eSports
The Game Awards 2023: The Rise of eSports from Start to Finish

The rise of eSports
In the ever-evolving landscape of entertainment, few industries have witnessed a meteoric rise quite like eSports. What once started as a niche in the gaming world has now grown into a global sensation, captivating both amateur and professional players with its competitive events, life-changing cash prizes, and viewership figures in the hundreds of millions. Domain and hosting experts Fasthosts has compiled a brief overview of the rise of eSports, and competitive gaming throughout the years, and where the future may take the industry.
The Start of Competitive Gaming
eSports, at its core, revolves around competitive video gaming, and has experienced exponential growth over the past five decades. The earliest known gaming competition stems back to 1972, when Stanford University hosted a contest featuring the science fiction rocket game āSpacewarā. The event ā orchestrated by sports reporter Stewart Brand ā showcased the potential of video games as an āexhilarating spectator sportā, setting the stage for what was to come.
The Slow but Steady Rise
For several decades, the popularity of eSports experienced a gradual rise. In the pre-internet era, arcade tournaments provided the battleground for players, with magazines and record books recognising top players’ achievements. The 1990s marked a turning point as gaming tournaments began to gain traction, offering increasingly substantial prize pools. The technological advancements in video game consoles, and internet and PC gaming paved the way for a prosperous decade for the industry. At the end of the 90s we saw the internet cafe boom where young players would meet and play together in PC cafes, which was the start of the strong youth social gaming culture you see today.
The New Millennium
It was the early 2000s that witnessed the true birth of eSports as leagues and tournaments started to take shape around iconic titles like Counter-Strike, StarCraft, and Warcraft III. In 2001, the first World Cyber Games was held in Seoul. The tournament featured several popular games and attracted over 174,000 participants from 17 countries, making for an unexpected global success. In 2005, the CPL World Tour or Cyberathlete Professional League became the first event to have a prize pool offering over $1 million, demonstrating the start of life changing prizes that go hand in hand with competitive gaming.
Streaming Platforms: The Catalyst for Growth
From 2010 onwards, the world witnessed the revolutionary impact of online streaming platforms like Twitch.tv and Youtube Gaming, leading to skyrocketing eSports viewership figures. When Twitch launched, the āLeague of Legendsā world championship viewership figures went from 1.7 million in 2011 to 8.2 million in 2012, and to 32 million in 2013.
These streaming platforms connected fans worldwide, allowing them to tune into live events from home. The large viewing figures, advertising, and sponsorship opportunities led to investors starting their own teams, and household game developers creating leagues and tournaments. It became standard for eSports events to attract millions of viewers, and the landscape of competitive gaming had been transformed.
The Summit
In 2015, eSports reached a defining moment with The International 2015: Dota 2 Championships. The prize pool offered a staggering $18 million, breaking records and solidifying eSports’ place on the global stage. This marked a monumental shift, proving that tournaments could rival traditional sports events in terms of both prize money and profitability.
The New Decade: eSports Takes Centre Stage
As the calendar turned to the 2020s, eSports entered a new era. The decade began with some of the largest tournaments in history, attracting millions of spectators and providing the largest prize pools seen to date such as The 2021 International Dota 2 Championships which took place in Bucharest Romania, offering a $40,018,400.00 prize pool ā the largest prize at the time.
By 2020, it had become increasingly common to see the term āprofessional eSports playerā conceptualising the individuals dedicating their lives to competitive gaming, undergoing strict routines and training in the unique journey of becoming the world’s next best gaming athlete.
The Future
At present, the most-viewed tournaments are impressive spectacles in their own right, with titles like āFree Fire World Seriesā, āLeague of Legendsā, and āMobile Legends: Bang Bangā drawing millions of viewers. Looking to the future, in August 2023, Saudi Arabian tournament organiser Gamers8 ran their āThe Land of Heroesā tournament with a colossal prize of $45 million dollars, a figure that we will see constantly being pushed higher in tournaments in following years. And according to BeyonGames.biz, the eSports market is estimated to grow at 21.81% between 2022 and 2027, with the size of the market expected to increase by $3,515.1 million.
The journey of competitive gaming from its humble beginnings to its current global standing is a testament to its enduring appeal and cultural impact. With its exhilarating competition and substantial rewards, eSports has become a true force in the entertainment world. As the industry continues to innovate and evolve, one thing remains clear: this isnāt just a passing trend. It’s a phenomenon that has permanently transformed the way we engage with and celebrate competitive gaming.
eSports
Fighting Game GOAT Justin Wong Joins BASILISK, Scienceās Esports Team

BASILISK, the global esports organization built to champion science, announced the signing of legendary fighting game competitor Justin āJwongā Wong as captain of its newly formed Fighting Game Community (FGC) Division. Wong will lead BASILISKās entry into the FGC by recruiting players, developing community events, and creating FGC – science crossover content.
āJustin isnāt just a competitive genius ā he is a cultural icon and humble leader within the FGC. We are incredibly proud to have him leading our FGC division and support the amazing work he already does for the community,ā said BASILISK co-founder Christopher Bothur.
A nine-time Evolution Championship Series (Evo) Champion and Guinness World Record holder, Wong brings unparalleled FGC credibility and expertise to BASILISK. His reach extends across the entire FGC fandom of millions, and he was immortalized in Evo Moment #37 which has over 100 million views.
As Captain of BASILISK FGC, Wong will leverage BASILISKās data analytics to scout and train the next generation of FGC pros.
āMath is super important to fighting games. Iām excited to join scienceās esports team. Iām passionate about finding promising players with a positive mentality and shaping them into the next big thing. I want to see somebody else in the spotlight after me and help them reach their potential. If we can discover the next world champion, that would be fantastic,ā said Wong upon joining BASILISK.
The signing comes on the heels of BASILISKās new partnerships with The Planetary Society and Caltechās Institute for Quantum Information and Matter (IQIM), announced in July. These collaborations create a powerful bridge between renowned scientific institutions and gamers, which Wong will amplify to his millions of followers and fans.
āJustin is a dream addition to our organization. He exemplifies the dedication and analytical capacity required to be an esports champion or great scientist,ā added BASILISK co-founder Hans Kassier.
Wong becomes the second āGOATā (Greatest of All Time) to join BASILISK, alongside Finnish StarCraft 2 legend Joona āSerralā Sotala, who just captured the SC2 Esports World Cup Championship in July 2025. The signing also creates opportunities for cross-over content with BASILISKās diverse roster, including chess Grandmaster Vincent Keymer and award-winning science communicator Kyle Hill, who brings over 2.5 million followers and a vast network of science enthusiasts to the organization.
eSports
Fighting Game GOAT Justin Wong Joins BASILISK, Scienceās Esports Team

Nine-time Evo Champion and Guinness World Record Holder Brings Legendary Status to Captain New Team, Recruit Talent, and Advance Scienceās Role in Competitive Gaming
BASILISK, the global esports organization built to champion science, today announced the signing of legendary fighting game competitor Justin āJWongā Wong as captain of its newly formed Fighting Game Community (FGC) Division. Wong will lead BASILISKās entry into the FGC by recruiting players, developing community events, and creating FGC – science crossover content.
āJustin isnāt just a competitive genius ā he is a cultural icon and humble leader within the FGC,ā said BASILISK co-founder Christopher Bothur. āWe are incredibly proud to have him leading our FGC division and support the amazing work he already does for the community.ā
A nine-time Evolution Championship Series (Evo) Champion and Guinness World Record holder, Wong brings unparalleled FGC credibility and expertise to BASILISK. His reach extends across the entire FGC fandom of millions, and he was immortalized in Evo Moment #37 which has over 100 million views.
As Captain of BASILISK FGC, Wong will leverage BASILISKās data analytics to scout and train the next generation of FGC pros.
āMath is super important to fighting games. Iām excited to join scienceās esports team,ā said Wong upon joining BASILISK. āI’m passionate about finding promising players with a positive mentality and shaping them into the next big thing. I want to see somebody else in the spotlight after me and help them reach their potential. If we can discover the next world champion, that would be fantastic.ā
The signing comes on the heels of BASILISKās new partnerships with The Planetary Society and Caltechās Institute for Quantum Information and Matter (IQIM), announced in July. These collaborations create a powerful bridge between renowned scientific institutions and gamers, which Wong will amplify to his millions of followers and fans.
āJustin is a dream addition to our organization,ā added BASILISK co-founder Hans Kassier. āHe exemplifies the dedication and analytical capacity required to be an esports champion or great scientist.ā
Wong becomes the second āGOATā (Greatest of All Time) to join BASILISK, alongside Finnish StarCraft 2 legend Joona āSerralā Sotala, who just captured the SC2 Esports World Cup Championship in July 2025. The signing also creates opportunities for cross-over content with BASILISK’s diverse roster, including chess Grandmaster Vincent Keymer and award-winning science communicator Kyle Hill, who brings over 2.5 million followers and a vast network of science enthusiasts to the organization.
Compliance Updates
Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires

Oddin.gg has been officially registered as a supplier by the Lottery of the City of Buenos Aires (LOTBA). This authorization clears the way for Oddin.gg to provide its end-to-end esports betting ecosystemāincluding its Odds Feed, Risk Management, BetBuilder, Widgets, and moreāto licensed operators in the City of Buenos Aires. The milestone reinforces Oddin.ggās strategic focus on supporting partners across Latin America.
LOTBA, the regulatory authority for online gaming within the Autonomous City of Buenos Aires, is well known for its rigorous compliance and technical standards. While the body manages licensing and enforcement, suppliers must undergo a formal registration process before providing services to local operators. Oddin.ggās successful registration confirms that it has met all relevant technical, financial, and compliance requirements.
Juana Bischoff, Senior Business Development Manager LATAM at Oddin.gg, said: āBeing officially registered with LOTBA marks an important step in Oddin.ggās long-term commitment to the Latin American market. Esports is gaining real traction across the region, and we want operators in Buenos Airesāand beyondāto have the tools and insight to deliver a top-tier esports betting experience. Weāre not just bringing leading technologyāweāre bringing the local expertise and regulatory awareness needed to help our partners like Betsson and Jugadon grow.ā
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