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Play'n GO is returning to the Global Gaming Expo in Las Vegas this year
Play'n GO is returning to the Global Gaming Expo in Las Vegas this year

Interviews

Exclusive Q&A w/ Shivan Patel, Pariplay’s Vice President of Operations in North America

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Exclusive Q&A w/ Shivan Patel, Pariplay's Vice President of Operations in North America

 

The rapid growth of the online gaming industry in North America has opened up major opportunities for companies like Pariplay. As a leading iGaming aggregator and content provider, the company has established itself as a key player in this burgeoning market.

Shivan Patel, Pariplay’s Vice President of Operations in North America, has been at the forefront of the company’s success across the region. In this exclusive interview, Patel provides insight into Pariplay’s standout moments in the US over the past year, the future outlook for the provider and what we can expect to see at ICE next week.

 

Looking back at the last 12 months, what have been Pariplay’s standout moments within the North American market in terms of growth and performance?

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This past year has been remarkable for Pariplay in North America, marked by significant partnerships and expansions. Key milestones included our collaborations with major gaming studios and extending our reach into new regulated states, which have been pivotal in our growth strategy.

Notably, we’ve expanded into three new markets: Pennsylvania (PA), British Columbia (BCLC) and Atlantic Canada (ALC). Our presence has also grown with seven new operators going live, and an additional eight operators signed, with plans for 16 more in 2024. Furthermore, we’ve established connections with 12 new suppliers and have 21 new connections in total.

This expansion has translated into a substantial increase in revenues, with a 153% rise on Fusion YoY, and an impressive 200% increase in GGR on Fusion for the same period. These achievements underscore our commitment to growth and excellence in the gaming industry.

 

How do you plan on continuing to uphold this success and strength within North America throughout 2024?

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Looking ahead across 2024, a key focus will be expanding the variety of our proprietary content. We plan on releasing a range of new titles from our Wizard Games studio throughout 2024, with a number of these games bringing innovative mechanics and features tailored specifically for the US market.

We also plan to enter new regulated state markets in 2024. Our flexible open architecture makes it easy to integrate with new operators as legislation evolves. Being a first mover and gaining market share quickly will be a priority.

At the same time, we will continue improving our player engagement tools and data analytics to provide the most entertaining and customized experiences. Features like gamification, achievements, and bonuses help drive retention, and applying insights from our tools allows us to optimize game performance and serve up the best content for each user.

 

Are there any states in particular that you’re looking to prioritize?

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With several states in the process of regulating online gambling, we are keen to prioritize entering new markets as quickly as possible – an example is Arkansas, where the market is expected to launch soon. We have already built relationships with major operators who will have a significant presence in the state, and being ready to go live early with our top content will be critical for securing substantial market share from day one.

Overall, being prepared to quickly deploy our top-tier games and technology into new emerging markets will allow Pariplay to continue accruing substantial market share across the US in 2024 and beyond. Our priority is being at the forefront as states shape the future of iGaming.

 

Could you give us any hints as to new products you’re excited to launch within the North American market?

We have several exciting new products in development that we can’t wait to launch in North America throughout 2024. While I can’t share specifics on the content side, our studios are working on new slot titles that incorporate interactive elements and mechanics for added engagement.

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Overall, we have some very exciting products in the works that leverage cutting-edge technology and address the evolving landscape. I’m confident these new additions will further strengthen our position in the market throughout the next year, and I look forward to revealing more details soon.

 

What can we expect to see from Pariplay at ICE? Will North America take center stage in terms of what you’re showcasing?

ICE London is always a key event for Pariplay, and 2024 will be no different. With North America being our largest strategic focus, attendees can expect to see the region front and center at the show. Our booth will heavily showcase gaming content tailored specifically for the North American market. This includes titles from our Wizard Games studio, featuring cutting-edge mechanics and interactive bonus features that are sure to impress.

We’ll also hold private meetings with key existing partners to discuss our roadmap for the region. We have an active agenda booked with operators yet to launch in states like Ohio to demonstrate how our content and platform can help them hit the ground running. That said, we remain focused on growth across Latin America and Europe, and we’ll be showcasing localized content and features relevant to those markets. We hope to connect with both existing and prospective partners to discuss our latest innovations.

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While North America garners much of the attention, our team will be coming to ICE prepared to have productive conversations about how we can collaborate to drive success across all our key regions in 2024 and beyond. We can’t wait to see what the show has in store.

Interviews

Getting Social With Gaming Corps

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Getting Social With Gaming Corps

 

Graeme Savill, the Account Management Team Lead at Gaming Corps, sits down with us to talk everything social gaming, including the rise of gamification, how to engage players through tournaments, the future of social gaming, and more.

 

Building communities of players has become a popular trend over the last 18 months, with players demanding a much more social-led experience. Why do you think this is?

I believe the increased demand for social-led experiences is driven by the broader social shift towards connectivity, which is a result of the influence of social media and online communities. Players, especially Gen Z players, crave authentic experiences, and as such, casinos are seeking more interactive and community-focused ways to capture their interest.

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Players want the opportunity to share big wins, compete with friends, and interact with a broader community, and casinos and providers are looking innovative ways to provide that experience.

Crucially, players want to feel like they are part of something and be kept in the loop. Social media is a key part of this, and the online casino industry is learning a lot from these platforms about how to create communities and drive engagement.

 

In your view, what’s the secret behind creating a more social experience for players? Is it gamification, features like chat functionality and live streaming, or something else?

Several factors are driving the evolution of players’ social experiences. Gamification, for example, plays a key role in bringing out players’ competitive sides while engaging them with new products.

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Chat functionality is also crucial; you can’t build a community if players can not talk to one another. It has also allowed players to interact with streamers, influencers, and the casinos themselves.

Finally, streamers can significantly contribute to exposing players to new content and innovations. They hold significant sway within the online gaming communities and are well-respected by players. This level of influence contributes massively to the success of new product launches.

 

And how is Gaming Corps creating that social experience for players?

Crash games are extremely effective at driving engagement and building communities. The fast-paced action stirs players, and the chat logs quickly become a stream of instant reactions and shared excitement.

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We saw this, particularly during the EURO 2024 and Copa America tournaments over the summer. Likeminded football fans engaged with one another while playing Football Freestyler, and Samba Soccer, helping to build a community of players who played and engaged with each other throughout the tournaments.

Likewise, using live streamers has helped build communities and increase engagement in several of our games, with Piggy Smash and Snoop’s High Rollers being two of the most popular.

 

Tournaments have become an increasingly popular way to engage with new players.  From your experience, are there certain game types that tournaments lend themselves to?  And how do you retain those players once a tournament has concluded?

Tournaments are an extremely useful method of retaining customers and upselling to both new and existing customers. I believe these will continue to be a strong tool in the upcoming years, particularly with the rise of network tournaments offering substantial prize pools for participants.

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They also attract customers and are an excellent way of promoting community-building and social engagement.

At Gaming Corps, we have positioned ourselves uniquely to capitalize on tournaments as effective promotional tools. Our brand new Smash4Cash™ vertical and our crash games have a strong appeal among a new generation of players due to their mobile-friendly accessibility and adaptability to tournament setups.

Retaining players after a tournament concludes is essential for growth. We do this by offering ongoing loyalty programs and rewards. We also need to constantly refresh and enhance our content to ensure that players continue to come back for more.

 

Do you think this trend of gamification will continue into 2025? Or is it just a passing fashion?

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I believe that gamification will continue to be a significant trend well into 2025 and beyond due to its ability to tap into fundamental human desires for achievement, competition, and social interaction.

It will remain at the forefront of our strategy in the coming years as we aim to foster a sense of community around our games and find new and exciting ways to engage with our customers.

Of course, we have to be able to adapt to market localisation and understand that different markets have different requirements. Our products are worldwide, and we want to ensure they are for everyone.

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eSports

How Esports Companies Can Address The Confusion Around Gambling

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How Esports Companies Can Address The Confusion Around Gambling

 

An exclusive Q&A w/ Gary Denham, Founder and CEO of Wamba Technologies and Gamer’s Oasis

 

What inspired you to found Wamba Technologies and develop the patented esports platform, Gamers Oasis?

My motivation was the void of wholly accessible online gaming competitions. Wamba Technologies, in conjunction with Gamers Oasis, aims to create a platform where gamers can engage in fair and constant competition, free from any suspicions of impropriety, while winning money as a result of their performance. Basically, players will be able to pay an entry fee into an online competition, compete, and win money back if they place well enough in the competition.

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Could you elaborate on why the misconception of esports as a form of gambling exists despite the legal framework distinguishing skill-based competitions from games of chance?

This misperception arises from the similarities between online esports competitions and traditional gambling activities, particularly where participants are paying an entry fee and vying for monetary rewards. However, at the most basic level, it comes from industry ignorance. 

Anyone who has actually looked at this or participated in esports knows this is no different than tennis, golf, NASCAR, motocross, etc. This just happens to take place online. Aside from that, there is really no difference.

 

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In your recent Forbes article, you draw parallels between online video game competitions and the financial structure of online poker. How do you see this comparison influencing the perception of esports within the regulatory landscape?

This comparison sought to underscore the potential revenue from esports while addressing any misunderstandings regarding its classification as gambling. By framing esports within a recognizable regulatory context and emphasizing its skill-based nature, the intent was to facilitate clearer guidelines and regulations conducive to industry growth. Beyond that, I also wanted to illustrate just how much untapped financial potential exists in the industry, which I aim to capitalize on with Gamers Oasis.

 

How do you think the historical context of online poker and its impact on the perception of online gambling influences the current discourse surrounding esports and its legal classification?

The confusion and misconceptions stemming from the past have contributed to the ongoing debate over whether esports should be deemed a form of gambling, despite its inherent emphasis on skill. Here is where it becomes very clear: remove the internet from the equation and consider the question again.  

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Has anybody looked at “real life” video game competitions as “gambling” in the last 40 years (aside from Las Vegas trying to get their hands on it, and failing)?  Of course not.  So why would featuring the same exact competitions on the internet suddenly somehow magically make this gambling? 

It doesn’t. Ergo, this is CLEARLY not gambling.

 

What measures do you believe are necessary to establish clear guidelines and regulations for esports, ensuring both consumer protection and industry growth?

Nothing governmental. I think where esports are concerned, regulators need to stay out of it. 

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Will they? Only time will tell — but we don’t regulate golf, NASCAR, tennis, or any other sports. Sure, they each have their own rulemaking bodies, but those are not governmental entities, nor should they be.  

I think that to make an exception for esports would set an extremely dangerous precedent and open up all sports to such regulatory oversight. Quite frankly, the day I see the government actually make something in corporate America better, I may be willing to revisit this sentiment. Until then….

 

How much of the gaming population do you expect to be interested in a platform like Gamers Oasis?

With approximately 660 million actual and potential esports players globally, I expect a significant portion of the gaming population to be interested in a platform like Gamers Oasis. Hundreds of millions of players are traveling to various locations to participate in competitions already.  

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To give them the ability to simply access this from the convenience and comfort of their own home is something that has gone over exceedingly well in all other comparable situations which we’ve seen. Banking. Shopping. Poker. Collectibles. Multiplayer, casual gaming. Now we’ll see it with video game competition.

 

What can you share about monetization issues in esports and how Gamers Oasis plans to tackle the problem?

Monetization challenges in esports often stem from an attempt to mirror the traditional sports’ viewer-based model, where money is made by bringing fans out to stadiums or by encouraging them to buy merchandise.  In this model, revenue comes from ad sales and sponsorships in addition to gate sales and merchandising. 

While that works with traditional sports, it doesn’t translate well to esports. However, with the ease of access to gaming reaching an exponentially larger number of players than traditional sports reaches viewers (basically, not everyone can throw a baseball, but 40% of earth’s population plays video games), focusing on a player-based model that encourages everyone to participate, rather than merely making them a viewer, can produce far greater emotional attachment to the sport resulting in more participation time, more monetization opportunities in general, and ultimately, as a result, more revenue. Simply put, viewers generate some revenue for the sport, but players can be worth much much more than viewers. In video games, every viewer is a potential player, so, let’s make them players!

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This is where Gamers Oasis will shine. We are developing technology that will allow players of all skill levels to compete and to know that they are engaging in fair competition. Basically, you could be a bad player, but know that you will only be competing against other bad players, giving you a real chance to win money. This is something that nobody else has seemed to be able to produce in a meaningful manner.  We have a way to do this and to ensure this fair play. When anyone can win, all will play.  When everyone is playing, the industry experiences exponential growth.

 

Looking toward the future, what do you see as the future of esports, more specifically in terms of regulatory frameworks and industry development?

One of the fundamental problems esports has had up until now is there is no universal set of guidelines. As I said before, I firmly believe that the government is not the answer.  

With our patent, one of the things we intend to do is to have all parties who are licensing the patent join us in setting up core guidelines for all games which feature our technology.  We see this as a sort of a start in creating that centralized entity which can help establish and enforce certain guidelines, keeping it as a consensus based entity composed of the major parties who are involved with us in these endeavors, a democratic approach of sorts, with us primarily facilitating the laying of the foundation.

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What kind of a relationship do you envision between the casino industry and the esports industry?

Casinos are all about entertainment, and esports bring a whole new level of that to their customers. The possibilities are exciting in that whole new esport-themed experiences can be hosted within casinos. And as casinos seek to diversify their offerings to attract younger demographics, esports present a lucrative opportunity for engagement and revenue generation through esports betting and tournaments themselves. 

I think that third-party betting should be separated from any true esports platform. A true esports platform should only have the player paying their entry fees and should not involve third parties wagering on the outcome when they are not actually involved in the competition.  

This is where the casino industry comes in. The casinos can be a distinct and separate entity to facilitate those kinds of transactions, keeping them wholly separated from the platforms featuring esports. 

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One of the major reasons for this separation is age requirements. A true esports platform should allow kids (with parental permission) to be allowed to compete just as they do in real life. However, I feel very strongly that wagering on anything as a non-participant should have some restrictions, as it has the means to cause harm to younger, developing minds. By separating the two, we can keep the competition platforms “kid friendly” while still serving the needs of the audience that seeks the other service.

 

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Interviews

Why is LatAm such an important market for 3 Oaks Gaming?

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Why is LatAm such an important market for 3 Oaks Gaming?

 

3 Oaks Gaming is beginning to establish itself across regulated European markets, but now it has a focus on gaining a footprint in the rapidly evolving Latin American region.

We spoke to 3 Oaks Gaming’s Account Manager LatAm, Henrique De Simoni, about the distributor’s plans for LatAm and the overall appeal of the region.

 

3 Oaks has recently signed multiple deals in LatAm. How did those deals come about and are there plans for any more partnerships in those territories?

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It is fantastic to sign a range of deals across LatAm, initially in Colombia and Mexico before sealing a number of agreements in Brazil. Colombia, in particular, is now a mature jurisdiction and entering the market there first ahead of other regulated territories was something that we felt was a sensible move for us.

Luckia and BetPlay are two of Colombia’s foremost operators, with a huge network of suppliers under their remit. To sign deals with those two giants undoubtedly bolsters our reputation within the region.

We also have Bet7K and F12.bet with our portfolio in Brazil and many more operators that are almost ready to go live in the next semester.

Overall, we have connected with multiple casino platform providers, such as Vibra Solutions, Alea, Hub88 and Salsa Technology, extending the reach of our content across the continent and we are excited at what the future holds for us with these partnerships.

 

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Why were Colombia and Mexico first on 3 Oaks’ list when entering LatAm?

Colombia and Mexico emerged as the top choices for several compelling reasons. Firstly, both countries exhibit substantial market potential, with burgeoning populations eager for new and exciting gaming experiences. Additionally, the regulatory landscapes in Colombia and Mexico have been evolving positively, offering conducive environments for the expansion of the gaming industry. This regulatory stability provides a solid foundation upon which we can build our operations and establish long-term success.

Despite Colombia’s rapid maturity within the gaming sector, our thorough analysis identified continued high potential for growth. By securing certification for our games in Colombia, we’ve positioned ourselves to capitalise on the evolving landscape and seize lucrative business opportunities.

Mexico is now the second market in terms of volume, internet betting traffic and great demographic numbers related to gambling in LatAm. This opportunity of offering casino games for Spanish speaking countries that adores sports is something that challenges us and makes the industry more competitive in terms of generating the best premium slots.

 

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What other LatAm regions are 3 Oaks targeting over the next 12 months?

With some provinces in Argentina already regulated, such as the capital Buenos Aires, this is a key market for us as we look to expand across the continent. Argentina has shown substantial numbers in the iGaming market and can easily become the third largest country in terms of GGR.

However, we are also looking at other regions in LatAm as we try and finalise further partnerships here so watch this space as our journey continues!

 

With Brazil on the cusp of regulation, how do you think the space will pan out over the next 12 months and what plans does 3 Oaks have for the region?

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It’s no secret that Brazil has been our number one target and we are thrilled to be live in the jurisdiction through a number of agreements already. Certain analysts predict that the market is expected to be worth over US$3 billion by 2028, which is an astonishing prediction, but also an incredibly exciting one.

We will see an increase of mature companies trying to expand in Brazil and can expect to reach the biggest operators with our approach and outstanding customer experience. We have premium slots, a team that believes in the market and everything to make our brand visible for our Brazilian customers.

These numbers ensure Brazil will be the jewel in Latin America’s crown once it fully regulates, and thanks to the deals we have in place, we feel we are well positioned for future growth when regulation finally kicks in.

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