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eSports

MLS and Electronic Arts Announce 2021 eMLS – New Online Format to Feature 27 MLS Clubs, New

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MLS and Electronic Arts Announce 2021 eMLS – New Online Format to Feature 27 MLS Clubs, New

 

Major League Soccer (MLS) and Electronic Arts announced the competitive schedule and new online format for the 2021 season of eMLS, Major League Soccer’s esports league. The season will feature a $70,000 prize pool and will be headlined by eMLS Cup presented by Coca-Cola on March 20-21. Competition will occur on EA SPORTS™ FIFA 21 and will be played exclusively on PlayStation®4 (PS4).

With the health and safety of all participants at the forefront, the entirety of the 2021 competitive eMLS season will be online. Two clubs are new to eMLS next season – Inter Miami CF and Saint Louis City SC – which puts total club participation at 27. Each Club is represented by a professional FIFA player in all eMLS competitions in a quest to be crowned the best FIFA ‘21 player in North America. Some Clubs are retaining their FIFA player from last season while other Clubs will be signing new players.

With an expanded roster of clubs and the return of many of our top competitors, we’re excited to announce our 2021 eMLS season,” said Camilo Durana, Senior Vice President of Properties and Events, Major League Soccer. “eMLS has become a successful and important part of our annual calendar, enabling our League and clubs to connect with fans across North America and all over the world, while highlighting our most exciting players. With the continued and enhancing support of our partners and increasingly competitive field, this eMLS season promises to be our best season yet.”

The popularity of the eMLS continues to grow as this marquee tournament is another example of FIFA’s elevation into a tier one esport,” said Brent Koning, Group Director & FIFA Competitive Gaming Commissioner. “Our partnership with MLS and the 27 MLS clubs provides another engaging avenue for attracting new fans and partners to the sport through compelling competition.”

The 2021 eMLS season will be comprised of three live-streamed tournaments that each take place over the course of two days, doubling the content hours of the 2020 eMLS season.

The season will kick off in January with eMLS League Series One presented by Coca-Cola, continue in February with eMLS League Two presented by Coca-Cola and conclude in March with eMLS Cup presented by Coca-Cola. Ahead of each League Series, all 27 Clubs will play in online qualifier games with the top 8 Clubs in points making it to the respective League Series knockout tournament. After League Series concludes, the top 11 Clubs in total points will automatically qualify for eMLS Cup. The remaining 16 Clubs will compete in a Last Chance Qualifier tournament to battle for the final 12th seed of eMLS Cup. The New York Red Bull’s eMLS competitor, George Adamou, is the reigning eMLS Cup champion from 2020.

 

2021 eMLS Season Schedule:

Jan. 16-17 – League Series One

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Feb. 13-14 – League Series Two

March 20-21 – eMLS Cup

Fans can tune in to all three competitions (detailed below) on Twitch.tv/MLS, Twitter.com/MLS and MLSsoccer.com.

eMLS is an Official League Partner of the EA SPORTS™ FIFA Global Series – the global competitive FIFA ecosystem – whereby players can advance from the FIFA 21 Global Series Playoffs to the FIFA eWorld Cup. The Global Series shifted to a completely online format and will be region-based in 2021. eMLS is a Tier 1 League Qualifier for the North America region which enables the top three finishers at eMLS Cup to receive direct seats to the PS4™ Global Series North America Regional Playoffs.

eMLS players finished the FIFA 20 global competitive season in strong form and will look to keep up the momentum for FIFA 21. FC Cincinnati’s eMLS player, FCC Fiddle, and Atlanta United’s eMLS player, Paulo Neto, were champions of the North America and South America EA SPORTS™ FIFA 20 Summer Cups, respectively. With these two trophies, eMLS finished the FIFA 20 season with more regional titles than any other domestic soccer league in the world.

New this season, JLab becomes the official audio and microphone partner of eMLS and competitors will wear JLab Play headphones and use Talk Microphones. eMLS competitions will also feature SCUF Gaming controllers. Specializing in high-performance customized gaming controllers and accessories, SCUF controllers enable gamers to improve their gameplay by completely redefining control.

Cheez-It® & Pringles® are returning as the Official Snack Partner of eMLS and will be the presenting partner of eMLS Player Lounges and eMLS Player Profiles, a digital series highlighting the player’s personal stories. PlayStation® continues its partnership as the Official Console Partner. Coca-Cola continues its partnership as the Official Carbonated Beverages and Water Partner and will be the presenting partner of eMLS League Series and eMLS Cup.

eSports

Fighting Game GOAT Justin Wong Joins BASILISK, Science’s Esports Team

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Nine-time Evo Champion and Guinness World Record Holder Brings Legendary Status to Captain New Team, Recruit Talent, and Advance Science’s Role in Competitive Gaming

BASILISK, the global esports organization built to champion science, today announced the signing of legendary fighting game competitor Justin ‘JWong’ Wong as captain of its newly formed Fighting Game Community (FGC) Division. Wong will lead BASILISK’s entry into the FGC by recruiting players, developing community events, and creating FGC – science crossover content.

“Justin isn’t just a competitive genius – he is a cultural icon and humble leader within the FGC,” said BASILISK co-founder Christopher Bothur. “We are incredibly proud to have him leading our FGC division and support the amazing work he already does for the community.”

A nine-time Evolution Championship Series (Evo) Champion and Guinness World Record holder, Wong brings unparalleled FGC credibility and expertise to BASILISK. His reach extends across the entire FGC fandom of millions, and he was immortalized in Evo Moment #37 which has over 100 million views.

As Captain of BASILISK FGC, Wong will leverage BASILISK’s data analytics to scout and train the next generation of FGC pros.

“Math is super important to fighting games. I’m excited to join science’s esports team,” said Wong upon joining BASILISK. “I’m passionate about finding promising players with a positive mentality and shaping them into the next big thing. I want to see somebody else in the spotlight after me and help them reach their potential. If we can discover the next world champion, that would be fantastic.”

The signing comes on the heels of BASILISK’s new partnerships with The Planetary Society and Caltech’s Institute for Quantum Information and Matter (IQIM), announced in July. These collaborations create a powerful bridge between renowned scientific institutions and gamers, which Wong will amplify to his millions of followers and fans.

“Justin is a dream addition to our organization,” added BASILISK co-founder Hans Kassier. “He exemplifies the dedication and analytical capacity required to be an esports champion or great scientist.”

Wong becomes the second “GOAT” (Greatest of All Time) to join BASILISK, alongside Finnish StarCraft 2 legend Joona ‘Serral’ Sotala, who just captured the SC2 Esports World Cup Championship in July 2025. The signing also creates opportunities for cross-over content with BASILISK’s diverse roster, including chess Grandmaster Vincent Keymer and award-winning science communicator Kyle Hill, who brings over 2.5 million followers and a vast network of science enthusiasts to the organization.

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Compliance Updates

Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires

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Oddin.gg has been officially registered as a supplier by the Lottery of the City of Buenos Aires (LOTBA). This authorization clears the way for Oddin.gg to provide its end-to-end esports betting ecosystem—including its Odds Feed, Risk Management, BetBuilder, Widgets, and more—to licensed operators in the City of Buenos Aires. The milestone reinforces Oddin.gg’s strategic focus on supporting partners across Latin America.

LOTBA, the regulatory authority for online gaming within the Autonomous City of Buenos Aires, is well known for its rigorous compliance and technical standards. While the body manages licensing and enforcement, suppliers must undergo a formal registration process before providing services to local operators. Oddin.gg’s successful registration confirms that it has met all relevant technical, financial, and compliance requirements.

Juana Bischoff, Senior Business Development Manager LATAM at Oddin.gg, said: “Being officially registered with LOTBA marks an important step in Oddin.gg’s long-term commitment to the Latin American market. Esports is gaining real traction across the region, and we want operators in Buenos Aires—and beyond—to have the tools and insight to deliver a top-tier esports betting experience. We’re not just bringing leading technology—we’re bringing the local expertise and regulatory awareness needed to help our partners like Betsson and Jugadon grow.”

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eSports

Mirage Digital Announces Partnership with Team Liquid

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Mirage Digital, the next-generation content studio shaping the future of digital entertainment, announced a groundbreaking partnership with global eSports organization Team Liquid. With over 35 million social media followers across platforms, 100+ championship titles with its over 120+ players and content creators worldwide, Team Liquid is the highest earning eSports team in the world to launch a 24/7 live-streaming programming experience surrounding the fan-favorite World of Warcraft: Race to World First event.

Mirage has created a new content monetization model for creators and enterprising entities, unlocking previously untapped non-traditional revenue streams. The company helps its clients with repurposing, redistributing, licensing, and selling content across numerous platforms and territories. Resulting in over a million dollars for its eclectic roster of over 300 creators, the company leverages its extensive creator network and expertise in original content development, to redefine digital content syndication. Mirage Digital is bridging the gap between creators and enterprise opportunities by sourcing high-quality content from creators and repurposing it for expanded deal flow and pipeline of distribution across OTT and FAST platforms.

Team Liquid, coming off a championship win in March, is set to make history with its most ambitious Race to World First campaign yet, with live coverage kicking off in July. For the first time, the tournament and its surrounding content will be broadcast beyond Twitch to OTT and FAST audiences, expanding access for new and longtime fans alike.

“This launch marks a huge moment not just for Team Liquid, but for the future of all eSports and creator content. We’re unlocking a format that merges always-on content with world-class competitive play, giving fans a reason to tune in every hour of every day. This is a monumental moment for both television networks and eSports to recognize the boundaries they are breaking in both parallels,” said Griffin Haddrill, Founder of Mirage Digital.

The multi-day broadcast includes full tournament coverage alongside exclusive behind-the-scenes content, player profiles, real-time strategy breakdowns, and each day’s highlights – providing an unprecedented level of access to Team Liquid’s journey and personalities within the event.

Team Liquid will bring its world-renowned Race to World First event to new audiences with a livestream on The Roku Channel in late August. Widely regarded as one of the most thrilling competitions in MMORPG gaming, Race to World First draws millions of global viewers eager to watch elite teams battle for supremacy in World of Warcraft. Known for pushing the boundaries of eSports entertainment, Team Liquid is once again innovating – this marks the first time the iconic event will be available via a dedicated OTT streaming platform, giving fans an even more immersive viewing experience.

“This collaboration is the result of our mission to re-imagine where and how gaming and creator content lives. All parties saw an opportunity to take one of the most anticipated eSports events of the year and expand its reach to new audiences through OTT and FAST distribution. This is about creating long-term value for teams, fans, and platforms alike—and Race to World First is just the beginning,” said Robin Bigge, Co-CEO of Mirage Digital.

“This is a historic evolution in how we bring eSports to the world. We’ve built a legacy on competitive excellence, and this partnership lets us showcase the heart, hustle, and humanity of our players in a way we’ve never done before—24/7, across every screen,” said Claire Hungate, President & COO of Team Liquid.

This moment also marks the first time Team Liquid has programmed content specifically for a FAST Channel, a move that speaks to the maturation and crossover appeal of eSports for general audiences.

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