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eSports

The World’s Best Street Fighter 6 Players Are Set to Clash at Red Bull Kumite New York on March 16th & 17th – Here’s Everything You Need to Know!

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  • The two-day event will be held at the historic Greenpoint Terminal Warehouse, New York, March 16 & 17, 2024.
  • The Main Event on March 17 will be in single elimination format, where 16 players, including an invitee and the Play-In winner, battle through a bracket drawn during the opening ceremony in first-to-five matches.
  • Confirmed fighters include renowned players such as reigning champion Adel “Big Bird” Anouche, Valentin “Valmaster” Petit and Lin “Oil King” Li-wei.
  • Commentary lineup features Michael “Yipes” Mendoza, Femi “F-Word” Adeboye, and others for expert insight and analysis.
  • AOC returns as the Official Monitor Partner with PlayStation as the Official Console Partner and Vitrix as the official partner of peripherals.
  • The tournament will be streamed live on twitch.tv/redbull and youtube.com/@redbullgaming.

Red Bull Kumite, the eminent Street Fighter 6 tournament, is set to take place this weekend in New York with the full roster of fighters announced and ready to duke it out for the title of Red Bull Kumite 2024 Champion. Here’s everything you need to know!

A highlight in the Fighting Game Community’s calendar, the two-day event will take place at the historic Greenpoint Terminal Warehouse, a fitting venue for what will be one of the most memorable FGC events of 2024. Bringing a rich and immersive storyline to this year’s tournament, fans will play witness to the villainous Battle King’s scheme to rule the underground world of Street Fighter, with only one hero set to emerge victorious.

Confirming the final players who complete the exciting lineup, Red Bull Kumite New York features notable talent such as French competitor Valentin “Valmaster” Petit and the 2023 EVO JP Champion, Lin “Oil King” Li-wei. Since January, fierce competition has also been unfolding on local battlefields, with numerous contenders vying for the last two coveted spots in the Grand Final. Last year’s champion Adel “Big Bird” Anouche will be returning to the iconic cage to defend his title in the ultimate Street Fighter showdown. Players from Japan, Italy, USA, Canada, and France have been competing for the final play-in spots and will be in with a chance to overthrow the pros in what would surely be one of the biggest upsets in FGC esports.

Red Bull Kumite New York kicks off with the Play-In on March 16th, featuring a double-elimination, first-to-three tournament between the eight players who have come from World Qualifiers. The winner will then qualify for the Main Event on March 17th.

The Main Event is a single-elimination tournament featuring 16 players, including 14 that have been directly invited, and winners of the Last Chance Qualifier and Play-In. The bracket draw will take place at the opening ceremony, preceding the action kicking off from round one all the way to the Grand Final, all played in a first-to-five format (BO9).

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With the stakes at their highest, the event promises a stellar showcase of unbridled talent, complemented by a distinguished commentary team. Renowned players Joe “LI Joe” Ciaramelli and host Rob “RobTV” Burney will join forces to guide viewers through the thrilling matches. The commentary lineup also includes Michael “Yipes” Mendoza, reporter Zhi Liang Chew, Femi “F-Word” Adeboye, Logan Sama, and Samantha “Persia” Hancock, all returning for another year to provide expert insight and analysis.

Confirmed players for Red Bull Kumite 2024 are as follows:

  • Victor “Punk” Woodley (USA)
  • Saul Leonardo “MenaRD” Mena II (Dominican Republic)
  • Tsunehiro “Gachikun” Kanamori (Japan)
  • Adel “Big Bird” Anouche (United Arab Emirates)
  • Wong “Chris Wong” Yuk-cheung (Hong Kong)
  • Derek “iDom” Ruffin (USA)
  • Hibiki The Beast (Japan)
  • Masato “Bonchan” Takahashi (Japan)
  • Lin “Oil King” Li-wei (Taiwan)
  • Valentin “Valmaster” Petit (France)
  • Hajime “Tokido” Taniguchi (Japan)
  • Du “NuckleDu” Dang (United States)
  • Shin “Leshar” Moon-sup (South Korea)
  • Rob “Broski” Livingston (United Kingdom)

Play-in competitors vying for a spot in the grand final:

  • USA: Noah “NoahTheProdigy” Solis
  • USA: Sean “Shine” Simpson
  • USA: Alan “Nephew” Sun
  • USA: Stephen “Space Boy” Agyemang
  • France: Nathan “Mister Crimson” Massol
  • Italy: Andrea “Garnet” Parlangeli
  • Japan: Ryukichi
  • Canada: Kuang “Zhen”

Red Bull Kumite New York is joined by three amazing partners for 2024 including AOC as the Official Monitor Partner, bringing exceptional visual clarity and ultra-high refresh rates to competitors, while PlayStation kicks into gear as the Official Console Partner. Red Bull Kumite New York will also be partnering with world-leading peripherals and accessories manufacturer, Victrix, to provide unique and accessible gear to the gaming community.

Watch Red Bull Kumite New York live on March 16 and March 17 via twitch and youtube.

Please see below for a recap:

  • Red Bull Kumite, the prestigious fighting game tournament, will take place in New York and kick off on March 16 & 17, 2024 at Brooklyn’s historic Greenpoint Terminal Warehouse
  • AOC will be this year’s official Monitor Partner, bringing exceptional visual clarity and ultra-high refresh rates to competitors. Playstation joins Red Bull Kumite for the first time as Official Console Partner with Victrix joining as official partner of peripherals.

AOC

Founded in 1967, AOC is a globally leading monitor and IT accessories brand and a subsidiary of TPV Technology Limited, the world’s largest LCD manufacturer. AOC’s comprehensive product portfolio provides innovative, ergonomic, environmentally conscious and stylish solutions for professional as well as personal applications. The sub-brand of AOC, AGON by AOC, offers one of the strongest portfolios of high-performance gaming monitors in the world and a complete ecosystem of gaming accessories grouped in three categories: AOC GAMING for core gamers, AGON for competitive gamers and AGON PRO for esports enthusiasts and professional esports players. Since 2020 AGON by AOC has been one of the leading gaming monitor brands and a top choice of gamers worldwide.For more information please refer to AGON by AOC’s official website or follow AGON by AOC on Facebook, X or Instagram.

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PlayStation

PlayStation Tournaments enables gamers of all levels to compete, win prizes, and connect with others worldwide, directly from their PlayStation consoles. PS5 Tournaments are available in a diverse range of games, fostering a community where participants can showcase their skills, enjoy competitive play, and take-home incredible prizes.

Victrix

PDP Gaming is an industry leader providing high-quality licensed peripherals and accessories for all major video game platforms. PDP believes that design-forward, high-performance gear should be as unique and accessible as the gaming community itself. From beginner to professional, PDP’s product lines offer uncompromising performance and striking designs that transport gamers into seamless, immersive experiences where competition, connection, and personal expression are limitless. Victrix by PDP is purpose built for Esports athletes and enthusiasts looking for unmatched performance and competitive advantage. For over 25 years, PDP has been supplying video game peripherals and accessories to major retailers across the world, including the United States, Canada, Europe, and Australia. For more information, visit PDP website and VICTRIXPRO website.

 

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eSports

Community Gaming Joins Forces with Moonton as Official Esports Partner for Mobile Legends: Bang Bang

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Community Gaming Joins Forces with Moonton as Official Esports Partner for Mobile Legends: Bang Bang

 

Community Gaming (CG), the leading esports platform for automated tournament payouts and sponsor of the Mobile Legends: Bang Bang’s professional league for the Latin America Region, MPL LATAM, now supports developing esports communities in Latin America in collaboration with Moonton.

This partnership is a significant boost to CG’s existing advantages associated with its grant program, a partner-backed initiative to provide organizers with economic resources based on the performance and growth of their local gaming communities. Tournament organizers can apply to receive platform support, prizes, in-game currency, items, and tournament professional assistance including “Tournament Mode,” a special setting on Mobile Legends: Bang Bang that grants organizers enhanced features, such as unlocking all available skins in the game for players to fully enjoy a complete and unique MLBB pro tournament experience.

Wei Xu, regional esports operation manager at Moonton, said: “We are excited to announce the partnership with Community Gaming. Community Gaming is the most accepted esports platform in our community in Latin America. We hope this partnership brings new experiences to the players.”

As MPL comes to its end this year, CG will also be collaborating with MLBB professional teams for a flash $4000 prize tournament set to enhance the visibility of the company’s services. This event marks a pivotal moment set to highlight CG’s preparedness to impact the professional MLBB scene.

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Community Gaming and Moonton are no strangers to mutual cooperation. In the past both companies have partnered to develop the Dawn of Heroes Series, a set of events in 2021 and 2022 that offered qualifying slots to MLBB’s Signature Competition, Liga LATAM. The companies have also worked together on Peru’s University Tournament INTERU 2023 and currently Community Gaming hosts significant activity of MLBB Tournaments from over 12 countries on a monthly basis.

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eSports

Esports player age verification should be simple

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Esports player age verification should be simple

 

Despite the continuing professionalisation of esports, misconceptions about player age persist – particularly of underage pros playing in professional esports.

Back in 2021, the PandaScore whitepaper dug into the data around player age in professional esports and found that the average age of a pro player was just under 24 years old. By comparison, the same report noted that the average age for a men’s professional footballer was about 26 years old.

While there is no great gulf in player ages between esports and traditional sports, there’s more apprehension around this topic once there’s a keyboard or controller involved. There are good reasons behind this focus, but the truth is that a simple and straightforward product makes player age verification easy.

The reason behind the focus on player age

Compliance with player age requirements has been a particular concern as legalised sports and esports betting rolls out across the US. These are completely reasonable concerns, partly because of the state-by-state nature of American regulation, but also due to past compliance issues in the likes of ITF tennis.

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Age compliance isn’t a challenge unique to esports. It does have younger players in the same way tennis does, so it’s a space that operators consider a potential risk area based on precedent. While it’s understandable to be vigilant about ensuring age compliance across your whole book, the reality in esports is it’s just like any other sport.

However, with this greater attention, it’s crucial for esports suppliers to have a simple, high-quality solution that is flexible for any jurisdiction – and not just treat it as a spreadsheet-based, tack-on service.

Importance in the US

It’s abundantly clear that if you want to ensure compliance in the US space, player age verification isn’t a nice to have, it’s an integral part of your product. Across each jurisdiction player age verification can vary – something we’ve seen in Europe as well such as Sweden’s rule that a match must have 60% of players over the age of 18 for an operator to offer match bets.

In sports, it’s fairly straightforward to implement but has been an oversight from sports data providers in the past. It’s quite easy to provide, it just requires collecting data from multiple, reputable sources outside of the match itself.

PandaScore has been collecting player age verification data since it was founded in 2017 to ensure compliance no matter the regulation, no matter the jurisdiction.

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Embedding player age verification in your product

Ensuring age compliance was a founding principle for our product suite – we included it as a key datapoint in our API, which is the bedrock of our broader offering. Suppliers should have this embedded in their products, rather than an additional service.

PandaScore believes that offering player age verification as part of an API and integrated into your service means you can be more confident in your compliance not just for individual esports titles, but from match to match.

For us it’s simple: one of PandaScore’s founding principles is to not rely on only one single data source, but leverage multiple quality data sources that we can trust. We have a longstanding and highly developed process that guarantees a level of accuracy for player age verification that’s in line with regulation and gives operators the confidence that they’re compliant. Our practice of using multiple data sources means that double and triple-checking information to ensure player age compliance is in our nature.

With player age verification built into an API, operators can leverage the data to match the compliance needs of any given jurisdiction. This can be done by integrating player age data via the API, it can be included in their feed via our odds product with the flexibility to add exclusions where necessary, or if an operators wants it in a simper form, it can be done via request.

Player age verification might seem like a simple item, but is a compliance matter that’s essential to operating in a proper fashion. Noting the concerns and greater focus on player ages in esports, it’s something that’s important to get right: player age verification should be entrenched in esports products themselves to give operators the flexibility and simplicity that they need.

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Author: Oliver Niner, Head of Sales at PandaScore.

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eSports

CS2 Intel Extreme Masters Rio 2024 SuperComputer: NaVi to bounce back after Blast Fall Final loss

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Final: Natus Vincere (36.5%) to beat Team Vitality (28.1%)

Semifinal 1: Natus Vincere (52.6%) to beat MOUZ (16.3%)

Semifinal 2: Team Vitality (47.7%) to beat G2 Esports (18.7%)

Quarterfinal 1: G2 Esports (39.8%) to beat FaZe Clan (32.8%)

Quarterfinal 2: MOUZ (35.9%) to beat Eternal Fire (24.7%)

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Group stage

  1. Natus Vincere – 48.7% to finish 1st; 17.0% to finish 2nd; 84.1% to make playoffs

  2. Team Vitality – 40.8% to finish 1st; 17.4% to finish 2nd; 77.7% to make playoffs

  3. G2 Esports – 19.3% to finish 1st; 20.4% to finish 2nd; 56.7% to make playoffs

  4. MOUZ – 14.5% to finish 1st; 21.8% to finish 2nd; 53.0% to make playoffs

  5. FaZe Clan – 13.9% to finish 1st; 21.0% to finish 2nd; 50.2% to make playoffs

  6. Eternal Flame – 40.7% to finish 1st; 16.2% to finish 2nd; 40.7% to make playoffs

  7. Liquid – 16.3% to finish 7-8th; 35.7% to make playoffs

  8. Virtus.pro – 15.4% to finish 7-8th; 29.9% to make playoffs

  9. Astralis – 28.9% to finish 9-12th; 31.5% to make playoffs

  10. The MongolZ – 32.7% to finish 9-12th; 25.4% to make playoffs

  11. Complexity – 34.3% to finish 9-12th; 21.2% to make playoffs

  12. Heroic – 26.8% to finish 9-12th; 23.5% to make playoffs

  13. paiN – 36.5% to finish 13-16th; 21.0% to make playoffs

  14. FURIA – 36.4% to finish 13-16th; 20.9% to make playoffs

  15. 9z – 44.7% to finish 13-16th; 14.6% to make playoffs

  16. Imperial – 49.1% to finish 13-16th; 13.9% to make playoffs

It has been quite the run for NaVi despite their loss with back to back grand finals in recent weeks but CSDB.gg’s predictive model suggests there will be no let up for the Ukrainian esports organisation.

G2 will also be looking to build more momentum in preparation for Majors season with NiKo on a quest to finally get over the line this year to win his first major title. Hopefully Rio won’t have to see a repeat of his reaction in the semifinals at BLAST Premier Fall Final 2024 where he punched a hole in a table after losing out to Team Vitality in a key moment.

However, the hosts of Intel Extreme Masters Rio 2024 may want to lockdown any nearby furniture and reinforce their desks if G2 are set for disappointment at the semifinals stage as predicted by the CSDB.gg SuperComputer.

A victory in Rio could be even more consequential for how the end of the year shapes up for the leading teams on the circuit. The Valve Global rankings have both teams close at the very top (NaVi at 1988 and G2 at 1953) meaning a win for either team could hand them a key advantage when it comes to who enters the Majors as top seed. 

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Back-to-back wins in T1 events for G2, should they prosper in Rio, would set the Berlin-based team on an incredible trajectory going into the winter months.

Meanwhile, Brazilian hopes for glory look slight according to the CSDB.gg SuperComputer with FURIA, the team co-owned by Neymar, having only been given a 20.9% chance of even making the playoffs. 

They are the leading contenders to make an impact for the home crowd but there are other teams flying the flag for Brazil with paiN and Imperial also set to give it their best to give local fans something to cheer on.

In terms of forecasted matchups of note, G2 and FaZe Clan could offer up a fascinating encounter in the quarterfinals should both teams qualify, with each organisation rated as having a strong chance of making the semis with little to separate them should they meet.

How was the CSDB.gg CS2 Tournament SuperComputer created?

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The CSDB.gg CS2 Tournament SuperComputer is a predictive model created using world ranking points, team quality ratings and performance trends. An element of randomness is also included in the model to avoid the best teams and players always winning, to reflect the fact that upsets can happen.

Every tournament is simulated 1,000 times with the results aggregated into a percentage rating of the chances teams or players have to achieve the predicted result.

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