Gaming
G.Round Introduces New Private Playtest Service, Ensuring a Secure and Controlled Testing Environment
G.Round, the community-driven playtesting platform for games in development, has announced the launch of its new Private Playtest Service. Now game studios and publishers can privately test their games with a select group of users in an identified, controlled, and watermarked secure environment. And, with invaluable feedback and insight, they can improve their games substantially prior to commercial launch.
The service follows a straightforward process, ensuring they can efficiently and effectively test their games. To guarantee a high level of confidentiality and provide complete control over user access to their games, the process consists of the following steps:
● Private Testing Consultation: At an early stage, G.Round will set up an introductory meeting with the client to gather comprehensive insights into their specific requirements and strategically plan private testing. Through this meeting, G.Round will help to create private tests that are unique to the client’s testing requirements, such as targeting demographics of age, gender, region, genre preference, and hardware environment.
● Studio / Publisher Onboarding: G.Round provides a simple onboarding process for Private Tests. During the onboarding process, clients can further customize their private test experience by creating surveys and research questions for testers that are unique to their game. Clients can also integrate G.Round’s proprietary SDK package to gather in-game data, which will be analyzed together with G.Round’s real user data.
● Creating a secure Game Testing Environment: Each tester for private tests will undergo a vetting process to ensure suitability in a controlled game testing environment. This process includes signing non-disclosure agreements and verifying personal credentials before acceptance into the Private Test program. Such measures minimize the risk of uncontrolled testing. The platform also includes additional security features, such as an authentication tool for access, file encryption for increased security, and a watermark inscribed on all recordings of the games.
● Real-Time Game Testing: Studios and publishers will be given appropriate tools to gather real-time engagement data from testers. This includes dashboard tools for live feedback, dedicated communication channels for the testing group, and live G.Round support members to guide them through the process. This ensures clients have a convenient and seamless experience throughout the testing phase.
● Outcome and Results: Once the game has collected all feedback from testers, a personalized and comprehensive report will be prepared for the client. The report will not only encompass a professional review of the game but also include an analysis of candid feedback from private game testers. This will help the developers and publishers gain subjective insights into the game’s strengths and weaknesses, as well as refine different game mechanics. In addition, the clients will receive copies of video recordings of the testers’ gameplay, including highlighted sections so that they would have an extended perception of how the game was engaged by testers.
G.Round’s founder and CEO, Danny Woo, commented: “By engaging with an exclusive group of testers, developers and publishers can gather invaluable insights that contribute to improved game performance and enhanced user experience. The platform is a critical tool in refining games, helping to identify issues or concerns, and ultimately helping ensure a highly successful and polished commercial release.”
“The platform includes various security features such as build encryption, watermark display, gameplay recording and individual electronic NDA. One of the standout features is the watermark display, which adds an extra layer of protection against unauthorized distribution. Additionally, recording and uploading functionality not only ensures a high-security level but also enables our clients to capture and analyze gameplay footage, providing valuable insights into the first-time experience of users and aiding in the optimization process,” concludes Danny Woo.
G.Round aims to contribute to the success of game launches, providing playtesting opportunities to game developers and publishers before commercial launches. G.Round has provided only public testing service so far but now wants to give a private testing environment to manage user access, test duration, and recording settings, ensuring a customized and efficient testing experience.
By providing a secure and controlled environment for private playtesting, G.Round’s new playtesting service will enable developers or publishers to shape their games to captivate players and make a lasting impact without risking leaks by unidentified users.
Gaming
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eSports
CS2 Intel Extreme Masters Rio 2024 SuperComputer: NaVi to bounce back after Blast Fall Final loss
Final: Natus Vincere (36.5%) to beat Team Vitality (28.1%)
Semifinal 1: Natus Vincere (52.6%) to beat MOUZ (16.3%)
Semifinal 2: Team Vitality (47.7%) to beat G2 Esports (18.7%)
Quarterfinal 1: G2 Esports (39.8%) to beat FaZe Clan (32.8%)
Quarterfinal 2: MOUZ (35.9%) to beat Eternal Fire (24.7%)
Group stage:
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Natus Vincere – 48.7% to finish 1st; 17.0% to finish 2nd; 84.1% to make playoffs
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Team Vitality – 40.8% to finish 1st; 17.4% to finish 2nd; 77.7% to make playoffs
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G2 Esports – 19.3% to finish 1st; 20.4% to finish 2nd; 56.7% to make playoffs
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MOUZ – 14.5% to finish 1st; 21.8% to finish 2nd; 53.0% to make playoffs
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FaZe Clan – 13.9% to finish 1st; 21.0% to finish 2nd; 50.2% to make playoffs
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Eternal Flame – 40.7% to finish 1st; 16.2% to finish 2nd; 40.7% to make playoffs
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Liquid – 16.3% to finish 7-8th; 35.7% to make playoffs
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Virtus.pro – 15.4% to finish 7-8th; 29.9% to make playoffs
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Astralis – 28.9% to finish 9-12th; 31.5% to make playoffs
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The MongolZ – 32.7% to finish 9-12th; 25.4% to make playoffs
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Complexity – 34.3% to finish 9-12th; 21.2% to make playoffs
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Heroic – 26.8% to finish 9-12th; 23.5% to make playoffs
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paiN – 36.5% to finish 13-16th; 21.0% to make playoffs
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FURIA – 36.4% to finish 13-16th; 20.9% to make playoffs
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9z – 44.7% to finish 13-16th; 14.6% to make playoffs
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Imperial – 49.1% to finish 13-16th; 13.9% to make playoffs
It has been quite the run for NaVi despite their loss with back to back grand finals in recent weeks but CSDB.gg’s predictive model suggests there will be no let up for the Ukrainian esports organisation.
G2 will also be looking to build more momentum in preparation for Majors season with NiKo on a quest to finally get over the line this year to win his first major title. Hopefully Rio won’t have to see a repeat of his reaction in the semifinals at BLAST Premier Fall Final 2024 where he punched a hole in a table after losing out to Team Vitality in a key moment.
However, the hosts of Intel Extreme Masters Rio 2024 may want to lockdown any nearby furniture and reinforce their desks if G2 are set for disappointment at the semifinals stage as predicted by the CSDB.gg SuperComputer.
A victory in Rio could be even more consequential for how the end of the year shapes up for the leading teams on the circuit. The Valve Global rankings have both teams close at the very top (NaVi at 1988 and G2 at 1953) meaning a win for either team could hand them a key advantage when it comes to who enters the Majors as top seed.
Back-to-back wins in T1 events for G2, should they prosper in Rio, would set the Berlin-based team on an incredible trajectory going into the winter months.
Meanwhile, Brazilian hopes for glory look slight according to the CSDB.gg SuperComputer with FURIA, the team co-owned by Neymar, having only been given a 20.9% chance of even making the playoffs.
They are the leading contenders to make an impact for the home crowd but there are other teams flying the flag for Brazil with paiN and Imperial also set to give it their best to give local fans something to cheer on.
In terms of forecasted matchups of note, G2 and FaZe Clan could offer up a fascinating encounter in the quarterfinals should both teams qualify, with each organisation rated as having a strong chance of making the semis with little to separate them should they meet.
How was the CSDB.gg CS2 Tournament SuperComputer created?
The CSDB.gg CS2 Tournament SuperComputer is a predictive model created using world ranking points, team quality ratings and performance trends. An element of randomness is also included in the model to avoid the best teams and players always winning, to reflect the fact that upsets can happen.
Every tournament is simulated 1,000 times with the results aggregated into a percentage rating of the chances teams or players have to achieve the predicted result.
Gaming
NASCAR launches persistent world on Roblox where players can become racing tycoons
NASCAR is once again taking the virtual racing world by storm, this time with the launch of “NASCAR Tycoon” on Roblox created by Dubit.
Building on the success of its previous “NASCAR Speed Hub,” this new experience promises to deliver an even more immersive and interactive NASCAR world.
Developed in partnership with the renowned metaverse studio Dubit, “NASCAR Tycoon” allows players to dive deep into the management and racing aspects of NASCAR, offering a unique blend of strategy and high-speed thrills in a distinctly Roblox-native way.
Players will have the opportunity to jump in the driver’s seat of cars styled after NASCAR’s Next Gen Cup Series vehicles, competing against each other and managing teams in thrilling races. Earning fame and fortune as they build their virtual tycoon, players can make passive income while they play. As players progress in “NASCAR Tycoon,” they will unlock exclusive perks such as building their own NASCAR racing teams, expanding their garages, collecting new cars, accessing customizations and attracting sponsors.
The launch comes hot on the heels of recent Fortnite activations and follows the debut of NASCAR in Jailbreak and NASCAR Speed Hub last year – a virtual environment built by Dubit, for players to race around tracks linked to real-world races.
“We’re thrilled to launch ‘NASCAR Tycoon’ on Roblox, developed in partnership with Dubit, marking a key milestone in our ongoing efforts to authentically engage with the Roblox community,” said Nick Rend, VP of Interactive and Emerging Platforms at NASCAR. “This initiative is about more than reaching new audiences; it’s about deepening our connection on a platform where we see tremendous potential. By blending the excitement of NASCAR with the interactive and dynamic environment of Roblox, we’re enhancing traditional fandom in ways that are engaging, fun, and distinctly forward-looking.”
With over 300 million monthly active users, Roblox is ripe with opportunities for sporting organisations like NASCAR and offers a chance to engage with audiences in an immersive and interactive environment.
Andrew Douthwaite, Chief Commercial Officer at Dubit, shares his excitement: “We’re thrilled to bring the next phase of NASCAR to life on Roblox, building on the success of previous activations. NASCAR Tycoon allows Roblox players to experience the excitement of NASCAR racing like never before, blending the strategic elements of team management with the adrenaline-pumping action on the track. It has been a true joy working with such a forward-thinking, iconic sports brand in NASCAR, and we look forward to continuing to push the boundaries together”
Dubit has created Roblox activations, virtual merchandise ranges and experiences for global brands including Unilever, Samsung, Reckitt, Kraft, H&M and adidas.
“NASCAR Tycoon” is now available on Roblox.
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