Gambling in the USA
Is Gaming Actually Bad for Students?

Is Gaming Actually Bad for Students?
Gaming has a bad reputation among non-gamers. However, why is it so? The history of gaming may be partly at fault here. As soon as video games entered our homes, they completely captivated children’s minds and attention. They grew obsessed with various games, which changed their lifestyles and habits. Such a change of heart disturbed parents and adults, forcing them to simply claim how games distract young people from studying, socializing, and healthy physical activity. Since then, gaming has been deemed a waste of time and not good for school or college kids, earning it a rather negative reputation.
However, decades and many, many games later, young people enjoy gaming more than ever. In fact, it is one of the fastest-growing and most profitable industries in the world, where students remain its biggest consumers. So, what does such a dynamic have to prove to us? Perhaps, there is something about gaming that non-gamers simply don’t understand. Is gaming such bad news for students? Or, perhaps, it can be beneficial, and young gamers actually know what they are doing. Let’s see how gaming can impact students’ lives and school performance.
Gaming as a stress reliever
Non-gamers always argue about how gaming can make young people more aggressive, stressed, or anxious. Saying that games are too violent or scary to play and make kids experience the negative consequences in real life. Well, the truth is quite different. It has been proven again and again that gaming doesn’t make people more aggressive or angry. In fact, video games help kids to relax. Indeed, gaming can be quite a stress reliever for young people.
After all, college can be very stressful and intense. Students feel pressured and worried. These negative emotions often get bottled up with no visible escape in real life. Gaming can help students release those bad emotions through playing. They get to experience a range of feelings that can be almost therapeutic in a way. Hence, a few hours of gaming a week can help young people cope with their emotions and improve their mental health.
Gaming for building skills
It may be surprising to learn, but gaming actually has a lot to teach young people. Truly, most computer games come with numerous lessons that college kids must learn to complete games and grow in their gaming craft. For example, one of such lessons can be problem-solving skills. In games, players have to deal with endless challenges to move on further in the plot. Thus, they also have to apply logic, analytical skills, critical thinking, and more. All those skills are essential not only in gaming but in academia.
So, gamers polish such valuable skills while playing to apply them in college later. These lessons help students approach their school challenges with confidence. Of course, computer games cannot teach young people all the lessons and skills they need for school. Fortunately, in such a case, they often turn to paper writing help on writepaperfor.me. There they can find professional solutions and assistance.
Still, games can be a great way for students to build and practice those skills. Plus, gaming also teaches young people determination. They barely have any choice but to learn and progress to move further in the game.
When gaming goes wrong
We can see that gaming, overall, can be rather beneficial to young minds. However, there are certain limits to such advantages. As we all know, everything is healthy in moderation. When gaming turns from a habit into an addiction, students start having problems. Gaming addiction is as serious as any other. Such obsession with digital worlds can affect one’s lifestyle, physical and mental health, and, of course, school performance.
Sure, not all students reach such a point in their love of gaming. However, those who do require help. It is hard to acknowledge and get over an addiction without external help and internal motivation. Here are some signs when gaming goes wrong:
- Constant thinking about gaming;
- feeling the need to play every day;
- prioritizing gaming, oversleeping, school, personal relationships, etc.;
- inability to quit;
- having no interest or desire to do other things than gaming;
- dropping in school performance.
These are some of the most obvious signs that you or someone you know needs help overcoming their gaming addiction. However, such a condition is rather an exception than a rule, and it often takes other factors, like mental health issues, to fall into the given addiction. Hence, it is worth going to the roots of the problem, seeing gaming as just one of the symptoms.
Bottom line
Gaming doesn’t have to be bad for students. It is all about how they approach it and how much time they dedicate to gaming each week. As long as gaming doesn’t interfere with their personal lives and studying, gaming can be a positive thing for their mental health and even school performance. Games can be a fun platform to build valuable skills and learn relatable life lessons.
Gambling in the USA
UNLV International Gaming Institute Announces 2025 ESPN Research Fellows

Selected research projects will generate new insights into how responsible gambling messages are delivered and perceived in the rapidly evolving sports media landscape
The University of Nevada, Las Vegas International Gaming Institute (IGI) is proud to announce the recipients of the 2025 ESPN Research Fellowships. This year’s cohort features a group of scholars whose proposals will advance understanding of responsible gambling messaging in sports media and its implications for consumer well-being.
Fellowships recipients include:
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Dr. Brandon Mastromartino, Director of the Institute on Sports Wagering and Gaming and Assistant Professor of Experiential Marketing at the L. Robert Payne School of Hospitality and Tourism Management, San Diego State University. Dr. Mastromartino’s project will evaluate two of the NFL’s responsible gambling PSAs using a fan-centered marketing framework.
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Dr. Chris R. Noland, Assistant Professor of Advertising at the University of South Florida’s Zimmerman School of Advertising & Mass Communications. Dr. Noland will examine the influence of celebrity endorsements and promotional inducements in Instagram advertisements on online sports betting behavior.
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Dr. Ramon Silva Leite, Professor in the Postgraduate Program in Management at Pontifical Catholic University of Minas Gerais, Brazil. Dr. Silva’s project will investigate how responsible gambling messages are constructed and delivered through sports media, and how young sports bettors perceive and respond to them.
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Dr. Sarah Stokowski, Associate Professor of Athletic Leadership at Clemson University’s Department of Educational and Organizational Leadership Development. Dr. Stokowski will investigate how college student-athletes perceive and interact with sports betting content on social media.
These projects will provide important insights into practical strategies that policymakers and the industry can adopt to help safeguard the wellbeing of sports enthusiasts and the public at large.
“IGI is tremendously proud of the work our previous Fellowships produced. A key goal of this initiative is to support innovative and impactful research to better understand the rapidly changing global sports and betting environment,” said Dr. Kasra Ghaharian, Director of Research at IGI. “This research represents critical perspectives on how gambling is represented in sports media and holds important implications for all gambling stakeholders.”
“Responsible gaming continues to be a priority for ESPN, and we are proud to continue our collaboration with IGI to support research that delivers real-world impact,” said Kevin Martinez, Vice President of ESPN Corporate Citizenship. “These new projects will provide valuable insights into how responsible gaming messages can be delivered effectively across sports media and help strengthen standards that protect fans everywhere.”
Each research fellowship lasts six months. Research results will be featured in an IGI webinar in 2026.
Gambling in the USA
Iconic Online Games Set for Land-Based Debut Through Collaboration of Gaming Arts and Evolution

Gaming Arts, LLC and Evolution, through its dedicated land-based slot games partner Bluhare Studios, announced a landmark collaboration to adapt a select group of Evolution’s most celebrated online slot titles for the land-based Class III gaming market. This partnership combines proven game mechanics, strong brand recognition, innovative features, and Gaming Arts’ suite of high-performance MOD EX cabinets to deliver products designed to meet the expectations of today’s land-based casino players.
The first wave of releases is scheduled for Q4 2025 in North America and will be available across Gaming Arts’ latest cabinet line-up: the MOD EX J55, MOD EX 227, and MOD EX 337. Four titles will lead the launch, each carrying a strong legacy in online gaming along with exciting new enhancements for the casino floor.
Divine Fortune has been a global standout since its debut, ranking as the number one title for Evolution in the United States. Performing well in New Jersey, Pennsylvania, Michigan, and in all states it can be found online. It’s no surprise it has inspired successful online sequels such as Divine Fortune Megaways and Divine Fortune Black. Now, this player favorite will make its long-awaited land-based debut. Developed in collaboration with Gaming Arts, Divine Fortune Ascensionbuilds on the success of the original with a fresh twist, introducing an all-new three-pot perceived persistence feature designed to heighten engagement.
Starburst, released in 2012, is one of the most recognizable slot titles in online gaming history and Evolution’s top performer globally. With its simple yet captivating gameplay, it has remained a staple for over a decade, inspiring sequels such as Starburst XXXtreme and Starburst Galaxy. Starburst Supernovareimagines this classic with a multiplayer-enabled format, launching as part of a two-game multi-pack. Both titles will feature a new perceived persistent bonus mechanic that culminates in a hold-and-spin feature, adding a fresh layer of excitement to an already proven brand.
This collaboration also creates new opportunities for integrated marketing campaigns across both online and land-based platforms, reinforcing brand engagement and building stronger connections with players.
“We are thrilled to be working with the Evolution team, which has long been an industry leader in creating compelling content for online gambling markets. This partnership allows us to work with two of Evolution’s most celebrated titles and bring them to a brand new player base”, said Greg Colella, Chief Product Officer, Gaming Arts.
“Bringing these iconic titles to land-based casinos represents a major step forward for Gaming Arts,” said Rob Ziems, CEO of Gaming Arts. “This collaboration goes beyond simply combining Evolution’s exceptional game brands with our latest MOD EX hardware. We are working closely with Evolution to effectively adapt these classics for land-based play while also innovating and modernizing them to create fresh, engaging experiences that will truly resonate with today’s casino players.”
Todd Haushalter, Chief Product Officer at Evolution, said: “Since the beginning of online gaming, content has traditionally flowed in one direction; from land-based casinos to online. That approach made sense, as it brought proven experiences to digital audiences. What excites us now is reversing that trend by taking some of the most successful games in the history of online gaming and bringing them to land-based casinos. Evolution is thrilled to be at the forefront of this shift. This collaboration allows us to bring our world-class IP to the incredibly talented team at Gaming Arts, and watching them work their land-based magic to adapt and reimagine our games has been truly inspiring.”
Gambling in the USA
TCSJOHNHUXLEY to Sponsor Inaugural G2E Dealer Championship

G2E Las Vegas 2025 is set to host the first-ever US Dealer Championship, and TCSJOHNHUXLEY is delighted to announce its sponsorship of this landmark event. The championship, which celebrates the skill and professionalism of casino dealers, will take place at The Venetian Expo from October 7-9, 2025.
The G2E Dealer Championship will bring together the nation’s top casino dealers to compete for the title of “Best Dealer.” Contestants will be judged on their technical precision, game knowledge, and ability to provide a superior player experience.
As a proud sponsor TCSJOHNHUXLEY will be supplying all the Roulette tables for the competition, ensuring the highest standard of equipment for the championship. This not only highlights the company’s commitment to the dealers but also provides the perfect platform to showcase its renowned manufacturing expertise. TCSJOHNHUXLEY’s world-class Roulette tables are testament to the precision engineering and superior craftsmanship that has set the industry standard for decades.
Phil Lee, TCSJOHNHUXLEY Chief Financial Officer & Managing Director Americas comments, “We are delighted to be a part of the first G2E Dealer Championship, an event that truly celebrates the invaluable role of casino dealers. Dealers are the heart of the live gaming experience, and we are committed to supporting their success. Our outstanding Roulette tables will provide the perfect platform for these talented professionals to showcase their artistry and skill.”
The G2E Dealer Championship will take place at Booth #5225, located in The Strip at G2E.
The sponsorship underscores TCSJOHNHUXLEY’s unwavering commitment to the live gaming sector and the professionals who drive its success. The company invites all attendees to witness the championship and visit its stand at Booth #4439 during the expo to see its full range of innovative solutions.
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