eSports
How to Enter and Win The Most Popular E-Sports Competitions

The eSports industry has been growing at a rapid pace over the last few years. We’re now seeing record numbers of gamers taking up eSports as a hobby, with the community expected to grow to 577.8 million players by 2024.
As more players turn their hands – or remotes – to this new type of online gaming, we have also seen a large increase in the number of eSports competitions appearing. These competitions give gamers the chance to prove their skills against other players and have the potential to win a significant amount of prize money for their hard work. If you want to keep updated on how you can enter and win some of these competitions, keep on reading.
Keep up to date with the latest gaming news
There are hundreds of blogs dedicated to the gaming industry out there that can act as your source of knowledge on all things eSports. Find a blog that you enjoy and bookmark it on your computer or mobile so you can be the first to know every time they release new articles. Thunderpick news from the esports world of competitions is a good place to start if you want to find out about upcoming competitions and get the lowdown on everything that has been on in previous tournaments, as well as a whole range of related eSports articles.
When you’re in an eSports competition, you’re likely going to be up against some of the best players in the world, so every little bit of knowledge you can get on the game is going to be useful. Make sure to read as much as you can, try out new tips, download any new updates, and practice as much as you can before you’re ready to enter.
Pick your sport
Picking the sport for your competition could mean the difference between winning a first-place medal or being at the bottom of the leaderboard. There are a lot of choices, so you should try and think about the games that you enjoy but are also really good at. After all, you’re going to be watching and playing this game a lot so you don’t want to choose one that you’ll get bored of after a few sessions.
Some of the biggest games in eSports are collectible card games (CCG), real-time strategy (RTS), first-person shooters (FPS), and multiplayer online battle arenas (MOBA).
Watch and follow as many competitions as you can
If you want to be a rising star in your favorite game, it’s best to learn from an example by watching and following along with other successful gamers. You can keep an eye on upcoming events on this eSports calendar which will tell you when the most popular competitions will be held.
Aside from watching the actual competitions, you should also follow content creators, find online gaming communities, and keep up to date with what commentators, gamers, and developers are doing on social media so you’re always in the loop.
The key is to try and integrate yourself into these gaming communities; there’s a wealth of knowledge out there that you can leverage in your own competitions so make an effort to explore as much as you can. You’d be surprised at how supportive the gaming industry is; it’s simple to make friends, find mentors, and explore a range of new gaming opportunities.
How to apply for eSports competitions
For the most part, eSports competitions are invite-only, which can make it very difficult for new gamers to get a spot. If you do want to get into some bigger competitions, one of the best things to do is play in a ranked mode online on your chosen game, climb up the leaderboard to make a name for yourself, and get yourself noticed.
It’s also possible to find smaller competitions that allow players of all levels to enter. They may not offer the biggest prizes to their champions, but it can be a good way to make a name for yourself in the eSports industry and work your way toward competing in the more prestigious tournaments.
There are plenty of tournaments, of all sizes, being held frequently throughout the year. While you’re still learning, try and apply for as many of these competitions as possible so that you can practice gameplay, understand how these competitions work, and hopefully come away with some impressive sums of prize money.
Final thoughts
eSports is an exciting way for avid gamers to test their skills in a competitive environment and win prize money for their hard work. Although it can be difficult to enter these competitions for beginners, if you’re able to study as much as you can, enter smaller competitions, and follow along with the latest gaming updates, you’ll be the next professional gamer in no time.
eSports
Fighting Game GOAT Justin Wong Joins BASILISK, Science’s Esports Team

Nine-time Evo Champion and Guinness World Record Holder Brings Legendary Status to Captain New Team, Recruit Talent, and Advance Science’s Role in Competitive Gaming
BASILISK, the global esports organization built to champion science, today announced the signing of legendary fighting game competitor Justin ‘JWong’ Wong as captain of its newly formed Fighting Game Community (FGC) Division. Wong will lead BASILISK’s entry into the FGC by recruiting players, developing community events, and creating FGC – science crossover content.
“Justin isn’t just a competitive genius – he is a cultural icon and humble leader within the FGC,” said BASILISK co-founder Christopher Bothur. “We are incredibly proud to have him leading our FGC division and support the amazing work he already does for the community.”
A nine-time Evolution Championship Series (Evo) Champion and Guinness World Record holder, Wong brings unparalleled FGC credibility and expertise to BASILISK. His reach extends across the entire FGC fandom of millions, and he was immortalized in Evo Moment #37 which has over 100 million views.
As Captain of BASILISK FGC, Wong will leverage BASILISK’s data analytics to scout and train the next generation of FGC pros.
“Math is super important to fighting games. I’m excited to join science’s esports team,” said Wong upon joining BASILISK. “I’m passionate about finding promising players with a positive mentality and shaping them into the next big thing. I want to see somebody else in the spotlight after me and help them reach their potential. If we can discover the next world champion, that would be fantastic.”
The signing comes on the heels of BASILISK’s new partnerships with The Planetary Society and Caltech’s Institute for Quantum Information and Matter (IQIM), announced in July. These collaborations create a powerful bridge between renowned scientific institutions and gamers, which Wong will amplify to his millions of followers and fans.
“Justin is a dream addition to our organization,” added BASILISK co-founder Hans Kassier. “He exemplifies the dedication and analytical capacity required to be an esports champion or great scientist.”
Wong becomes the second “GOAT” (Greatest of All Time) to join BASILISK, alongside Finnish StarCraft 2 legend Joona ‘Serral’ Sotala, who just captured the SC2 Esports World Cup Championship in July 2025. The signing also creates opportunities for cross-over content with BASILISK’s diverse roster, including chess Grandmaster Vincent Keymer and award-winning science communicator Kyle Hill, who brings over 2.5 million followers and a vast network of science enthusiasts to the organization.
Compliance Updates
Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires

Oddin.gg has been officially registered as a supplier by the Lottery of the City of Buenos Aires (LOTBA). This authorization clears the way for Oddin.gg to provide its end-to-end esports betting ecosystem—including its Odds Feed, Risk Management, BetBuilder, Widgets, and more—to licensed operators in the City of Buenos Aires. The milestone reinforces Oddin.gg’s strategic focus on supporting partners across Latin America.
LOTBA, the regulatory authority for online gaming within the Autonomous City of Buenos Aires, is well known for its rigorous compliance and technical standards. While the body manages licensing and enforcement, suppliers must undergo a formal registration process before providing services to local operators. Oddin.gg’s successful registration confirms that it has met all relevant technical, financial, and compliance requirements.
Juana Bischoff, Senior Business Development Manager LATAM at Oddin.gg, said: “Being officially registered with LOTBA marks an important step in Oddin.gg’s long-term commitment to the Latin American market. Esports is gaining real traction across the region, and we want operators in Buenos Aires—and beyond—to have the tools and insight to deliver a top-tier esports betting experience. We’re not just bringing leading technology—we’re bringing the local expertise and regulatory awareness needed to help our partners like Betsson and Jugadon grow.”
eSports
Mirage Digital Announces Partnership with Team Liquid

Mirage Digital, the next-generation content studio shaping the future of digital entertainment, announced a groundbreaking partnership with global eSports organization Team Liquid. With over 35 million social media followers across platforms, 100+ championship titles with its over 120+ players and content creators worldwide, Team Liquid is the highest earning eSports team in the world to launch a 24/7 live-streaming programming experience surrounding the fan-favorite World of Warcraft: Race to World First event.
Mirage has created a new content monetization model for creators and enterprising entities, unlocking previously untapped non-traditional revenue streams. The company helps its clients with repurposing, redistributing, licensing, and selling content across numerous platforms and territories. Resulting in over a million dollars for its eclectic roster of over 300 creators, the company leverages its extensive creator network and expertise in original content development, to redefine digital content syndication. Mirage Digital is bridging the gap between creators and enterprise opportunities by sourcing high-quality content from creators and repurposing it for expanded deal flow and pipeline of distribution across OTT and FAST platforms.
Team Liquid, coming off a championship win in March, is set to make history with its most ambitious Race to World First campaign yet, with live coverage kicking off in July. For the first time, the tournament and its surrounding content will be broadcast beyond Twitch to OTT and FAST audiences, expanding access for new and longtime fans alike.
“This launch marks a huge moment not just for Team Liquid, but for the future of all eSports and creator content. We’re unlocking a format that merges always-on content with world-class competitive play, giving fans a reason to tune in every hour of every day. This is a monumental moment for both television networks and eSports to recognize the boundaries they are breaking in both parallels,” said Griffin Haddrill, Founder of Mirage Digital.
The multi-day broadcast includes full tournament coverage alongside exclusive behind-the-scenes content, player profiles, real-time strategy breakdowns, and each day’s highlights – providing an unprecedented level of access to Team Liquid’s journey and personalities within the event.
Team Liquid will bring its world-renowned Race to World First event to new audiences with a livestream on The Roku Channel in late August. Widely regarded as one of the most thrilling competitions in MMORPG gaming, Race to World First draws millions of global viewers eager to watch elite teams battle for supremacy in World of Warcraft. Known for pushing the boundaries of eSports entertainment, Team Liquid is once again innovating – this marks the first time the iconic event will be available via a dedicated OTT streaming platform, giving fans an even more immersive viewing experience.
“This collaboration is the result of our mission to re-imagine where and how gaming and creator content lives. All parties saw an opportunity to take one of the most anticipated eSports events of the year and expand its reach to new audiences through OTT and FAST distribution. This is about creating long-term value for teams, fans, and platforms alike—and Race to World First is just the beginning,” said Robin Bigge, Co-CEO of Mirage Digital.
“This is a historic evolution in how we bring eSports to the world. We’ve built a legacy on competitive excellence, and this partnership lets us showcase the heart, hustle, and humanity of our players in a way we’ve never done before—24/7, across every screen,” said Claire Hungate, President & COO of Team Liquid.
This moment also marks the first time Team Liquid has programmed content specifically for a FAST Channel, a move that speaks to the maturation and crossover appeal of eSports for general audiences.
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