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Eroverse: One platform Infinite possibility

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Eroverse: One platform Infinite possibility

 

Eroverse announces a platform with Infinite possibilities. The online gaming industry is growing at a very significant rate, over the past decade people have had more access to online gaming platforms like Steam, Xbox game pass, Epic games, and more, the Internet is accessible to anyone that has a computer or a console or mobile devices such as tablets and most commonly smartphones. Gaming is no longer seen as something just for children but is instead something that appeals to all ages in varying forms, While this has acted as a boon for many game developers, there is an area of gaming that has remained somewhat niche-specific and at times difficult to access, and that is adult gaming, just like gambling and betting platforms- adult gaming platforms have existed for a while now, and Eroverse is here to make it better.

Eroverse is for the Grown-ups 

Eroverse is not only building a platform that will host adult-oriented games but will also apply the advancements in blockchain technology to improve upon the current platform, the games will have a play2earn feature, what does that mean? It means that the users will be rewarded as they play, combining the benefit of a collated space for niche-specific gaming, with reward mechanics which will further encourage continued use engagement.

The benefits of the platform are not just limited to gaming, Eroverse will offer space that will host artists in the same industry and the users will be able to purchase NFTs from well-known artists and game developers in the space, and some of those NFTs will be part of a separate game economy with the potential to provide earning just for holding them

Gaming is bigger than ever 

The gaming industry has witnessed exponential growth over the last 10 years and it now boasts revenues higher than both cinema and music industries combined, Movie box office booked $42.5 billion in receipts, Music Industry booked $20.2 billion, the combined revenue of these two industries is $62.7 billion and the Video games industry overall revenue was $145.7 billion, that’s more than two folds of what the movie and music industry made. The gaming industry already had a significant lead, these numbers are from the year 2019, and has likely become even bigger due to the global impact of covid-19 on movie cinemas and live music concert.

Combined with the growth of the gaming industry that also aided an increase in the gaming platforms, steam was the first mover and still market leader, but others have also entered this space like GOG, Epic Games, Microsoft Store, and more, these collate the games in the spaces that allow these games to be easily bought and played. However, there has been an area of gaming that has also seen significant growth but is often seen as separate from the mainstream and that is adult gaming.

Market Overview

The idea that “sex sells” has been grasped by many game developers over time and there is an increasing amount of acceptance for low-level erotica in mainstream games today, this can be seen as a parallel to how Hollywood has used erotica in many movies.

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Adult gaming also has a significant user base but not as much as compared to games on these platforms like steam. Nutaku is a well-known platform but specializes in hentai and Asian style games, other adult game developers distribute their games via third party subscription services like Patreon or host them on their own websites and these are not always easy to find for a user, adult game developers also have issues securing affordable payment providers as may don’t want to compromise their privacy in this field. Associated with all of these options is the need for the users to provide their details such as login credentials, payment method info and sometimes they even have to do full KYC. This is a potential concern for some people given the nature of the content they are looking for, they don’t want their identity attached to the adult games for various reasons.

Eroverse Ecosystem

The Eroverse ecosystem gives both gamers and developers the chance to earn an income by providing an adult gaming platform as well as play2earn. Users will need to connect a BEP-20 wallet that contains a certain amount of ERO token to use the platform and access staking pools and earn while playing games. Developers and artists will be free to set their own prices and rules to be able to access their products. Some may require a specific NFT in the user wallet, others may be required to hold more ERO tokens, they will have the freedom to decide within the realms of the Eroverse ecosystem. As well as games, artists will also be able to sell their artworks, comics, NFTs, and more, setting their price and any other requirements for the sale/purchase. The platform will receive a small fee on every transaction which will help fund the reward pool.

Developers and Artists

Eroverse is developing its own game which should be ready at launch. However, the real goal is much much bigger. Eroverse will provide prospective developers with a software development kit (SDK) to enable easy deployment to the platform. There are ongoing discussions with over 200 different developers and 2 developers are already on board. Artworks of varying types, including NFT’s, will also be sold via the platform which will give artists access to a large audience with affordable fees for selling their work. In time a fully functional marketplace will be launched to enable reselling of the NFTs. The ability to sell adult NFTs on a specialized platform is very limited at present but will be something that fits well with the gaming element or just as individual pieces of art. Being able to buy artwork created by people’s favorite artists in the space will be popular as it is hardly provided for.

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THE UNIT TO STEP UP EXPANSION PLANS WITH OPENING OF NEW YORK CITY OFFICE

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THE UNIT TO STEP UP EXPANSION PLANS WITH OPENING OF NEW YORK CITY OFFICE

 

The Unit aims to grow its presence in the Americas with move to new Manhattan location in January 2025 at Bank of Ireland’s NYC Hub


The Unit, a leader in product design and development for sports betting and iGaming, will proudly open its new office in New York City, as part of its long-term global expansion objectives, in January 2025.

The Americas division was established in 2023 with the launch of The Unit’s partnership with online operator PlayStar Casino. The New York City office, located in the heart of Manhattan, will now be the hub for The Unit’s activity in the Americas.

This new base will be located at Bank of Ireland’s NYC Hub, which was launched to help Irish business owners expand their North American operations. The offices at 2 Grand Central Tower are a great asset to Irish companies aiming to expand their operations in the United States and beyond. This is an ideal location for The Unit to grow its footprint in the region.

The project will be put into practice by The Unit’s Head of Business Development & Account Management Mark O’Hare, who has relocated to New York and will be responsible for The Unit’s commercial growth in the region.

With product and development teams in Ireland and Moldova, the addition of an American hub is further proof The Unit holds an unwavering commitment to becoming the partner of choice, on a global scale, throughout the industry.

Paddy Casey, Co-founder at The Unit, said: “These are exciting times for The Unit, and with plans in place to exponentially grow our presence in the Americas across the next few years, the start of 2025 will be the perfect time for us to move into one of the most vibrant cities in the world.

“This will be the ideal addition to our existing bases in Ireland and Moldova. The flexible workspace the hub can provide will be integral to our plans and will give us the opportunity to grow the team.

“This is an excellent opportunity for us to touch base with clients in the Americas and strategise further launches. We’re looking forward to mapping out our future in the region with our team on the ground there.

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“I would like to thank Mark O’Hare for making the move to New York, and I’m sure both he and his team will have the skills and experience to execute our vision for the Americas division across the long-term.”

Tania Sheikh, Manager of NYC Hub for Bank of Ireland, said: “We are very pleased to welcome The Unit to the NYC Hub. The facilities we can provide have helped businesses scale up and connect with their partners, and we are proud to offer that opportunity to The Unit.

“We look forward to hosting The Unit and wish them well in their endeavors to grow their business here.”

The Unit has solidified its strong track record of building world-class, scalable and efficient products for the sports betting and iGaming sector in recent years.

As The Unit embarks on this exciting period of growth, the company remains committed to delivering exceptional products and services to its clients. With its experienced team, best-in-class product development capabilities, and focus on innovation, The Unit is poised to shape the future of the sports betting and iGaming industries.

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Golden Matrix Group to Participate in the 2025 ICR Conference

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Golden Matrix Group to Participate in the 2025 ICR Conference

 

Golden Matrix Group Inc., a developer and licensor of online gaming platforms, systems, and gaming content, today announced that management will participate in the 2025 ICR Conference on January 13-15, 2025 at the Grande Lakes Resort in Orlando, FL.

Zoran Milosevic, Chief Executive Officer of Meridianbet, will participate in a fireside chat with an equity research analyst on Monday, January 13, 2025, at 2:30 PM ET and will also be available for meetings during the conference.

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Be #GiftSmart: Scratch the Idea of Gifting Scratch & Win Tickets to Kids

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Be #GiftSmart: Scratch the Idea of Gifting Scratch & Win Tickets to Kids

 

BCLC reminds adults to gift responsibly this holiday season

With the holiday season in full swing, BCLC is reminding British Columbians to gift responsibly and scratch lottery products from their shopping lists for kids.

“Scratch & Win tickets can make great stocking stuffers for the adults in your life, but they’re not for kids,” said Ryan McCarthy, BCLC’s Director of Player Health. “The research shows that children who have early encounters with gambling are four times more likely to develop riskier gambling behaviour as they grow up. While people are out shopping for those last-minute gifts, BCLC wants adults to be aware of the potential risks associated with gifting lottery products to children and to consider safer alternatives.”

While Scratch & Win tickets are among the most common ways kids can be introduced to gambling, children are increasingly exposed to various online forms, such as gambling streams.

“With the convergence of gaming and gambling, youth are becoming more exposed to gambling content in online spaces like streaming sites, where creators are able to live-stream their own gambling, usually while playing online slots and instant games,” said Dr. Luke Clark, Director for Gambling Research at UBC. “Our research at the UBC Centre for Gambling shows that a higher frequency of watching online gambling streams is associated with a more positive attitude towards gambling and a high intention to gamble in the future.”

In B.C., it is illegal to sell lottery products to anyone under the age of 19 and BCLC encourages adults to have conversations with the kids in their lives about the risks associated with gambling.

“Open and honest conversations are crucial when it comes to navigating childhood exposure to gambling,” said McCarthy, who shared the following tips to adults:

  • Monitor for gambling-related lifestyle changes. For example, developing a positive attitude towards gambling or a preoccupation with video games or streaming sites.
  • Be a positive role model. Exhibit safer gambling behaviour and talk about the risks.
  • Limit exposure. Monitor kids’ online activities and discourage engagement with gambling content. Explain how gambling is based on chance.
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