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MLS and Electronic Arts Announce 2021 eMLS – New Online Format to Feature 27 MLS Clubs, New

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MLS and Electronic Arts Announce 2021 eMLS – New Online Format to Feature 27 MLS Clubs, New

 

Major League Soccer (MLS) and Electronic Arts announced the competitive schedule and new online format for the 2021 season of eMLS, Major League Soccer’s esports league. The season will feature a $70,000 prize pool and will be headlined by eMLS Cup presented by Coca-Cola on March 20-21. Competition will occur on EA SPORTS™ FIFA 21 and will be played exclusively on PlayStation®4 (PS4).

With the health and safety of all participants at the forefront, the entirety of the 2021 competitive eMLS season will be online. Two clubs are new to eMLS next season – Inter Miami CF and Saint Louis City SC – which puts total club participation at 27. Each Club is represented by a professional FIFA player in all eMLS competitions in a quest to be crowned the best FIFA ‘21 player in North America. Some Clubs are retaining their FIFA player from last season while other Clubs will be signing new players.

With an expanded roster of clubs and the return of many of our top competitors, we’re excited to announce our 2021 eMLS season,” said Camilo Durana, Senior Vice President of Properties and Events, Major League Soccer. “eMLS has become a successful and important part of our annual calendar, enabling our League and clubs to connect with fans across North America and all over the world, while highlighting our most exciting players. With the continued and enhancing support of our partners and increasingly competitive field, this eMLS season promises to be our best season yet.”

The popularity of the eMLS continues to grow as this marquee tournament is another example of FIFA’s elevation into a tier one esport,” said Brent Koning, Group Director & FIFA Competitive Gaming Commissioner. “Our partnership with MLS and the 27 MLS clubs provides another engaging avenue for attracting new fans and partners to the sport through compelling competition.”

The 2021 eMLS season will be comprised of three live-streamed tournaments that each take place over the course of two days, doubling the content hours of the 2020 eMLS season.

The season will kick off in January with eMLS League Series One presented by Coca-Cola, continue in February with eMLS League Two presented by Coca-Cola and conclude in March with eMLS Cup presented by Coca-Cola. Ahead of each League Series, all 27 Clubs will play in online qualifier games with the top 8 Clubs in points making it to the respective League Series knockout tournament. After League Series concludes, the top 11 Clubs in total points will automatically qualify for eMLS Cup. The remaining 16 Clubs will compete in a Last Chance Qualifier tournament to battle for the final 12th seed of eMLS Cup. The New York Red Bull’s eMLS competitor, George Adamou, is the reigning eMLS Cup champion from 2020.

 

2021 eMLS Season Schedule:

Jan. 16-17 – League Series One

Feb. 13-14 – League Series Two

March 20-21 – eMLS Cup

Fans can tune in to all three competitions (detailed below) on Twitch.tv/MLS, Twitter.com/MLS and MLSsoccer.com.

eMLS is an Official League Partner of the EA SPORTS™ FIFA Global Series – the global competitive FIFA ecosystem – whereby players can advance from the FIFA 21 Global Series Playoffs to the FIFA eWorld Cup. The Global Series shifted to a completely online format and will be region-based in 2021. eMLS is a Tier 1 League Qualifier for the North America region which enables the top three finishers at eMLS Cup to receive direct seats to the PS4™ Global Series North America Regional Playoffs.

eMLS players finished the FIFA 20 global competitive season in strong form and will look to keep up the momentum for FIFA 21. FC Cincinnati’s eMLS player, FCC Fiddle, and Atlanta United’s eMLS player, Paulo Neto, were champions of the North America and South America EA SPORTS™ FIFA 20 Summer Cups, respectively. With these two trophies, eMLS finished the FIFA 20 season with more regional titles than any other domestic soccer league in the world.

New this season, JLab becomes the official audio and microphone partner of eMLS and competitors will wear JLab Play headphones and use Talk Microphones. eMLS competitions will also feature SCUF Gaming controllers. Specializing in high-performance customized gaming controllers and accessories, SCUF controllers enable gamers to improve their gameplay by completely redefining control.

Cheez-It® & Pringles® are returning as the Official Snack Partner of eMLS and will be the presenting partner of eMLS Player Lounges and eMLS Player Profiles, a digital series highlighting the player’s personal stories. PlayStation® continues its partnership as the Official Console Partner. Coca-Cola continues its partnership as the Official Carbonated Beverages and Water Partner and will be the presenting partner of eMLS League Series and eMLS Cup.

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CAPCOM’S STREET FIGHTERTM 6 GOING TO COLLEGE THIS FALL

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College conference Street Fighter 6 champions will punch their ticket to the national Collegiate Esports Commissioner’s Cup (CECC) & May Madness in 2025

 

  • CSMG will create and operate College Street FighterTM Tour in North America for the 2024-25 academic year
  • College conference Street Fighter 6 champions will punch their ticket to the national Collegiate Esports Commissioner’s Cup (CECC) & May Madness in 2025
Collegiate Sports Management Group (CSMG) announced today during the kick-off of its Collegiate Esports Commissioner’s Cup (CECC) Texas presented by McDonald’s that it has joined forces with Capcom to launch the College Street FighterTM Tour during its 2024-25 academic year with the finalists competing at CECC Texas in 2025 throughout its May Madness event. Street FighterTM 6  will join Super Smash Bros. Ultimate, Overwatch 2®, Rocket League, and VALORANT as part of the official game titles for CECC.
“We are immensely excited to welcome Capcom into the CECC family and provide a path to glory for student athletes to showcase their skills in Street Fighter 6,” said Michael Schreck, Chief Executive Officer for CSMG. “In our fourth year of building May Madness, we continue to listen to our players, coaches and fans on how to make our event more inclusive, and the partnership with Street Fighter 6 is a resounding success.”
“The Street Fighter franchise is a multi-generational and global game series, so it’s important for us to continue to grow that fandom at the collegiate level,” said Michael Larson, Head of Esports at Capcom USA. “CECC continues to set the standard for competition and community, so it’s a natural format for expansion, and we’re eager for College Street Fighter Tour competitors across North America to show off their skills and join us in Texas next year.”
”The vision for the College Street Fighter Tour is a publisher backed esports series that integrates into the existing infrastructure of The Collegiate Esports Commissioners Cup, a bracket style event series that takes place every year and has been coined May Madness. The path to championship includes invitational bids to national and regional level conferences as well as official CECC qualifiers held regionally,” said Angela Bernhard Thomas, Chief Esports Officer for CSMG’s ESPORTSU.
Every college or university from a 2-year or 4-year institution can participate through their conference or through select qualifiers. Wim Stocks will serve as the Commissioner of the College Street Fighter Tour and bring his 20 years of experience in college esports to create a dynamic and engaging format of competitive gaming.
“Since the launch of Street Fighter 6 in June of ’23, it is clear the rich legacy of Street Fighter is stronger than ever and helping lift the fighting game community to still greater heights,” said Stocks. “Having a structure now for a national collegiate competitive series, league, and events, Capcom and ESPORTSU are building a phenomenal ecosystem and mechanism for developing up and coming Street Fighter 6 competitors.”
More details on the College Street Fighter Tour will be shared later this year.
CSMG welcomes 84 teams (up from 64 in 2023) this weekend from a record breaking 19 conference champions to the largest scholastic esports festival globally. They will compete at Esports Stadium Arlington on May 3-5 for the chance to hoist one of the coveted trophies. Fans can watch the CECC Texas on ESPORTSU’s Twitch channel at https://www.twitch.tv/esportsu.
CECC Texas 2023 was also recently awarded LAN Event of the Year during the inaugural Scholars Awards in Las Vegas, which are produced in partnership with the Esports Awards.
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R&D rethink needed for sportsbooks to harness esports’ power

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Esports betting is still grappling with a perception problem amongst operators. Despite the leaps and bounds in product development made by suppliers – particularly in the last two years – esports hasn’t shaken off the image built in the late 2010s.

Our good friend, Oliver Niner, Head of Sales at PandaScore, has been kind to share the below article with us.

There’s scepticism around esports betting’s value, how well it can actually perform and what’s needed to make it appeal to bettors. A big part of that comes down to perception, which shapes the research and development (R&D) choices made by each operator.

Self-fulfilling prophecy?

Operators who have put the research and development (R&D) resources into esports are seeing excellent growth, while others are still treating it like part of a long tail. The lack of a uniform approach to esports often translates into hesitancy to be bullish and invest in esports.

Whereas in the United States, post-PASPA sports betting has exploded and operators are seeking to capture as much territory and market share as possible because in most cases, you switch the lights on and the money comes in. It’s, of course, good business sense to take opportunities like this – you can apply the same templates used elsewhere on an incredibly lucrative market.

This kind of approach has been attempted for esports and hasn’t found the same success. Granted, the legislation for betting on esports has been somewhat slower than that of sports betting and iGaming.

However, bullish operators have acknowledged the fact that esports hasn’t found the same success in regulated states and asked what can be done differently, while for others, esports has been thrown into the too-hard basket or relegated to the bargain bucket.

For the latter, the fate of the esports vertical becomes a self-fulfilling prophecy – especially if an operator already using a budget esports product that throttles its very growth.

It takes two to tango

When esports is discussed in broader betting circles, you’ll often hear different versions of the same talking point: the problem with esports is no one is doing it well, it doesn’t innovate.

This argument is a case of the pot calling the kettle black. Esports is a driver of innovation, and it is sportsbook R&D that is holding it back.

Multiple suppliers on the market are investing significant resources into R&D, and bullish operators are leveraging these product innovations to acquire new customers and create engagements made for the internet age.

There are understandable reasons why sports betting doesn’t innovate. It’s largely because operators focus on acquisition, entering new territories and spending money on data rights. But the actual R&D on sportsbook products is left lacking, with ever-increasing cost-per-acquisition (CPA) numbers a clear symptom of this.

It means that if an operator does decide to use or acquire an esports specialist supplier but does little to cater its product and attempts to just lay the sports betting template over the top, of course performance will be throttled.

It’s like putting a Ferrari engine in a Prius – no offence to Toyota or Prius owners.

The same problem exists on the platform supplier front. Platforms are understandably focused on compliance and getting customers live, not necessarily improving models or their products.

Even the idea that if you just acquire an innovative company the problem is solved or you have found the solution, doesn’t hold water. In many cases, the company is acquired and plenty of noise is made about it, but there’s little organisational investment in R&D afterwards.

It’s not just in esports

These problems extend to customer acquisition and marketing for most emerging markets, not just esports. There’s a rush to use the same old playbook in newer sectors because it’s easy.

The fantasy vs. house sector in the US is already experiencing an acquisition arms race. As analyst Dustin Gouker points out, deposit match bonuses for new users on fantasy vs house products have jumped from $100 to as high as $500 in some places.

This is the same race that played out in sports betting and despite the costs, there’s little effort from most operators to try something different. There’s less work when you just put the same acquisition template on an emerging sector and call it a day. This seems to be an accepted practice in the industry, for better or for worse.

Esports betting success requires ongoing dialogue

Rather than attempting to wedge esports into hegemonic sportsbook approaches, sportsbooks need to take a completely unique approach.

The fact is the betting sector has barely scratched the surface – communities of esports fans are still dormant. Canadian operator Rivalry has built a successful, esports-first business by embracing the ever-changing internet culture that esports inhabits. French esports organisation Karmine Corp recently sold out a 30,000-person stadium for an event with no prize money up for grabs.

Innovative products developed on the supplier side like microbetting and betbuilders are only half of the equation.

Maximising esports revenues requires institutional investment, ongoing R&D and collaboration between suppliers and operators to create products and experiences. This includes having staff on the operator side that can drive and push the product further, and crucially, rethinking current sportsbook strategies and practices.

Building experiences for betting’s greatest emerging market – one that caters to your future core audience – takes investment, innovation and a willingness to experiment. If the industry wants to make the most of the Millennial and Gen Z audience that will become its primary customers, investment into R&D and close collaboration between suppliers and operators is needed. Many hands makes light work.

 

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North Star Network Acquires Um Dois Esportes

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North Star Network has acquired Um Dois Esportes, a sports coverage and analysis site created from the merger of Gazeta Do Povo and Tribuna do Paraná in 2020.

Julien Josset, co-founder of North Star Network, said: “Thank you to the team at GRPCOM for their faith in us to take the brand forward. Um Dois Esportes is an established and renowned site in Paraná State, and we’re excited about the challenge of developing this asset.

“We’re happy to maintain the collaboration with the existing editorial team, and look forward to working with them, bringing our unique NSN approach, to take UDE forward.”

NSN’s signing of Um Dois Esportes is the media house’s fourth acquisition of 2024, following the recent deals to purchase UK-based SportsMole and MrFixitsTips, as well as Chilean site AlAireLibre, which was announced in March.

The latest addition to the North Star media portfolio joins existing assets including Top Mercato, Afrik-Foot, and Vringe. The Paris-based company already oversees a significant Brazilian operation, delivering over 6 million sessions per month, from the likes of Trivela, Premier League Brasil and Lakers Brasil.

NSN will retain Curitiba-based journalists from the Um Dois Esportes legacy team to maintain the asset’s unique tone and popular coverage of the Paraná sports scene across site and social.

Rafael Mello, Director of GRPCOM, said: “We were surprised by the interest, and initially had no intention of selling Um Dois, but as the conversations evolved, we realised this was a serious group with good intentions. We were very happy to see our project being valued by a large international group and going global, demonstrating the quality of the content we produced.

“We’re also proud that North Star inherited our journalists, who are truly responsible for the success of the product we offer readers every day.”

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