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Engine Media’s esports live streaming data expert wins Digital Executive of the Year Award

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Engine Media's esports live streaming data expert wins Digital Executive of the Year Award

 

The co-founder of Engine Media’s esports live streaming and data analytics experts Stream Hatchet – Eduard Montserrat – has scored the Digital Executive of the Year Award at the 2020 Esports Business Summit.

The Tempest Esports Business Awards were revealed virtually this week with Montserrat in the digital executive category with executives from NFL Gaming and Esports, iRacing, Wizards of the Coast, and Super League Gaming.

Montserrat and the team from Stream Hatchet have established the Engine Media company as the industry leader in the measurement of gaming live streaming data across all platforms and provides valuable data insight for esports teams, gaming studios, and major brands invested in gaming.

Montserrat’s nomination was one of three nominations for the Engine Media group. UMG – Engine’s tournament and broadcasting experts – collaborated with FAZE Clan for the Fight2Fund COVID-19 fundraising event earlier this year and was nominated in the Best Amateur/Semi-Pro event while Engine Media’s groundbreaking World’s Fastest Gamer competition and documentary series was nominated in the Esports-themed Program/Documentary (Non-competitive).

“We are extremely proud of Eduard for receiving this prestigious award. It is great recognition for what he and his team have achieved,” Engine Media Executive Chairman Tom Rogers said.

“The data analysis and analytics expertise provided by Stream Hatchet has been invaluable for all our Engine Media brands. The company is now renowned as the industry experts in providing esports teams, game studios, and brands investing in esports with the data and intelligence they need for important business decisioning,” said Co-CEO Lou Schwartz.

Held virtually this year, the Esports Business Summit brings together esports executive management, streaming companies, teams and leagues, venues, sponsorship managers, game publishers and more over a three-day virtual conference.

Prominent industry leaders presented at the conference included the gaming studios behind Valorant, Call of Duty, Overwatch, Fortnite, Counter-Strike: Global Offensive, and NBA 2K, plus key industry leaders Twitch, PepsiCo, Electronic Arts, Turner Sports, NASCAR, Norton and Stream Hatchet.

Director of Strategic Partnerships Bobby Baird and Chief Revenue Officer Jake Phillips showcased Stream Hatchet’s expertise with a presentation at the Esports Business Summit entitled “Measuring the global esports footprint through COVID with Stream Hatchet.”

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SOURCE Engine Media Holdings, Inc.

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High Roller and Playtech Announce Strategic Partnership

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High Roller and Playtech Announce Strategic Partnership

 

High Roller Technologies and Playtech announced a strategic partnership for Ontario, Canada, that will see Playtech provide its industry-leading technology to power High Roller’s platform and premium brand, ensuring a seamless, high-quality experience for players in the region.

Ben Clemes, Chief Executive Officer at High Roller, said: “Collaborating with Playtech in Ontario is an exciting step for High Roller as we continue to grow and evolve. Playtech’s well-established technology will be instrumental to our mission of providing a world-class entertainment experience for our players.”

Sergey Harutyunyan, Chief Revenue Officer at Playtech, said: “We are delighted to partner with High Roller as they expand into Ontario. Playtech’s technology is designed to support operators in regulated markets, and we look forward to working together to provide High Roller’s players with safe, innovative, and engaging gaming experiences.”

Ontario represents a key market for both companies, featuring a robust regulatory framework and fast-growing player base. Recently, High Roller announced the submission of its Internet Gaming Operator license application for Ontario, and subject to licensing and regulatory approval, High Roller anticipates launching live operations in H2 2025.

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OLG Advances Inclusion with First-of-its-kind Accessible iCasino Game

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OLG Advances Inclusion with First-of-its-kind Accessible iCasino Game

 

Ontario Lottery and Gaming Corporation (OLG) is supporting accessibility in the iGaming industry with the launch of Red Panda Tails of Wealth – the first digital slot game designed with built-in accessible features to support players with disabilities.

In the popular digital casino landscape, people with disabilities often face barriers to participation. Instead of waiting for change, OLG is driving it by introducing the industry’s first inclusive gaming experience that provides the same fun and excitement to all players.

“We are excited to launch Red Panda Tails of Wealth on olg.ca, which is the result of a focused effort to put accessibility at the forefront of game design. The game is a proof of concept that shows how removing barriers to play can move us towards a more inclusive future in the gaming industry,” said Dave Pridmore, OLG’s Chief Gaming Officer.

With nearly one-third (28%; StatCan 2022) of Ontarians reporting a disability, the launch of Red Panda Tails of Wealth breaks barriers and provides more equitable access to play for an often-overlooked audience.

While Red Panda Tails of Wealth mirrors the appearance and gameplay of other iCasino slot games in market, it is built with universal design principles to deliver a fun, inclusive and user-friendly experience for all players.

Key accessibility features include:

• Compatibility with assistive technologies like screen readers and keyboard navigation

• A high-contrast colour palette for enhanced visibility

• An accessible heads-up display engineered to integrate seamlessly into future games.

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To develop this first-of-its-kind game, OLG collaborated with Pixiu Gaming and Light & Wonder Spark. To ensure the game was accessible and inclusive OLG partnered with Fable – a Toronto-based company that connects organizations with people with disabilities for digital accessibility insights.

The insights from people with disabilities collected via remote user testing sessions played a key role in helping OLG create a game that meets real-world accessibility needs.

“Our mission at Fable is to empower people with disabilities to participate, contribute, and shape society – and this is how true accessibility is achieved. We’re thrilled to partner with OLG, who recognize the importance of embedding the voices and experiences of people with disabilities throughout the development of their new game,” said Kate Kalcevich, Head of Innovation at Fable.

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High Roller Submits Gaming License Application in Ontario

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High Roller Submits Gaming License Application in Ontario

 

High Roller Technologies, operator of the premium online casino brands High Roller and Fruta, announced the submission of its Internet Gaming Operator license application in Ontario, Canada, targeting the launch of its flagship brand HighRoller.com in the second half of 2025.

“The submission of our licensing application to access Ontario’s regulated online gambling market is an important milestone in our Company’s journey. Once our application is approved, we anticipate that we will have the opportunity to launch our online casino product into the market later this year,” said Ben Clemes, Chief Executive Officer at High Roller.

Ontario is one of the largest regulated online gambling markets in the world as measured by gross gaming revenue. In 2024, regulated online gambling operators within the province generated approximately $2.3B in gross gaming revenue, and growth continues to be recorded in the first half of 2025. Recently, the province of Alberta passed enabling legislation to establish a regulatory framework for online gambling. Once available, the Company also intends to pursue licensure in Alberta to expand its regulated market footprint in Canada.

“Ontario is missing an elegant brand like High Roller. We’re excited to roll out the red carpet for our new customers, and we’re looking forward to showcasing our tremendous product,” said Clemes.

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