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A Review of Your Rights When Choosing to Gamble Online

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A Review of Your Rights When Choosing to Gamble Online

 

Knowing Your Rights to Gamble Online

Freedom and liberty are all part of the American picture we are sold across the movies, TV, and news, but how true is this when it comes to gambling. We all know about Vegas and the US Powerball lotto is the biggest in the world, but not all things are as smooth sailing for US players wanting to experience more modern forms of gambling.

Online gambling is our focus in this review because despite it being a gaming platform for over 20-years, most American players do not know their rights when it comes to online gaming and the chance to win real money from the hundreds of online establishments providing classic casino games, online slot machines, and live sports betting.

Gambling in America is big business so let’s see how that transfers into the world of online gaming…

The Many Gambling Laws of America

In the United States of America, there are three sets of laws/regulations that are found at the level of Federal, State, and of Local. This alone contributes to the confusion over player’s rights, given that at the most basic level of understanding that gambling is outright illegal from a federal point of view, yet, depending on what state you live in, gambling can be 100% legal.

This is not so much an American thing, more of a general political stance that is shared by many other countries, mirrored most evidently by India.

We spoke with Sabrina Kumar, Editor-in-Chief of Casinos-India.in, a site offering expert reviews of  legal online casinos in India, to share with us how US and Indian laws are the same in almost every way.

“Gambling is a political hot potato. It is a taboo that has been around for centuries and is a very divisive topic when it comes to discussing rights and acceptance. India and the US have similar histories, with natives being either colonized by the British or European countries. In India, the British took over in 1858 and only ended in 1947. The sensibilities are more integrated because it was so recent, with the Indian Gambling Act being installed in 1867. In the US, the colonization started back in the 15th Century with the Spanish settlers, with the British taking territories in the 1600s, for nearly two centuries.

With gambling in India, the laws hardly changed once the British left and as India became a tourist destination with the introduction of public aviation in the 1950s, adjustments were made to introduce land casinos within the more popular regions of the country like Goa and Sikkim. Indian players, like those in the US, shared the same gambling law principles. At a higher government level, it was banned, but if a city or state wanted to appeal to tourists, then licensing approval allowed the industry to flourish.”

How Online Casinos are Able to Operate

So, as it stands for players in India and in the US, if you wish to gamble, then you can travel to parts of the country where land casinos are licensed and permitted by approval of local law. So, how does all this work when it comes to an online business. Well, the law is clear on this and unless state-owned, no business within the country borders can form their own online gambling services.

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This is with exception of those within licensed states or cities. For American players, this is hardly liberty and freedom to play. Thankfully, with any law where governments can financially gain, there are loopholes.

Ideally, any government would fully allow gambling because it generates so much revenue in taxes, we are talking billions in dollars. But this would not sit well with the voters who are now conditioned to think gambling is bad. It is a catch-twenty-two for the government, but there are still ways they can profit.

The internet is a free domain for all and unless you live in North Korea, then no government dares to dictate how it can be used by the people. As it is a global platform, players can assess sites that are set overseas, for example, you can read CNN news whilst in Thailand and you can purchase goods off eBay in Europe from America.

This is the loophole. Players from America, just as in India, can access foreign casino sites that are registered outside of their respective countries. Americans can play in European casinos, just as Indian players can.

This is possible because of two factors. One, casinos are regulated by gambling bodies like the Malta Gaming Authority or the UKGC. And two, because they accept foreign currencies. It’s as simple as that really.

These casino domains are just like any other online service and they can service players across many different countries.

Governments will benefit by being able to tax the services of online casinos that wish to trade within their country. Plus, players in the US will already have to pay a tax on winnings that are over $5,000. However, online, there is no taxable claim as the profits are technically made off American soil.

Your Rights to Gamble Online

Can you gamble in the US? Yes. Can you gamble online in the US? Yes, as long as the casino you are joining is not registered within any US borders. The world of the Internet allows you to explore foreign sites that accept US currency and payments are made in real US dollars also. To date, no online user has been brought to charge or faced prosecution because the loopholes are there, but because the laws are so messy between local and federal standpoints, it is no wonder why players hoping to gamble online do not and ultimately give up on the idea of it without researching first.

 

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DraftKings Reports Second Quarter Revenue Growth of 37% to $1513 Million

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DraftKings Inc. announced its second quarter 2025 financial results. The Company also posted a second quarter 2025 business update and a slide presentation on the Investor Relations section of its website at investors.draftkings.com.

Second Quarter 2025 Highlights

For the three months ended June 30, 2025, DraftKings reported revenue of $1513 million, an increase of $408 million, or 37%, compared to $1104 million during the same period in 2024. The increase in the Company’s second quarter 2025 revenue was driven primarily by continued healthy customer engagement, efficient acquisition of new customers, higher structural Sportsbook hold percentage, and sportsbook-friendly outcomes. Revenue of $1513 million, net income of $158 million, and Adjusted EBITDA of $301 million in the second quarter set new records for the company.

“We set records for revenue, net income and Adjusted EBITDA in the second quarter, driven by an acceleration in revenue growth to 37% year-over-year. We are pleased to be maintaining our fiscal year 2025 guidance, with revenue expected to be closer to the high end of our range, highlighting the strength of our platform as we prepare for an exciting new state launch,” said Jason Robins, DraftKings’ Chief Executive Officer and Co-founder.

“We remain focused on investing in key growth initiatives across the organization to maximize shareholder returns over the long-term. In addition to our investments, we repurchased 6.5 million shares through our stock repurchase program in the first two quarters of this year,” said Alan Ellingson, DraftKings’ Chief Financial Officer.

Monthly Unique Payers (MUPs) increased to 3.3 million average monthly unique paying customers in the second quarter of 2025, representing an increase of 6% compared to the second quarter of 2024. This increase reflects strong unique payer retention and acquisition across DraftKings’ Sportsbook and iGaming product offerings and the impact of the acquisition of Jackpocket. Excluding the impact of the acquisition of Jackpocket, MUPs increased by 5% compared to the second quarter of 2024.

Average Revenue per MUP (ARPMUP) increased to $151 in the second quarter of 2025, representing a 29% increase compared to the same period in 2024. The increase was primarily due to improvement in the Sportsbook hold percentage and improved promotional reinvestment for Sportsbook. Excluding the impact of the acquisition of Jackpocket, ARPMUP increased 30% compared to the second quarter of 2024.

Fiscal Year 2025 Guidance

DraftKings is maintaining its fiscal year 2025 revenue guidance of $6.2 billion to $6.4 billion, which the Company previously announced on May 8, 2025. The Company is on track to deliver revenue closer to the high end of this range due to sportsbook-friendly outcomes in the second quarter as well as continuing strength across our core value drivers. Fiscal year 2025 revenue guidance equates to 32% year-over-year growth based on the Company’s fiscal year 2024 revenue and the midpoint of the Company’s fiscal year 2025 revenue guidance range.

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DraftKings is maintaining its fiscal year 2025 Adjusted EBITDA guidance of $800 million to $900 million, which the Company previously announced on May 8, 2025. The Company is on track to deliver Adjusted EBITDA near the midpoint of this range.

The Company’s guidance now includes anticipated financial impacts from DraftKings launching mobile sports betting in Missouri later this year.

In addition, the Company’s guidance now includes anticipated financial impacts from higher tax rates in New Jersey, Louisiana, and Illinois.

The Company’s guidance for fiscal year 2025 does not include the potential launch of a Prediction Markets offering.

Mobile Sports Betting and iGaming Footprint

DraftKings is live with mobile sports betting in 25 states and Washington, D.C., which collectively represent approximately 49% of the U.S. population. DraftKings expects to launch its Sportsbook product in Missouri pending market access, licensure, regulatory approvals, and contractual approvals where applicable.

DraftKings is also live with iGaming in 5 states, which represents approximately 11% of the U.S. population.

DraftKings is live with its Sportsbook and iGaming products in Ontario, Canada, which represents approximately 40% of Canada’s population.

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bet365 Announces Official Launch in Kansas

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bet365 has announced its official launch in Kansas, bringing its award-winning sportsbook to the Sunflower State.

Customers across Kansas will have access to bet365’s comprehensive suite of sports betting markets, competitive odds, and innovative features.

This milestone in bet365’s US expansion sees Kansas join Arizona, Colorado, Iowa, Illinois, Indiana, Kentucky, Louisiana, New Jersey, North Carolina, Ohio, Pennsylvania, Tennessee, and Virginia as the fourteenth live state.

A bet365 spokesperson said: “We are thrilled to bring the bet365 experience to sports fans in Kansas.

“With our industry-leading product, user-friendly interface, and a reputation built over two decades, we’re excited to provide Kansans with a trusted and dynamic platform for their sports betting entertainment.

“We’re focused on proving to customers that with our Bet Boosts, the fastest In-Game product, and Same Game Parlays, it’s Never Ordinary with bet365.”

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Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More

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The Global Gaming League (GGL) announced its first season of year-around competitions titled SZN Zero. Backed by entertainment visionary Clinton Sparks and Grammy-winning artist and streaming icon T-Pain, the GGL is the first-of-its-kind, multi-title, live-action gaming entertainment league, where professional gamers, influencers, and casual players compete side-by-side in front of live audiences in Las Vegas and available globally on major platforms. Teams compete in popular game titles ranging from Call of Duty and Rocket League to Tetris and Street-Fighter.

Each event will feature two celebrity owned teams made up of four players each – high profile influencers, actors, athletes, artists, and both professional and casual gamers – facing off in four round matches covering four different genres. Superstar hosts and half time shows from major artists will turn up the entertainment factor. SZN Zero events will take place in Las Vegas, building up to a championship match in November live from the iconic Palms resort and casino, and the Global Gaming League will continue with SZN One in 2026.

SZN Zero’s first competition on August 23rd will feature T-Pain’s team Nappy Boy Grizzlies against three-time, Grammy award-winning hitmaker NE-YO and his Gentleman’s Gaming Team – finally facing off after months of social media trash talk and rivalry about who’s better at Tekken. The event will stream live on the GGL’s YouTube channel and other major platforms.

T-Pain, who is GGL’s Director of Strategy, was the league’s first team owner. NE-YO joins previously announced owners Flavor Flav and Bryce Hall along with Gillie Da Kid & Wallo.

“We wanted to build something that brought gamers from different backgrounds and cultures together in a unique way that was equally fun and competitive. With SZN Zero, we will introduce an authentic and relatable form of entertaining competition that will converge music, fashion, celebrity, and culture bringing the biggest form of entertainment in the world – video gaming – to the masses,” said Clinton Sparks, Founder and CEO of the Global Gaming League.

“Gaming is just as important as music or any other sport, to me. NE-YO had some words for me on socials, I heard enough of what he had to say and felt it was time to show him that I actually do this. But honestly I’m just ready to have some fun with my friend, because bottom line, that’s what gaming is all about. Now folks will just have to see what happens on August 23rd when we face off in Las Vegas at the GGL SZN Zero launch,” said T-Pain.

NE-YO responded: “Honestly, I was trying to connect with T-Pain to maybe be part of his team but when he kept blowing me off and then I saw that video of him talking about my lips, I decided the only way to get his attention would be to call him out. Now, we’ll see just how good he really is – or isn’t – when we go head to head.”

World-class Publishers such as Activision Blizzard, Bandai Namco, Capcom, EA, Tetris, and Ubisoft have all agreed to allow GGL to use some of the most popular and challenging games during SZN Zero, attracting a new audience and offering viewers a unique and compelling gaming experience. In addition to YouTube, the Global Gaming League SZN Zero will be available on other major streaming platforms in partnership with Dooya Media Group.

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