eSports
INDIANAPOLIS TO HOST NBA 2K LEAGUE’S FIFTH ANNIVERSARY SEASON BEGINNING MARCH 23
The NBA 2K League announced that Indianapolis has been selected as the host city for the NBA 2K League’s fifth anniversary season and unveiled the league’s complete competition schedule, which includes a combination of remote and in-person games. The competition tips off on Wednesday, March 23 with the amateur qualifying event for the Coinbase NBA2KL 3v3 SLAM OPEN, the first of three tournaments in the new Coinbase NBA2KL 3v3 BLACKTOP SERIES, and will culminate with the NBA2KL 3v3 and 5v5 Finals as part of the NBA2KL Championships on Saturday, Aug. 20 and Saturday, Aug. 27, respectively.
In-person NBA 2K League competitions will take place at the new NBA 2K League Studio in Indianapolis at The Pavilion at Pan Am. The studio’s innovative design will feature two circular competition stages to allow for simultaneous in‑person games that give the broadcast the opportunity to switch between games in real-time to capture the most exciting action. Information on tickets for in-person games will be announced in the coming weeks.
“After playing nearly all of the 2020 and 2021 seasons remotely, we are thrilled to get back to our live studio experience in the heart of downtown Indianapolis – a city overflowing with passionate basketball fans and known for putting on some of the biggest events in American sports,” said NBA 2K League President Brendan Donohue. “The NBA 2K League is proud to call Indianapolis our home for the 2022 season.”
“Indiana Sports Corp is excited to partner with the NBA 2K League on its upcoming season in Indy,” said Indiana Sports Corp President Ryan Vaughn. “Our team will provide assistance in several capacities over the course of their 2022 competitions, and we look forward to welcoming this first-ever full tournament season, playoff and championship event to our city. Esports is among the fastest growing sports in the world, and we are thrilled Indy will be the epicenter of the NBA 2K global community for the next 6 months. We are, after all, the city where champions are crowned.”
New this season, as an avenue for the 2 million players who play NBA 2K every day to compete in NBA 2K League competition, amateur teams from around the world will have the opportunity to participate alongside NBA 2K League teams for a share of the 3v3 tournament prize pool. The Coinbase NBA2KL 3v3 BLACKTOP SERIES, which includes the SLAM OPEN, SWITCH OPEN and STEAL OPEN, will complement the traditional 5v5 BANNER CHAIN Powered by AT&T tournaments (THE TIPOFF, THE TURN and THE TICKET). The SLAM OPEN and SWITCH OPEN will include the 24 NBA 2K League teams, North American amateur teams that earned a spot through the tournaments’ qualifying events and Community Teams selected by the league and consisting of top players from the 2K community and social media influencers. The STEAL OPEN will include the 14 NBA 2K League teams that haven’t already qualified for the NBA2KL 3v3 Playoffs, and one amateur international team from each of the European and Asia-Pacific regions that earned a spot through separate international qualifying events. NBA 2K League teams, amateur teams and Community Teams will qualify for the NBA2KL 3v3 Playoffs based on their performance in the prior competitions throughout the season.
THE BANNER CHAIN Powered by AT&T and the NBA2KL 5v5 Playoffs and Finals will continue to feature only NBA 2K League teams. All 24 teams will compete in THE TIPOFF and THE TURN. The five top performing teams from each conference at the end of the regular season will automatically qualify for the NBA2KL 5v5 Playoffs. The 14 remaining teams will compete in THE TICKET, with the winning teams from the two conferences earning the 11th and 12th spots in the playoffs.
For the first time in league history, following the completion of the SLAM OPEN, THE TIPOFF, the SWITCH OPEN and THE TURN, each NBA 2K League team will play five additional 3v3 and 5v5 matches that will finalize which teams automatically qualify for the NBA2KL Championships and determine seeding in the STEAL OPEN and THE TICKET.
The NBA 2K League will announce additional information related to the 2022 season in the coming months, including registration details for the qualifying events for the three Coinbase NBA2KL 3v3 BLACKTOP SERIES tournaments, further details about Community Teams, and the 2022 season prize pools.
Below please find the 2022 NBA 2K League competition schedule:
- March 23 – 26 SLAM OPEN Amateur North America Qualifying Event (Remote)
- March 30 – April 2 SLAM OPEN Amateur North America Qualifying Event (Remote)
- April 5 – 8 THE TIPOFF Group Play (Remote)
- April 12 – 15 THE TIPOFF Group Play (Remote)
- April 20 – 23 THE TIPOFF Bracket Play (NBA 2K League Studio, Indianapolis)
- April 26 – 29 SLAM OPEN Group Play (Remote)
- April 27 – 30 STEAL OPEN Amateur Europe Qualifying Event (Remote)
- May 3 – 6 SLAM OPEN Group Play (Remote)
- May 4 – 7 STEAL OPEN Amateur APAC Qualifying Event (Remote)
- May 11 – 14 SLAM OPEN Bracket Play (NBA 2K League Studio, Indianapolis)
- May 18 – 21 SWITCH OPEN Amateur North America Qualifying Event (Remote)
- May 25 – 28 SWITCH OPEN Amateur North America Qualifying Event (Remote)
- May 24 – 27 THE TURN Group Play (Remote)
- May 31 – June 3 THE TURN Group Play (Remote)
- June 8 – 11 THE TURN Bracket Play (NBA 2K League Studio, Indianapolis)
- June 14 – 17 SWITCH OPEN Group Play (Remote)
- June 21 – 24 SWITCH OPEN Group Play (Remote)
- June 29 – July 2 SWITCH OPEN Bracket Play (NBA 2K League Studio, Indianapolis)
- July 5 – 8 5v5 Seed Weeks (Remote)
- July 12 – 15 5v5 Seed Weeks (Remote)
- July 19 – 22 3v3 Seed Weeks (Remote)
- July 26 – July 29 3v3 Seed Weeks (Remote)
- August 1 – 7 League-Wide Bye Week
- August 10 – 11 STEAL OPEN (NBA 2K League Studio, Indianapolis)
- August 12 – 13 THE TICKET (NBA 2K League Studio, Indianapolis)
- August 17 – 20 NBA2KL 3v3 Playoffs and Finals (NBA 2K League Studio, Indianapolis)
- August 24 – 27 NBA2KL 5v5 Playoffs and Finals (NBA 2K League Studio, Indianapolis)
eSports
Community Gaming Joins Forces with Moonton as Official Esports Partner for Mobile Legends: Bang Bang
Community Gaming (CG), the leading esports platform for automated tournament payouts and sponsor of the Mobile Legends: Bang Bang’s professional league for the Latin America Region, MPL LATAM, now supports developing esports communities in Latin America in collaboration with Moonton.
This partnership is a significant boost to CG’s existing advantages associated with its grant program, a partner-backed initiative to provide organizers with economic resources based on the performance and growth of their local gaming communities. Tournament organizers can apply to receive platform support, prizes, in-game currency, items, and tournament professional assistance including “Tournament Mode,” a special setting on Mobile Legends: Bang Bang that grants organizers enhanced features, such as unlocking all available skins in the game for players to fully enjoy a complete and unique MLBB pro tournament experience.
Wei Xu, regional esports operation manager at Moonton, said: “We are excited to announce the partnership with Community Gaming. Community Gaming is the most accepted esports platform in our community in Latin America. We hope this partnership brings new experiences to the players.”
As MPL comes to its end this year, CG will also be collaborating with MLBB professional teams for a flash $4000 prize tournament set to enhance the visibility of the company’s services. This event marks a pivotal moment set to highlight CG’s preparedness to impact the professional MLBB scene.
Community Gaming and Moonton are no strangers to mutual cooperation. In the past both companies have partnered to develop the Dawn of Heroes Series, a set of events in 2021 and 2022 that offered qualifying slots to MLBB’s Signature Competition, Liga LATAM. The companies have also worked together on Peru’s University Tournament INTERU 2023 and currently Community Gaming hosts significant activity of MLBB Tournaments from over 12 countries on a monthly basis.
eSports
Esports player age verification should be simple
Despite the continuing professionalisation of esports, misconceptions about player age persist – particularly of underage pros playing in professional esports.
Back in 2021, the PandaScore whitepaper dug into the data around player age in professional esports and found that the average age of a pro player was just under 24 years old. By comparison, the same report noted that the average age for a men’s professional footballer was about 26 years old.
While there is no great gulf in player ages between esports and traditional sports, there’s more apprehension around this topic once there’s a keyboard or controller involved. There are good reasons behind this focus, but the truth is that a simple and straightforward product makes player age verification easy.
The reason behind the focus on player age
Compliance with player age requirements has been a particular concern as legalised sports and esports betting rolls out across the US. These are completely reasonable concerns, partly because of the state-by-state nature of American regulation, but also due to past compliance issues in the likes of ITF tennis.
Age compliance isn’t a challenge unique to esports. It does have younger players in the same way tennis does, so it’s a space that operators consider a potential risk area based on precedent. While it’s understandable to be vigilant about ensuring age compliance across your whole book, the reality in esports is it’s just like any other sport.
However, with this greater attention, it’s crucial for esports suppliers to have a simple, high-quality solution that is flexible for any jurisdiction – and not just treat it as a spreadsheet-based, tack-on service.
Importance in the US
It’s abundantly clear that if you want to ensure compliance in the US space, player age verification isn’t a nice to have, it’s an integral part of your product. Across each jurisdiction player age verification can vary – something we’ve seen in Europe as well such as Sweden’s rule that a match must have 60% of players over the age of 18 for an operator to offer match bets.
In sports, it’s fairly straightforward to implement but has been an oversight from sports data providers in the past. It’s quite easy to provide, it just requires collecting data from multiple, reputable sources outside of the match itself.
PandaScore has been collecting player age verification data since it was founded in 2017 to ensure compliance no matter the regulation, no matter the jurisdiction.
Embedding player age verification in your product
Ensuring age compliance was a founding principle for our product suite – we included it as a key datapoint in our API, which is the bedrock of our broader offering. Suppliers should have this embedded in their products, rather than an additional service.
PandaScore believes that offering player age verification as part of an API and integrated into your service means you can be more confident in your compliance not just for individual esports titles, but from match to match.
For us it’s simple: one of PandaScore’s founding principles is to not rely on only one single data source, but leverage multiple quality data sources that we can trust. We have a longstanding and highly developed process that guarantees a level of accuracy for player age verification that’s in line with regulation and gives operators the confidence that they’re compliant. Our practice of using multiple data sources means that double and triple-checking information to ensure player age compliance is in our nature.
With player age verification built into an API, operators can leverage the data to match the compliance needs of any given jurisdiction. This can be done by integrating player age data via the API, it can be included in their feed via our odds product with the flexibility to add exclusions where necessary, or if an operators wants it in a simper form, it can be done via request.
Player age verification might seem like a simple item, but is a compliance matter that’s essential to operating in a proper fashion. Noting the concerns and greater focus on player ages in esports, it’s something that’s important to get right: player age verification should be entrenched in esports products themselves to give operators the flexibility and simplicity that they need.
Author: Oliver Niner, Head of Sales at PandaScore.
eSports
CS2 Intel Extreme Masters Rio 2024 SuperComputer: NaVi to bounce back after Blast Fall Final loss
Final: Natus Vincere (36.5%) to beat Team Vitality (28.1%)
Semifinal 1: Natus Vincere (52.6%) to beat MOUZ (16.3%)
Semifinal 2: Team Vitality (47.7%) to beat G2 Esports (18.7%)
Quarterfinal 1: G2 Esports (39.8%) to beat FaZe Clan (32.8%)
Quarterfinal 2: MOUZ (35.9%) to beat Eternal Fire (24.7%)
Group stage:
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Natus Vincere – 48.7% to finish 1st; 17.0% to finish 2nd; 84.1% to make playoffs
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Team Vitality – 40.8% to finish 1st; 17.4% to finish 2nd; 77.7% to make playoffs
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G2 Esports – 19.3% to finish 1st; 20.4% to finish 2nd; 56.7% to make playoffs
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MOUZ – 14.5% to finish 1st; 21.8% to finish 2nd; 53.0% to make playoffs
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FaZe Clan – 13.9% to finish 1st; 21.0% to finish 2nd; 50.2% to make playoffs
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Eternal Flame – 40.7% to finish 1st; 16.2% to finish 2nd; 40.7% to make playoffs
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Liquid – 16.3% to finish 7-8th; 35.7% to make playoffs
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Virtus.pro – 15.4% to finish 7-8th; 29.9% to make playoffs
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Astralis – 28.9% to finish 9-12th; 31.5% to make playoffs
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The MongolZ – 32.7% to finish 9-12th; 25.4% to make playoffs
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Complexity – 34.3% to finish 9-12th; 21.2% to make playoffs
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Heroic – 26.8% to finish 9-12th; 23.5% to make playoffs
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paiN – 36.5% to finish 13-16th; 21.0% to make playoffs
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FURIA – 36.4% to finish 13-16th; 20.9% to make playoffs
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9z – 44.7% to finish 13-16th; 14.6% to make playoffs
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Imperial – 49.1% to finish 13-16th; 13.9% to make playoffs
It has been quite the run for NaVi despite their loss with back to back grand finals in recent weeks but CSDB.gg’s predictive model suggests there will be no let up for the Ukrainian esports organisation.
G2 will also be looking to build more momentum in preparation for Majors season with NiKo on a quest to finally get over the line this year to win his first major title. Hopefully Rio won’t have to see a repeat of his reaction in the semifinals at BLAST Premier Fall Final 2024 where he punched a hole in a table after losing out to Team Vitality in a key moment.
However, the hosts of Intel Extreme Masters Rio 2024 may want to lockdown any nearby furniture and reinforce their desks if G2 are set for disappointment at the semifinals stage as predicted by the CSDB.gg SuperComputer.
A victory in Rio could be even more consequential for how the end of the year shapes up for the leading teams on the circuit. The Valve Global rankings have both teams close at the very top (NaVi at 1988 and G2 at 1953) meaning a win for either team could hand them a key advantage when it comes to who enters the Majors as top seed.
Back-to-back wins in T1 events for G2, should they prosper in Rio, would set the Berlin-based team on an incredible trajectory going into the winter months.
Meanwhile, Brazilian hopes for glory look slight according to the CSDB.gg SuperComputer with FURIA, the team co-owned by Neymar, having only been given a 20.9% chance of even making the playoffs.
They are the leading contenders to make an impact for the home crowd but there are other teams flying the flag for Brazil with paiN and Imperial also set to give it their best to give local fans something to cheer on.
In terms of forecasted matchups of note, G2 and FaZe Clan could offer up a fascinating encounter in the quarterfinals should both teams qualify, with each organisation rated as having a strong chance of making the semis with little to separate them should they meet.
How was the CSDB.gg CS2 Tournament SuperComputer created?
The CSDB.gg CS2 Tournament SuperComputer is a predictive model created using world ranking points, team quality ratings and performance trends. An element of randomness is also included in the model to avoid the best teams and players always winning, to reflect the fact that upsets can happen.
Every tournament is simulated 1,000 times with the results aggregated into a percentage rating of the chances teams or players have to achieve the predicted result.
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