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Gambling in the USA

DraftKings-Backed International Center for Responsible Gaming Fund to Support Research on Sports Betting Awards Grant to Bowling Green State University

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Gaming and Content Trailblazer FaZe Clan Teams Up With DraftKings

 

DraftKings Inc. (Nasdaq: DKNG) today announced that the International Center for Responsible Gaming (ICRG) has awarded its three-year research grant for the Fund to Support Research on Sports Wagering (the Fund) to researchers at Bowling Green State University in Ohio. DraftKings’ financial contribution allowed the ICRG to proceed with a competitive request for applications from researchers around the world interested in pursuing groundbreaking research on problem gaming. With this funding, the researchers will be able to study problem gaming prevalence as well as risk specific to sports betting on a national scale.

“A key pillar of our commitment to responsible gaming at DraftKings is our support for advancing research in this area,” said Christine Thurmond, Director of Responsible Gaming, DraftKings. “We were honored to support the ICRG with launching the Fund earlier this year to provide researchers at the top of their field an opportunity to compete for funding to advance responsible gaming knowledge. I want to congratulate the ICRG and Bowling Green State University on this milestone.”

A first-of-its-kind fund in the United States, the ICRG created the Fund to focus on responsible gaming in sports betting, with the goal of developing peer-reviewed, scientifically based research that contributes meaningfully to the understanding and application of responsible gaming in the industry. Beginning this year, the ICRG accepted applications filed by researchers at U.S.-based or international public, private or non-profit organizations interested in exploring responsible gaming topics for a three-year period. After concluding a peer review, the ICRG Independent Scientific Advisory Board selected Bowling Green State University as the final award recipient.

“This research project seeks to study the rapidly changing face of sports betting in the United States, with a focus on understanding what factors might lead some people to develop problematic play, whereas other people are able to wager without problems,” said Principal Investigator Joshua Grubbs. “Our hope is that this work can better inform efforts to promote responsible play and prevent the potential harms that problem gaming can cause.”

The study aims to:

  1. Establish the prevalence of sports betting behaviors in the adult population in the United States
  2. Identify risk factors for problematic sports betting behaviors
  3. Explore how technology influences sports betting
  4. Establish the natural trajectories of sports betting behaviors over time

A leader in digital sports entertainment and gaming, DraftKings is committed to creating inclusive and responsible pathways for people to build, create, imagine, and innovate through the DraftKings S.E.R.V.E.S. corporate social responsibility program, standing for Service, Equity, Responsible Gaming, Vitality, Entrepreneurship, and Sports. DraftKings’ responsible gaming focus is to protect consumers through game-changing technology, staff training, resources for consumers, and through the support of evidence-based research, including with world-class organizations like the ICRG and the Harvard Medical School affiliated Cambridge Health Alliance. DraftKings, a platinum member of the National Council on Problem Gambling, tailors its products to provide customers with a robust set of responsible gaming tools they need to play responsibly, including limit setting, cooling-off periods, and self-exclusion. The company has expanded responsible gaming education and marketing to a broad range of customer touchpoints including email, social media, its retail sportsbooks, and across in-stadium assets in collaboration with the American Gaming Association’s public service campaign Have A Game Plan.® Bet Responsibly™.

To learn more about DraftKings’ commitment to responsible gaming, please visit the company’s Responsible Gaming page. For more information on the ICRG’s research and education programs, go to www.icrg.org.

Gambling in the USA

Pennsylvania Skill Congratulates Casinos on $504 Million in April Revenue

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Pennsylvania Skill, powered by Pace-O-Matic (POM), applauded the April revenue reports that show the gaming industry in the state made more than $504 million for the third time since April of last year. Pennsylvania gaming grossed nearly $1.7 billion in commercial revenue in just the first three months of 2024, second only to the casino capital of the United States, Nevada.

The funding comes from slot machines, table games, internet gaming, sports wagering, fantasy contests and video gaming terminals (VGTs).

As the Pennsylvania Gaming Control Board (PGCB) celebrates yet another big financial month, however, casinos continue to falsely claim their revenue is impacted by skill games.

“We want to know what the revenue number is that casinos need to hit, or the next record they need to break before they stop claiming skill games are competition,” said Mike Barley, chief public affairs officer for POM. “Every month, we read about their incredible revenue gains, and then the casino industry turns around and claims they are losing money because of skill games. Their arguments don’t pass the smell test.”

Instead of battling skill games, Barley said casinos should support legislation sponsored by Sen. Gene Yaw and Rep. Danilo Burgos that will regulate and tax skill games. There is bipartisan backing for the legislation that will place guardrails around skill game operations and provide as much as $250 million in skill game state tax revenue in just the first year. Gov. Josh Shapiro wants to see skill game tax revenue as part of his 2024-25 state budget.

Given the casino industry revenue gains so far this year, it is hard to understand why they are crying wolf. “It’s difficult to see how skill games are causing hardship for a billion-dollar industry,” Barley said, adding that there is room for both gambling and skill games in the Commonwealth. Since skill games entered the marketplace, gambling revenue has increased and broken records.

Several courts have ruled Pennsylvania Skill games are legal, including a unanimous Commonwealth Court last year. In addition to providing supplemental income to small businesses, many Pennsylvania Skill games are manufactured in Williamsport, and over 90 percent of the income they generate stays within the local economy and the state.

The baseless accusations, Barley explained, are an assault on small businesses, veterans groups, volunteer fire companies and other fraternal clubs across the state that count on legal skill games to make ends meet. Small business owners with skill games in their establishments are saying the revenue has saved their businesses.

Many of these locations rely on income from skill games to offer competitive wages and benefits to their employees, who are often heads of households supporting their families. This is what struggling families need right now, not another roadblock, Barley explained.

The proposed legislation limits the number of skill games per establishment to no more than five in LCB and lottery-licensed locations and up to ten at fraternal clubs.

Skill game distributors, operators and locations will be licensed and regulated through the Department of Revenue. The Pennsylvania State Police Bureau of Liquor Control & Enforcement and local law enforcement in counties of the first class would be responsible for policing the skill game industry, helping to crack down on illegal games encroaching on communities across the Commonwealth.

“Backing this legislation means speaking up for the little guy – volunteer fire companies, VFW posts, mom-and-pop shops, fraternal clubs, small businesses and their employees. I believe Pennsylvanians can sleep comfortably knowing that the big internationally owned casinos will continue to survive on their record profits.” Barley said.

 

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Gambling in the USA

Detroit Casinos Report $109.44M in April Revenue

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The three Detroit casinos reported $109.44 million in monthly aggregate revenue (AGR) for the month of April 2024, of which $107.87 million was generated from table games and slots, and $1.57 million from retail sports betting.

The April market shares were:

  • MGM, 46%
  • MotorCity, 30%
  • Hollywood Casino at Greektown, 24%

Monthly Table Games, Slot Revenue, and Taxes

The casinos’ revenue for table games and slots for the month of April 2024 decreased 1.6% when compared to the same month last year. April’s monthly revenue was 11.8% lower when compared to the previous month, March 2024. From Jan. 1 through April 30, the Detroit casinos’ table games and slots revenue decreased by 1.6% compared to the same period last year.

The casinos’ monthly gaming revenue results were mixed compared to April of last year:

  • MGM, down 0.7% to $49.86 million
  • MotorCity, down 4.5% to $32.68 million
  • Hollywood Casino at Greektown, up 0.6% to $25.33 million

In April 2024, the three Detroit casinos paid $8.74 million in gaming taxes to the State of Michigan. They paid $8.88 million for the same month last year. The casinos also reported submitting $12.8 million in wagering taxes and development agreement payments to the City of Detroit in April.

Monthly Retail Sports Betting Revenue and Taxes

The three Detroit casinos reported $15.28 million in total retail sports betting handle, and total gross receipts were $1.57 million for the month of April. Retail sports betting qualified adjusted gross receipts (QAGR) were up by $1.5 million in April when compared to the same month last year. Compared to March 2024, April QAGR was down by 1.7%.

April QAGR by casino was:

  • MGM: $475,492
  • MotorCity: $516,812
  • Hollywood Casino at Greektown: $578,131

During April, the casinos paid $59,362 in gaming taxes to the state and reported submitting $72,554 in wagering taxes to the City of Detroit based on their retail sports betting revenue.

Fantasy Contests

For March 2024, fantasy contest operators reported total adjusted revenues of $494,162 and paid taxes of $41,510.

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Gambling in the USA

CogniPlay Launches New Social Casino Platform

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CogniPlay has today announced the official launch of their new software product, which aims to provide a robust online sweepstakes or social gaming platform to their clients.The system is designed to be modular, allowing customers to tailor their brand and offering to what they believe will give them optimal performance.

The rise of sweepstake casinos in the US is continuing to gather pace and many companies from real money gaming are investigating the business model and the potentially lucrative revenue opportunity. With no standout platform solution currently on the market, CogniPlay looks to serve clients a full white label style solution with every detail taken care of. Brands like Chumba and Pulsz are already seeing tremendous success and CogniPlay gives an extremely efficient route to market for potential new sweepstake casino owners.

The CogniPlay system has several key integrations which help to deliver the product, including games integrations with the likes of Pragmatic Play, BetSoft, Mascot Gaming and many more, giving them 100s of games for their clients. There are other integration options for their customers to pick from too, including affiliate programme software, CRM platforms and associated products, KYC, ID verification, Geo-IP systems, Gamification, and customer support.

They also have a very long and extensive development pipeline which will see the product offering develop at pace, giving clients an extensive list of options and USPs, and of course giving players a great user experience as a result.

As well as the platform itself the CogniPlay team, due to their considerable experience, also offer a whole host of managed services, with almost a menu that clients can choose from to fill any gaps in their own skillsets or experience.

It is also this experience that CogniPlay hopes to utilise to great effect to provide industry-leading client management to build successful relationships and partnerships with their clients. CogniPlay’s Chief Executive Officer Allan Turner said, “We are very proud to take the CogniPlay product to market and are excited that people who want to start a new social or sweeps brand can get in touch with us to see what we can do for them, or in fact established brands that are unhappy with their existing provider.

Our underlying principles are that we want to provide the most flexible platform in the space, to enable our clients to create the product they want to have, not for us to dictate the product to them. The two other main areas of focus are that we want to be the most future-proof product on the market with plans for any regulatory or legal changes that may arise in the future, and that we have all the right safeguards in place to ensure that we look after both our clients and players with our responsible gaming setup.

This of course means having the right tech and processes in the key areas of KYC, Geo-IP tech, anti-money laundering, fraud, risk assessment and ID verification.”

 

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