market trends to interviews with industry leaders, we provide a comprehensive look at the dynamic landscape of both online and land-based gaming. Whether you're a stakeholder looking to stay ahead of the curve or a gaming enthusiast eager for reliable updates, GamingAmericas.com has got you covered. Follow us on social media and subscribe to our newsletter for real-time updates and exclusive content. Make informed decisions and stay ahead in the game with GamingAmericas.com.

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