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Feel the energy of the dance floor in Spinnin' Records Into the Beat. Born from the exciting partnership between Playn GO and Spinnin Records, this slot transports you to a world of rhythmic euphoria. DJs, dazzling lights, and top-notch features set the stage for unforgettable gameplay, celebrating the fusion of music and gaming. Spinnin' Records Into the Beat immerses players in a dance floor vibe, where iconic DJs and performers come together to create a high-energy gaming experience. With the crowd roaring and the music pounding, youre the centrepiece of this high-energy spectacle.

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AGS is Dropping Hits at G2E 2023: ‘Best Slot Product,’ ‘Best Table-Game Innovation,’ ‘#1 New Indexing Online Games’

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The 2023 Global Gaming Expo (“G2E”) in Las Vegas, to be held October 10 to 13, marks the beginning of a new era for PlayAGS, Inc. (NYSE: AGS or “the Company”), a leading supplier of high-performing slot, table, and interactive products and services to the global gaming industry.

At G2E, AGS invites customers “backstage” to experience a legendary lineup of star-studded products taking center stage at booth 1253, including a new slot cabinet, game themes and product configurations, as well as innovative table enhancements and a turbo-charged lineup of new interactive game content.

Drop It Like Its Slot: Spectra Climbing the Charts & Dropping Hot New Configs

Following the successful launch of its chart-topping portrait upright cabinet Spectra UR43™ in 2022, AGS introduces its second cabinet in the Spectra™ line and a new premium configuration:

  • Spectra™ UR49C features a towering 49-inch curved monitor and enlarged button deck along with an expanded library of high-performing games.
  • Spectra™ UR43 Premium includes a regal billboard-style digital display and thematic merchandising available in various inline and pod configurations.

“This year’s G2E represents a significant step towards our unprecedented slot strategy transformation. Our products and strategy are fully aligned towards growing our market position to become a leading slot supplier to the gaming industry,” said Mark DeDeaux, Senior Vice President and General Manager, Slots. “We have elevated our people, processes, and products and we are in full launch mode.”

Remixing Award-Winning Brands – And Making Them Even Better

AGS will showcase its deepest and most diverse pipeline of new games to date, featuring extensions of several of its most successful game themes, iterations of market-resonant game mechanics and cutting-edge innovation.

  • Triple Coin Treasures Gold™, a four-pot twist on the original Triple Coin Treasures™ game family, which was recognized as a “Best Slot Product” in the 2024 GGB Gaming & Technology Awards.
  • The return of Cornsquealius, everyone’s favorite vivacious pig, in Rakin’ Bacon Odyssey® and Rakin’ Bacon Sahara®.

Longtime player-favorite Fu Nan Fu Nu Prosperity™ and Fu Nan Fu Nu Longevity™, now with premium merchandising.

Staying On Beat with The Industry’s Best Table Progressives

Innovating on the high-performing, award-winning progressive system Bonus Spin™ Xtreme, AGS’ tables division will release new features to further enhance the experience for players.

  •  Bonus Spin™ Xtreme Power Up! includes a wheel triggered by individual hands for non-community table games.
  • The high-hand jackpot feature offers players a progressive jackpot for making top individual hands.

“Our Bonus Spin Xtreme showcase at G2E is another solid example of how we don’t stop innovating on a great idea, and the new features we are showing are great examples of how we continue to push the envelope on what’s possible with our progressive platforms,” said John Hemberger, Senior Vice President and General Manager, Table Products. “In line with being relentless with product enhancements and refinements, we continue to fine-tune our Pax S card shuffler and grow our support network across the country.”

In addition, AGS’ single-deck shuffler, Pax S® is back with its most feature-rich software ever, including added game configurations and enhanced efficiency and serviceability.

Interactive Games Topping the Charts & Reaching New Heights

AGSi, AGS’ interactive division, achieved new levels in 2023 with the entrance into British Columbia Lottery Corporation, Italy, Romania, and West Virginia jurisdictions and most recently ranking #1 for Top Indexing New Online Slots per the September ‘23 Eilers-Fantini Online Game Performance Report.

AGSi debuted its first persistence titles from the Ultimate Choice Jackpots® game family this year and successfully entered the online stepper product category with the release of Mega Diamond™–accompanied by a modernized UI layout. Underscored by a marquee year, AGSi plans to release its first online table game among the 50 games it plans to introduce to the market in 2024 and become the first supplier to offer table progressives online.

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DraftKings Reports Second Quarter Revenue Growth of 37% to $1513 Million

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DraftKings Inc. announced its second quarter 2025 financial results. The Company also posted a second quarter 2025 business update and a slide presentation on the Investor Relations section of its website at investors.draftkings.com.

Second Quarter 2025 Highlights

For the three months ended June 30, 2025, DraftKings reported revenue of $1513 million, an increase of $408 million, or 37%, compared to $1104 million during the same period in 2024. The increase in the Company’s second quarter 2025 revenue was driven primarily by continued healthy customer engagement, efficient acquisition of new customers, higher structural Sportsbook hold percentage, and sportsbook-friendly outcomes. Revenue of $1513 million, net income of $158 million, and Adjusted EBITDA of $301 million in the second quarter set new records for the company.

“We set records for revenue, net income and Adjusted EBITDA in the second quarter, driven by an acceleration in revenue growth to 37% year-over-year. We are pleased to be maintaining our fiscal year 2025 guidance, with revenue expected to be closer to the high end of our range, highlighting the strength of our platform as we prepare for an exciting new state launch,” said Jason Robins, DraftKings’ Chief Executive Officer and Co-founder.

“We remain focused on investing in key growth initiatives across the organization to maximize shareholder returns over the long-term. In addition to our investments, we repurchased 6.5 million shares through our stock repurchase program in the first two quarters of this year,” said Alan Ellingson, DraftKings’ Chief Financial Officer.

Monthly Unique Payers (MUPs) increased to 3.3 million average monthly unique paying customers in the second quarter of 2025, representing an increase of 6% compared to the second quarter of 2024. This increase reflects strong unique payer retention and acquisition across DraftKings’ Sportsbook and iGaming product offerings and the impact of the acquisition of Jackpocket. Excluding the impact of the acquisition of Jackpocket, MUPs increased by 5% compared to the second quarter of 2024.

Average Revenue per MUP (ARPMUP) increased to $151 in the second quarter of 2025, representing a 29% increase compared to the same period in 2024. The increase was primarily due to improvement in the Sportsbook hold percentage and improved promotional reinvestment for Sportsbook. Excluding the impact of the acquisition of Jackpocket, ARPMUP increased 30% compared to the second quarter of 2024.

Fiscal Year 2025 Guidance

DraftKings is maintaining its fiscal year 2025 revenue guidance of $6.2 billion to $6.4 billion, which the Company previously announced on May 8, 2025. The Company is on track to deliver revenue closer to the high end of this range due to sportsbook-friendly outcomes in the second quarter as well as continuing strength across our core value drivers. Fiscal year 2025 revenue guidance equates to 32% year-over-year growth based on the Company’s fiscal year 2024 revenue and the midpoint of the Company’s fiscal year 2025 revenue guidance range.

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DraftKings is maintaining its fiscal year 2025 Adjusted EBITDA guidance of $800 million to $900 million, which the Company previously announced on May 8, 2025. The Company is on track to deliver Adjusted EBITDA near the midpoint of this range.

The Company’s guidance now includes anticipated financial impacts from DraftKings launching mobile sports betting in Missouri later this year.

In addition, the Company’s guidance now includes anticipated financial impacts from higher tax rates in New Jersey, Louisiana, and Illinois.

The Company’s guidance for fiscal year 2025 does not include the potential launch of a Prediction Markets offering.

Mobile Sports Betting and iGaming Footprint

DraftKings is live with mobile sports betting in 25 states and Washington, D.C., which collectively represent approximately 49% of the U.S. population. DraftKings expects to launch its Sportsbook product in Missouri pending market access, licensure, regulatory approvals, and contractual approvals where applicable.

DraftKings is also live with iGaming in 5 states, which represents approximately 11% of the U.S. population.

DraftKings is live with its Sportsbook and iGaming products in Ontario, Canada, which represents approximately 40% of Canada’s population.

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bet365 Announces Official Launch in Kansas

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bet365 has announced its official launch in Kansas, bringing its award-winning sportsbook to the Sunflower State.

Customers across Kansas will have access to bet365’s comprehensive suite of sports betting markets, competitive odds, and innovative features.

This milestone in bet365’s US expansion sees Kansas join Arizona, Colorado, Iowa, Illinois, Indiana, Kentucky, Louisiana, New Jersey, North Carolina, Ohio, Pennsylvania, Tennessee, and Virginia as the fourteenth live state.

A bet365 spokesperson said: “We are thrilled to bring the bet365 experience to sports fans in Kansas.

“With our industry-leading product, user-friendly interface, and a reputation built over two decades, we’re excited to provide Kansans with a trusted and dynamic platform for their sports betting entertainment.

“We’re focused on proving to customers that with our Bet Boosts, the fastest In-Game product, and Same Game Parlays, it’s Never Ordinary with bet365.”

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Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More

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The Global Gaming League (GGL) announced its first season of year-around competitions titled SZN Zero. Backed by entertainment visionary Clinton Sparks and Grammy-winning artist and streaming icon T-Pain, the GGL is the first-of-its-kind, multi-title, live-action gaming entertainment league, where professional gamers, influencers, and casual players compete side-by-side in front of live audiences in Las Vegas and available globally on major platforms. Teams compete in popular game titles ranging from Call of Duty and Rocket League to Tetris and Street-Fighter.

Each event will feature two celebrity owned teams made up of four players each – high profile influencers, actors, athletes, artists, and both professional and casual gamers – facing off in four round matches covering four different genres. Superstar hosts and half time shows from major artists will turn up the entertainment factor. SZN Zero events will take place in Las Vegas, building up to a championship match in November live from the iconic Palms resort and casino, and the Global Gaming League will continue with SZN One in 2026.

SZN Zero’s first competition on August 23rd will feature T-Pain’s team Nappy Boy Grizzlies against three-time, Grammy award-winning hitmaker NE-YO and his Gentleman’s Gaming Team – finally facing off after months of social media trash talk and rivalry about who’s better at Tekken. The event will stream live on the GGL’s YouTube channel and other major platforms.

T-Pain, who is GGL’s Director of Strategy, was the league’s first team owner. NE-YO joins previously announced owners Flavor Flav and Bryce Hall along with Gillie Da Kid & Wallo.

“We wanted to build something that brought gamers from different backgrounds and cultures together in a unique way that was equally fun and competitive. With SZN Zero, we will introduce an authentic and relatable form of entertaining competition that will converge music, fashion, celebrity, and culture bringing the biggest form of entertainment in the world – video gaming – to the masses,” said Clinton Sparks, Founder and CEO of the Global Gaming League.

“Gaming is just as important as music or any other sport, to me. NE-YO had some words for me on socials, I heard enough of what he had to say and felt it was time to show him that I actually do this. But honestly I’m just ready to have some fun with my friend, because bottom line, that’s what gaming is all about. Now folks will just have to see what happens on August 23rd when we face off in Las Vegas at the GGL SZN Zero launch,” said T-Pain.

NE-YO responded: “Honestly, I was trying to connect with T-Pain to maybe be part of his team but when he kept blowing me off and then I saw that video of him talking about my lips, I decided the only way to get his attention would be to call him out. Now, we’ll see just how good he really is – or isn’t – when we go head to head.”

World-class Publishers such as Activision Blizzard, Bandai Namco, Capcom, EA, Tetris, and Ubisoft have all agreed to allow GGL to use some of the most popular and challenging games during SZN Zero, attracting a new audience and offering viewers a unique and compelling gaming experience. In addition to YouTube, the Global Gaming League SZN Zero will be available on other major streaming platforms in partnership with Dooya Media Group.

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