The fairy-build crew have clocked back in. Lenny the Leprechaun’s on scaffolding duty, keeping one eye on the Double Wheel while three specialists get to work: Woody Elf (all things timber), Grout Bricky (brick by brick), and Fairy Mary (a touch of gold). Nail down frames, upgrade your materials, and watch those plots turn into picture-perfect homes once the workday wraps.
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The fairy-build crew have clocked back in. Lenny the Leprechaun’s on scaffolding duty, keeping one eye on the Double Wheel while three specialists get to work: Woody Elf (all things timber), Grout Bricky (brick by brick), and Fairy Mary (a touch of gold). Nail down frames, upgrade your materials, and watch those plots turn into picture-perfect homes once the workday wraps.

Kernel and Aim Lab Team Up with “Scump” to Bring Neuro Measurement to Gaming

 

Kernel, a private neurotechnology company, and Aim Lab, the training tool of choice for more than 20 million players who want to improve at playing the games they love, are building off their previously announced partnership to reveal a first-of-its-kind effort to bring neuro measurement to the mainstream of game design and player development.

This may mark the start of a gaming revolution: one where a player will improve their performance with personalized insights based on both their unique brain activity and a broad sample of gamer-population data.

Kernel has now opened its doors to hundreds of gamers in the Los Angeles area to play a unique version of Gridshot, created in partnership with Aim Lab, while wearing a Kernel Flow brain interface. Using this technology, gamers will finally begin to understand how their brain’s overall health and activity relates to quantified measures of performance, learning, and sensorimotor ability.

The first two participants were Seth “Scump” Abner, a former Call of Duty World League champion and two-time Major League Gaming X Games gold medalist, and Bryan Johnson, founder and CEO of Kernel.


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