Press Releases
Ludo, The AI Gamestorming Platform Launches, Democratizing the Game Design Process

With a new design, new features inspired by its public beta including automated game design document creation, a 30-day free trial and pricing from just $20USD a month, every developer, designer and studio can make AI part of their developer tool set.
Ludo, the world’s first AI supercharged platform for brainstorming new game concepts, has completed its public beta, and is now available for all game creators and developers to join its growing community of over 300 developers. With a 30-day free trial, a host of new features, and subscriptions starting at just $20USD a month, every developer and studio, large or small, can use the power of AI to inspire and accelerate the gamestorming design process – getting them closer to their next hit title.
Ludo uses machine learning and natural language processing to suggest game ideas on demand – helping to inspire developers as they gamestorm. Users set parameters by providing keywords, natural language descriptions, game mechanics, or imagery and Ludo returns almost immediately with multiple written game concepts, artwork and images by analyzing its growing database of almost 1 million games and 2.5 million images. Ludo, like game design, is iterative, so developers can choose the best ideas and elements that Ludo proposes and then repeat the process to ‘zero-in’ on more ideas with those features.
The input of over 200 studios and developers during the beta phase has led to significant platform enhancements, including the breakthrough pricing model that includes a 30-day free trial and subscriptions from just $20USD per month. This means that Ludo is now accessible to every developer; from solo devs, students and hobbyists to larger studios, democratizing the gamestorming process for all.
New Ludo features include:
- Generate Game Design Documents – When users settle on an idea they want to take further, Ludo can automatically populate a game design document template with the written game concept, including artwork, mechanics and other game images, getting teams rapidly to the concept presentation, MVP or accelerated soft launch phase.
- Top Chart Integration – Developers can now use the iOS and Android game charts as part of their gamestorming process, creating game design ideas based on elements, themes and treatments from the titles trending ‘at the moment’. This ensures developers can ride the waves of popularity when considering ideas for their next hit title.
- A New UX and UI – A new experience and interface has been developed making it even quicker, easier and more intuitive to navigate the platform and rapidly develop game design ideas. A new set of helpful animations also helps to onboard and orientate users the first time they use Ludo.
The pressure on developers to release games is as huge as the 159.3 billion* dollar industry gaming has become. Having the gamestorming resources, time and insights to understand the industry and the variety of games available is almost impossible. Ludo takes the heavy lifting out of the gamestorming process, allowing teams of all sizes to explore completely new game ideas, and find opportunities for titles that can ride the latest gaming trends.
Tom Pigott, CEO of Jet Play, the developer of Ludo said,”The new features in Ludo are the result of the fantastic feedback we received during the open beta, and make it even easier for anyone to come up with a great game idea. AI has been in games for over 40 years, and now it’s part of the development process. The positive response to the Ludo platform tells us that it is becoming a key part of the developer toolkit for our users.”
Latest News
Rivalry Provides Update on Management Cease Trade Order

Rivalry Corp. (the “Company” or “Rivalry”) (TSXV: RVLY) (OTCQX: RVLCF) (FSE: 9VK), is providing this bi-weekly update on the status of a management cease trade order granted on May 1, 2025 (the “MCTO”) by its principal regulator, the Ontario Securities Commission (the “OSC”), under National Policy 12-203 – Management Cease Trade Orders (“NP 12-203”). On May 2, 2025, the Company announced that there would be a delay in the filing of its annual financial statements, management’s discussion and analysis and related CEO and CFO certificates for the fiscal year ended December 31, 2024 (collectively, the “Annual Filings”), as required under applicable Canadian securities laws (the “Default Announcement”). As stated in the Default Announcement, the Company expects to complete the Annual Filings by June 30, 2025.
The Company advises that: (i) there have been no material changes to the information contained in the Default Announcement; (ii) it intends to continue to comply with the alternative information guidelines of NP 12-203; and (iii) except as previously disclosed, there are no subsequent specified defaults (actual or anticipated) within the meaning of NP 12-203.
The MCTO will remain in effect until the Company is no longer in default with respect to its filing requirements and the OSC lifts the cease trade order.
Canada
Random State obtains Ontario iGaming licence

Random State (“RS”), the Swedish studio behind next‑generation iLottery and multiplayer bingo content, has been granted a Gaming‑Related Supplier – Manufacturer licence by the Alcohol and Gaming Commission of Ontario (AGCO). The approval, effective 14 May 2025, authorises RS to offer its games and platform services to licensed operators across Ontario.
“Securing the Ontario licence is a milestone our entire team has worked tirelessly toward,” said Adam Fonsica, Co‑Founder & COO at Random State. “Ontario not only validates the quality and integrity of our technology; it provides a launchpad for our broader North‑American expansion. We can’t wait to introduce our eInstant titles and multiplayer bingo hub to Ontario players later this year, together with a soon‑to‑be‑announced operator.”
The licence clears the way for RS to roll out its full product portfolio in Ontario:
Interactive eInstants – instant‑win games that re‑imagine traditional lottery mechanics with modern gameplay and rich visuals.
Multiplayer bingo – a complete suite of 90-, 75-, 80/60/40‑ and 30‑ball variants, featuring progressive jackpots, Pot Booster and real‑time chat hosting.
Turn‑key iGaming platform – advanced Player Account Management (PAM), certified RNG, gamification engine and a WYSIWYG game‑configuration tool that lets operators launch new games in minutes.
Random State expects its first Ontario go‑live in Q3 2025, delivering both eInstants and multiplayer bingo on day one.
Conferences
SBC Summit Americas 2025: Atlaslive’s Highlights and Industry Insights

The SBC Summit Americas 2025 proved to be a landmark event for the gaming industry, bringing together professionals, stakeholders, and innovators from across the region. Below are the key highlights from Atlaslive’s participation at the summit:
- Innovative Product Launches. Atlaslive unveiled several groundbreaking products designed to enhance user engagement and streamline gaming operations. These innovations sparked significant interest, showcasing the company’s commitment to leading the charge in gaming technology.
- Industry-Focused Discussions. Leading figures from the gaming industry participated in panel discussions and workshops, addressing topics ranging from regulatory changes to emerging technologies. Atlaslive was proud to contribute to these conversations, emphasizing the importance of collaboration and adaptation in a rapidly evolving landscape.
- Networking Opportunities. The event facilitated meaningful connections among industry professionals. Atlaslive’s team engaged with potential partners, influencers, and clients, fostering relationships that will drive future collaborations and initiatives within the gaming sector.
- Engaging Demos. Attendees had the opportunity to experience live demonstrations of Atlaslive’s latest technologies at their stand. Feedback from visitors highlighted the intuitive design and potential impact of these solutions on the gaming experience.
Overall, the sentiment at SBC Summit Americas was one of optimism and growth. Many participants expressed excitement about upcoming trends and the potential for innovative collaboration to elevate the gaming landscape.
In conclusion, SBC Summit Americas 2025 was a resounding success for Atlaslive, reaffirming its position as a leader in gaming innovation. The company looks forward to building upon the relationships established during the summit and continuing to play a pivotal role in the industry’s ongoing evolution.
-
Latest News7 days ago
Rush Street Interactive Announces Initiative Supporting Increased Gaming Literacy for Teens
-
Canada7 days ago
OLG Selects Caesars Entertainment as the Service Provider for Windsor Casino
-
Latest News7 days ago
Wildly popular ‘Fortune Tiger’ game among PG Soft Brazil rollout
-
Compliance Updates7 days ago
Minimum Deposit Casinos Warns of Sweeping Changes as States Crack Down on Online Sweepstakes Casinos
-
Latest News6 days ago
CT Interactive Enters into Strategic Partnership with Playcet
-
Latest News6 days ago
NOVOMATIC Americas and CAGE Puerto Rico II Enter into Exclusive Strategic Partnership for Puerto Rico Street Market
-
Compliance Updates5 days ago
Brazilian Ministry of Sports and Sportradar Partner to Strengthen Integrity in Sports in Region
-
Latest News5 days ago
Brazilian Ministry of Sports and IBIA sign sports betting integrity agreement