Interviews
SG Digital and White Hat Studios Q&A

Speed dating: How a lightning-quick deal was struck for the US
Steve Mayes, Partnership Director at SG Digital, and Andy Whitworth, Chief Commercial Officer of White Hat Studios, discuss the thinking behind the exclusive distributor partnership which will see White Hat Studio’s games and jackpots brought to the US market early next year through Scientific Games’ OpenGaming platform.
How long was this deal in the making and what were the factors the drove it to fruition?
Steve Mayes: As soon as White Hat Studios made the announcement of an asset purchase which meant that it was bringing Blueprint Gaming titles to the US, we knew there would be intense competition and made sure to talk with them as soon as we could. SG Digital is uniquely positioned to offer partners access to every single customer in the US market through a single integration. When entering the US market its critical that partners choose the right platform partner to simplify their go to market entry. SG Digital provides a proven platform with unrivalled scale working with all major brands in all states. These factors helped us to secure the partnership to really unleash the potential of White Hat Studios in the US Market. White Hat Studios’ target was to go live in Q1 2022, so there was a sense of urgency to get everything signed and sealed, so that we could start working on integration process to meet that target.
Andy Whitworth: As soon as the deal was signed, my first call was to SG Digital to start working together. For White Hat Studios, the key is speed and market penetration as we look to become a top supplier in the US market. We agreed commercial terms and locked in a technical plan with Steve and his team in the first few days and the legal teams supported the deal in record time so we could make a splash at G2E. It’s not easy for two big companies to do a deal like this quickly – it was driven by the commercial recognition that both sides had something very valuable that the other wanted. For White Hat Studios, SG has an unparalleled reach and operator network and from SG’s perspective this allows them to strengthen their position as the number one and go-to aggregator by adding the most exciting content to enter the US market in the last five years.
Why do you believe content from White Hat Studios (via their asset purchase of Blueprint games) will resonate with players in the US?
Steve Mayes: Blueprint has been highly successful in the UK and European markets. They have a very strong jackpot product and we know from experience how well jackpots perform in the US. They also have a library of very popular branded games that have a very good chance of succeeding, as well as a long track record of hits on the retail side of their business, including games from Merkur Gaming and Reel Time Gaming (RTG).
White Hat Studios will be offering a lot through its content, which also includes table games and instant-win products. Taking the whole package into consideration, they have all of the ingredients needed to thrive in the US. There is also a terrific opportunity for us to provide OpenGaming operators with new content in an ever-evolving market.
Andy Whitworth: I agree with everything Steve said. We have a real opportunity to disrupt the market. We have so much strong content from multiple studios which means planning the roadmap with a strategic release plan has been very challenging and ensuring we hold back excellent content to make the roadmap continuously exiting. For me, the Jackpot product, which will be known in the US as Jackpot Royale, is a game changer. I expect the branded content to make an immediate impact as we know they resonate in the US market. We will launch at least one new branded game each month and have some more big announcements in this space coming shortly.
Could you explain a little more about Jackpot Royale, the scale of prizes that it could potentially offer in the US and the benefits this could bring for operator partners?
Steve Mayes: The jackpot progressive system is unique and highly successful in other markets, so there is no reason why it won’t be the same in the US. Jackpot Royale provides players with an opportunity to win the jackpot through an exciting jackpot wheel feature triggered at any point during the game. As we see it, there is plenty of scope for additional jackpots to come onto the market and at SG Digital, we have big plans for a number of exciting in-house jackpot products to hit the US market in the coming months. The agreement with White Hat Studios complements our investment in this area.
Andy Whitworth: The potential for jackpots in the US is huge. Currently the offering is very scarce but will still see top games such as Divine Fortune, which is a standalone progressive, being at the top of all the ranking reports. Jackpot Royale is a different product to anything in the market. It is a local operator jackpot which has been tailored to the market considering land-based pot ranges and frequency of wins. We will launch with 10 games that for the operator all feed into the one jackpot giving potential for huge jackpots to build up. Each month we will add to this total with new jackpot games being added to keep the product exciting.
How important is the provision of a slick iOS experience for operators in the US?
Steve Mayes: We are seeing an increasing dependency on a proven mobile solution in the US market mainly driven by the geolocation requirements in the US and reliance on Mobile Apps. This makes iOS even more important. Around 80% of all traffic is through mobile in the US, so it is critical that providers have a simple and easy-to-use iOS solution. SG Digital provides a single network wide solution which handles all of the complexity in a single easy to use framework. We have over 1700 games across multiple partners now live using our IOS solution and delivering a single network solution that delivers the most open and flexible content bundling system on the market. Mobile is a key component of our vision to deliver the worlds most trusted end to end igaming ecosystem.
Andy Whitworth: SG with their iOS bundles makes this very streamlined for the operator and third party studios and is key with the vast revenue generated via native apps. We know that this consolidated approach to bundles via OpenGaming means games are launched faster, as it is much easier for operators to package and deploy.
G2E provided a chance to get a handle on the industry response to the deal. What was the feedback you received in Las Vegas?
Steve Mayes: Reports coming back from our commercial team out in the US suggests there was a lot of interest in this deal, which is exactly what we had hoped for given the quality reputation of these games in the industry.
Andy Whitworth: We had our VP of Sales, Daniel Lechner, at G2E and – it’s fair to say he was flat out with operator meetings. The level of interest and speed of deals being commercially agreed has been exceptional. We had huge interest in our catalogue of games, jackpots and branded offering. The interest in the games from other studios, with land-based content from Merkur and Reel Time was exceptionally positive. The content from the four studios in the initial asset purchase offers real innovation and variety.
What’s next for you both in the US in the coming months?
Steve Mayes: We look forward to launching in new states as they open up and continue to see fantastic growth in the existing states in the US. There is a great energy within the business and we see continued demand for partners looking to enter the US and are well positioned to deliver the best route to market. Our aim is to leverage our distribution and scale to deliver get as many customers signed up to White Hat Studios’ content and titles as possible ahead of the highly anticipated launch, when we will find out if our theories are proven correct!
Andy Whitworth: It is fair to say we have a busy period ahead. We already have 20+ operator deals in progress that need to be legally finalised. On top of that, we have brand and IP deals to complete, hardware installations, integrations, recruitment, content roadmaps and trade shows to prepare for. It is a very exciting time.
Interviews
Sweepstakes’ next chapter: Exploring global potential, US regulations and player preferences

Sweepstake casinos have seemingly come out of nowhere to dominate the discourse across the US. We spoke to a number of providers who have entered the space to see what their expectations are, and how far the sweeps vertical can go alongside the traditional casino experience.
With/ Rory Kimber, Commercial Director at LuckyStreak, Daniel Mitton, Chief Business Development Officer at Sweepium and Allan Turner CEO at Cogniplay
What games are best received by sweepstake customers? Traditional games or more gamified titles such as boosted multipliers or big jackpot games?
RK: I would say that for live dealer, it’s a traditional genre of games that are popular with sweepstakes casinos players, and as we’ve seen, particularly Blackjack. US players are more likely to play in land-based casinos, so the authentic and human aspects of live dealer games naturally resonate well.
We’ve seen a big uptake of all our core games, which was gratifying, but that’s not to say the gamification aspect doesn’t play a role, as our leaderboards and tournaments are popular and very effective, particularly with this segment of players that are looking for more than just gameplay.
In slots it seems to depend on the brand; some operators bring in players who want traditional maths and features but an increasing number are seeing strong performance from new games with unique features that never lose your attention for a second. The providers that create games with sweepstakes players in mind will be more likely to see success.
AT: What we’re seeing is that players seem to lean towards games that feel quite traditional and familiar to them in most cases. Although, they often come with features like fixed jackpots that scale with your bet, which adds a bit more excitement to their playing experience. I would say that users are gradually getting more experimental over time, and as the prevalence of non-US based games providers increases on sweeps sites, with them applying the sweeps mechanic to their games, innovation is certainly speeding up, and this is being embraced by users.
DM: What we’re seeing from the U.S. audience is a clear preference for high-energy, feature-rich games. Titles that include interactive mechanics, boosted multipliers, or big-event style moments consistently drive the most engagement. These kinds of experiences are more immersive, more social and they give players a sense of momentum and excitement.
That said, traditional slots and classic-style games still play an important role especially as an entry point for new users. Over time, players really respond to content that feels fresh, dynamic and packed with surprises. It’s not just about spinning, it’s about participating in an entertainment experience.
Do you tweak titles to be unique to sweepstake casinos, or does the same product respond well on traditional online casinos and social?
AT: Right now, we mostly work with studios to handle any tweaks, though in general, the classic versions of games tend to perform well across different platforms. One area that we do see more interest in the sweeps market, is in things like fishing and shooting-style games, which have a real captive audience in the US, due to the history of fish table games in the market. One tweak that a lot of brands are employing is asking their game providers to create branded games for them, which in a lot of cases tends to perform very well, particularly for the more well-known brands.
RK: We tweak our games to be compliant first and foremost, but in terms of the actual gameplay in the Live games, it’s pretty much the same.
For social casinos in particular, there are necessary changes because the number of coins people win can be enormous, so that requires some thought too. For slots, we’ve seen our providers make sure the fastest gameplay settings are defaulted, along with all their features enabled that some regulated markets don’t allow, but really a lot of the time the gameplay experience is comparable.
That being said, providers who build sweepstakes and social titles from the ground up do go about things in a different way and have those players front of mind throughout the development process and that has been successful.
DM: We’ve found that the core product translates well across both traditional online and sweepstakes platforms especially when it comes to high-quality, well-designed games. The fundamentals of engaging gameplay, strong visuals and smooth mechanics resonate just as strongly with sweepstakes players as they do in real-money or social environments.
That said, there are subtle but important differences in how players engage. In sweepstakes, we tend to see more interest in longer session times, progress-based features and community-driven elements, which slightly shifts how we position and present the content. For example, boosted multipliers and timed events do especially well in the sweeps format because they align with that desire for ongoing entertainment and personal achievement.
Ultimately, a strong core game can succeed in both spaces. It’s about making the right adjustments to match player expectations keeping the experience fresh and engaging.
Do you think sweeps will become as popular throughout Europe as they are in the US?
RK: I think the elephant in the room is regulation. Sweepstakes are a popular product but are inextricably linked to what local regulation allows. For European markets where the real money industry has experienced stringent regulations I believe there is a space for sweepstakes casinos to come in and give players an experience more comparable to what they enjoyed a few years ago. I’m no expert on the legalities of sweeps in each of these jurisdictions but I’d be very surprised if they don’t gain a foothold in the European market somewhere.
DM: There’s definitely potential but the dynamics are different. In the U.S., the appeal of sweepstakes is closely tied to accessibility and the ability to engage across most of the country, on a state by state basis. That’s given the model a unique edge in the U.S. market.
In Europe, where the digital entertainment and gaming landscape is already well-established, the path might look different but I do think there’s room for growth, especially in areas where lightweight, low-barrier gaming experiences are in demand. The key will be localization, cultural relevance and regulatory framework. The model works best when it speaks directly to the habits and preferences of each market.
AT: Personally, I think it’s all about how market conditions change in Europe in the coming years, particularly with regards to regulation. In the US sweeps has become particularly popular because it has filled the void left by the fact there are still so few regulated states for real-money gaming. Does this void exist in Europe in the same way? Well, no, not in most countries, not now anyway. However, should regulators continue their current path to over-regulation, who knows how that will end up. There are already several sweeps’ sites operating in a few European markets, that are already quite over-regulated, and that trend could well continue apace.
Sweepstake casinos have shot to popularity in a swift time frame. Where do you think they’ll be in 5 years’ time?
AT: This is the billion-dollar question on everyone’s lips right now, with regards to sweeps, it’s certainly a question we get asked a lot! Obviously, there is a lot of noise about sweeps at the moment, and a huge number of variables to consider, and its’ anyone’s guess how it will all turn out in the end. Ultimately there is a huge demand in the US for online gaming products, and it seems logical, as part of free market economic theory that unless regulated gaming can progress much more quickly than it is now.
RK: Well again the obvious answer is what US regulators do – both in terms of the speed of opening up new states to online casinos, to how they respond to the growth of the sweepstakes sector. If things carry on largely the same I can see sweepstakes being at a similar level in terms of market share, perhaps even growing as more providers and new operators enter the market and improve the product offering.
I think overall it will be a balance, as certain areas in the US close off sweepstakes, other markets round the world will open up, so I see a steady path ahead on a global level – although perhaps not a repeat of the explosion we’ve just witnessed. Social is a different kettle of fish: I believe it will continue to grow rapidly and become linked in more interesting ways with the acquisition activities and loyalty programmes of real money gambling companies, whether they be land based or online.
DM: Looking five years ahead, I see sweepstakes platforms evolving into full-scale entertainment hubs. The future isn’t just about gameplay, it’s about creating connected, content-rich environments that bring together digital experiences, creator-driven events and community engagement.
We’re building platforms where people don’t just come to play, they come to interact, explore and be part of a larger digital culture. That could mean live-hosted experiences, interactive tournaments or even crossovers with music, sports or media. The sweepstakes format is incredibly flexible and that gives us the ability to adapt fast and scale with the culture. In short, we’re not just part of the digital entertainment world, we’re helping shape where it’s going next.
Interviews
Built for the branded reality – RubyPlay’s high velocity approach to the US market

With localisation, speed to market, and cross-state scalability at the heart of its strategy, RubyPlay is proving that relevance—and results—come from understanding both the player and the moment. Dr. Eyal Loz, Chief Product Officer at RubyPlay, discusses the company’s fast growing US presence and how its agile, insight-driven approach is resonating with players and operators alike. From crafting bespoke branded content to rolling out favoured mechanics with modern twists, RubyPlay is positioning itself as a key partner in the evolving iGaming landscape.
Just a few months into RubyPlay’s US journey, how has player response shaped your perception of the market? And how will these insights shape your roadmap going forward?
We see very strong player preferences to games that combine a Hold and Spin mechanic with perceived persistence. We also see that American players respond well to classic themes with a clear modern flavour. None of this was very surprising, as we are very well tuned with the preferences of players in America. The RubyPlay offering was always optimised for American players, and it’s nice to see that our roll out is working so well, as we expected it to.
We also explored a handful of innovative mechanics that are less prevalent in traditional land-based casinos, and we are happy to see that these were also well received.
Titles like Mad Hit® Diamonds and Diamond Explosions 7s® SE are a few of your early standouts. What do you think is making these games click with the US audience compared to other markets?
These two titles are solid performers in all markets, so we had high expectations to see these perform very well with American players. Both these mechanics have all the elements that make for a strong US title – Hold and Spin, perceived persistency, Buy Feature and a solid art package with a classic yet modern feel.
The US iGaming market is unique, not just in regulation, but in how players engage with content. How does your strategy for the US differ from other global regions and how do you maintain global competitiveness while staying locally relevant?
It’s important to remember that top performing mechanics tend to transcend time and space. Hold and Spin mechanics have performed well in almost all markets since they were introduced over 10 years ago. What makes a specific game more relevant to one specific region is the theme and flow of the game. For example, games featuring mahjong tiles will perform well in South East Asia but will not perform to the same level of success in the US. Similarly, games with strong Egyptian themes will not perform in Asia but have a good potential in the US.
RubyPlay’s superpower is in our velocity and adaptability. We are able to identify opportunities with operators to support their brand identity and create specialised bespoke content for them, taking into consideration elements such as the relevance of that theme to the market, and the brand of the operator. We live in a branded reality, and we consider our client’s brand a top priority.
You’ve spoken about empowering brands through strong partnerships. How do you approach collaboration in the US market to ensure both RubyPlay and its partners succeed?
Brands are a lifestyle in the USA. We have to understand this first in order to reach the audience in the way that our US partners take as second nature. By focusing on building high velocity, we are able to create relevant bespoke content for our partners that is unique to their needs.
Velocity is really important because branding opportunities don’t last very long. When a client negotiates a collaboration between their brand and a 3rd party, the deal will always close very late and will not last very long. Our ability to be in tune with the reality of such short deliveries on tight schedules, measured in weeks, not years, has given us a disproportionate advantage.
We have a stronger awareness of special events, whether sports, holidays, or cultural, and our responsiveness allow us to always stay relevant through our portfolio or bespoke content with the timings of such events in mind.
What role does localisation play in your expansion strategy?
Localisation is absolutely crucial. As I mentioned before, the combination of a robust and large variety of game mechanics, combined with the ability to minimise time to market thematically, we are able to always stay relevant to new markets we started operating in. When entering a new market, it’s hard to predict what is going to work, so building velocity, and keeping an open mind is key.
With more states opening up, how is RubyPlay preparing to scale its presence across the country? Any new or upcoming experiences or innovations players and partners can expect this year?
We are well on our way to enter Pennsylvania and West Virginia as we are well aware that US. operators are heavily focused on a cross-state strategy regarding promotions. If we can support this by having the top states, we ensure a stronger and more effective experience for players with branding in mind. After all, markets are one of the most important product features.
Other than that, we are planning to roll out our Awarded Feature with many of our direct clients. This will allow operators to award the Buy Feature for free via a back-office campaign. We saw this can be very effective in branding, retention and acquisition, and allow operators to either award players with the best part of the gaming experience, or up-sell promotions via their CRMs.
I’m very excited to see the impact the Awarded Feature will have with our partners on all areas of their business.
Interviews
Betbazar Explores Cricket in iGaming: What Operators Need to Know

Revolutionising Cricket Premier League: Max Sevostianov – COO at Betbazar, shares insights on how AI-Cricket and hyper-local data products are helping Operators engage, convert, and retain players year-round
With the start of the Premier League cricket season in India, what key trends are you seeing in the iGaming industry around this sport?
We’re witnessing explosive demand for faster, more immersive cricket content. Ball-by-ball gaming is really taking off, driven by players who crave real-time action and micro-engagements. This has pushed Operators to double down on mobile-first experiences — speed, accessibility, and UX are everything in this space.
Another standout trend is hyper-localisation. It’s no longer enough to offer cricket content in English — platforms are integrating regional languages, tailoring promotions based on local fandoms, and weaving in fantasy-style formats that resonate deeply with Indian audiences.
Perhaps the biggest shift we’re seeing is strategic: cricket is evolving from a seasonal event to a sustainable, year-round revenue channel. Operators aren’t just riding the IPL wave — they’re building ecosystems around domestic leagues, international fixtures, and even niche formats, ensuring engagement doesn’t drop off after the final.
Do you think the league will trigger a revenue surge for South Asian Operators? What should they focus on to make the most of this opportunity?
Absolutely — the Premier League is essentially Black Friday for cricket in India and the wider South Asian market. It’s the peak of the calendar, where user engagement and volumes skyrocket. But high traffic alone doesn’t guarantee high returns.
To truly capitalize on this opportunity, Operators need robust infrastructure. That means rock-solid uptime, especially during critical moments like the toss or final overs when activity spikes. Fast bet settlements, wide market coverage — from traditional formats to more niche or prop bets — and content that keeps users hooked, like virtuals or eCricket, are all must-haves.
This season, the winners won’t just be those with the most users — they’ll be the ones who can scale seamlessly, automate efficiently, and deliver content that’s as thrilling as the match itself.
What cricket-related products are currently making the biggest impact in the iGaming market?
Three products are really making waves right now.
First, Virtual (AI) and eCricket formats are proving to be game-changers. These always-on experiences keep players engaged even between live matches, maintaining momentum throughout the season and beyond.
Second, high-frequency data feeds are unlocking a new level of interactivity. Instant markets, player props, and ball-by-ball gaming are now the norm, providing users with a dynamic and deeply immersive experience, especially appealing to mobile users who seek fast, responsive gameplay.
Finally, localised and gamified content is crucial. We’re seeing strong traction with fantasy-style elements and UI’s designed specifically for cricket fans. When combined with regional language support and tailored promotions, this kind of personalisation boosts both engagement and long-term retention.
These innovations are driving serious volume — and, more importantly, keeping players coming back.
Betbazar recently launched a new product – AI Cricket. Can you walk us through its key features and what makes it so promising?
AI-Cricket is the latest innovation on Betbazar’s marketplace, and it’s setting a new benchmark for virtual sports. At its core, it delivers 24/7 AI-powered cricket matches with realistic gameplay that mirrors live action — from batting styles to fielding dynamics — all generated by advanced algorithms.
What truly sets AI Cricket apart is its end-to-end automation. Everything from match creation to odds generation is fully automated, allowing Operators to run with minimal overhead and maintain a consistent 8% margin, without the need for manual trading.
On the user side, it’s all about engagement. The product supports fantasy-inspired modes and even customisable avatars, offering a highly immersive experience that feels fresh every time. And because it’s always available, it gives Operators a powerful tool to drive retention, even during downtime in the real-world sports calendar.
So AI-Cricket blends innovation with profitability, making it a standout product for today’s cricket-focused iGaming market.
Сricket coverage in Betbazar’s Live Data Feed is described as unique. How broad is the coverage, and what specific advantages does it offer to operators?
Betbazar’s Live Data Feed offers one of the most comprehensive and operator-friendly cricket solutions in the market today. We’re talking about 15,000+ pre-match and over 9,000 live Cricket & Kabaddi Events, and an additional 10,000+ AI Cricket events each year — a scale that ensures operators can engage users year-round.
But what really sets it apart is the quality behind the quantity. Settlement times for top events are incredibly fast, typically within five minutes after the match, giving players confidence and keeping the gaming process flow smooth.
From a technical perspective, we’ve built it for performance, featuring low-latency updates, a high SLA for reliability, and customisable margins that allow Operators to fine-tune their offerings to suit different markets and risk profiles.
In short, it’s a powerful, high-performance data solution designed to meet the fast-paced demands of modern cricket, enabling operators to stay ahead of the game.
About Betbazar
Betbazar is a B2B worldwide iGaming marketplace which has set a new sales standard, sourcing specialist iGaming products and advising on their role within existing strategies to deliver growth to our partners. The company’s ambition is to build a digital iGaming marketplace that connects creators with operators, accelerating growth through best-in-class products.
-
Latest News7 days ago
JCM Global Transforms Chinook Winds Casino Resort’s Casino Floor with Towering Digital Signage at High Limit Area
-
Canada7 days ago
High Roller Submits Gaming License Application in Ontario
-
Latest News7 days ago
BetMGM Partners with Las Vegas Aces
-
Latest News7 days ago
AGS Celebrates Nine Straight Years as a Best and Brightest Company to Work For in the Nation and Atlanta
-
Latest News3 days ago
BGaming Enhances LatAm Presence with Betcris Partnership
-
Compliance Updates3 days ago
Connecticut Department of Consumer Protection Announces Settlement with High5Games over Operation of Illegal Online Casino
-
Latest News3 days ago
Amusnet Teams Up with Betsson to Solidify Brazilian Market Position
-
Canada3 days ago
OLG Advances Inclusion with First-of-its-kind Accessible iCasino Game