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Is Gaming Actually Bad for Students?

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Is Gaming Actually Bad for Students?

Gaming has a bad reputation among non-gamers. However, why is it so? The history of gaming may be partly at fault here. As soon as video games entered our homes, they completely captivated children’s minds and attention. They grew obsessed with various games, which changed their lifestyles and habits. Such a change of heart disturbed parents and adults, forcing them to simply claim how games distract young people from studying, socializing, and healthy physical activity. Since then, gaming has been deemed a waste of time and not good for school or college kids, earning it a rather negative reputation.

However, decades and many, many games later, young people enjoy gaming more than ever. In fact, it is one of the fastest-growing and most profitable industries in the world, where students remain its biggest consumers. So, what does such a dynamic have to prove to us? Perhaps, there is something about gaming that non-gamers simply don’t understand. Is gaming such bad news for students? Or, perhaps, it can be beneficial, and young gamers actually know what they are doing. Let’s see how gaming can impact students’ lives and school performance.

Gaming as a stress reliever

Non-gamers always argue about how gaming can make young people more aggressive, stressed, or anxious. Saying that games are too violent or scary to play and make kids experience the negative consequences in real life. Well, the truth is quite different. It has been proven again and again that gaming doesn’t make people more aggressive or angry. In fact, video games help kids to relax. Indeed, gaming can be quite a stress reliever for young people.

After all, college can be very stressful and intense. Students feel pressured and worried. These negative emotions often get bottled up with no visible escape in real life. Gaming can help students release those bad emotions through playing. They get to experience a range of feelings that can be almost therapeutic in a way. Hence, a few hours of gaming a week can help young people cope with their emotions and improve their mental health.

Gaming for building skills

It may be surprising to learn, but gaming actually has a lot to teach young people. Truly, most computer games come with numerous lessons that college kids must learn to complete games and grow in their gaming craft. For example, one of such lessons can be problem-solving skills. In games, players have to deal with endless challenges to move on further in the plot. Thus, they also have to apply logic, analytical skills, critical thinking, and more. All those skills are essential not only in gaming but in academia.

So, gamers polish such valuable skills while playing to apply them in college later. These lessons help students approach their school challenges with confidence. Of course, computer games cannot teach young people all the lessons and skills they need for school. Fortunately, in such a case, they often turn to paper writing help on writepaperfor.me. There they can find professional solutions and assistance.

Still, games can be a great way for students to build and practice those skills. Plus, gaming also teaches young people determination. They barely have any choice but to learn and progress to move further in the game.

When gaming goes wrong

We can see that gaming, overall, can be rather beneficial to young minds. However, there are certain limits to such advantages. As we all know, everything is healthy in moderation. When gaming turns from a habit into an addiction, students start having problems. Gaming addiction is as serious as any other. Such obsession with digital worlds can affect one’s lifestyle, physical and mental health, and, of course, school performance.

Sure, not all students reach such a point in their love of gaming. However, those who do require help. It is hard to acknowledge and get over an addiction without external help and internal motivation. Here are some signs when gaming goes wrong:

  • Constant thinking about gaming;
  • feeling the need to play every day;
  • prioritizing gaming, oversleeping, school, personal relationships, etc.; 
  • inability to quit;
  • having no interest or desire to do other things than gaming;
  • dropping in school performance.

These are some of the most obvious signs that you or someone you know needs help overcoming their gaming addiction. However, such a condition is rather an exception than a rule, and it often takes other factors, like mental health issues, to fall into the given addiction. Hence, it is worth going to the roots of the problem, seeing gaming as just one of the symptoms.

Bottom line

Gaming doesn’t have to be bad for students. It is all about how they approach it and how much time they dedicate to gaming each week. As long as gaming doesn’t interfere with their personal lives and studying, gaming can be a positive thing for their mental health and even school performance. Games can be a fun platform to build valuable skills and learn relatable life lessons.

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eSports

CAPCOM’S STREET FIGHTERTM 6 GOING TO COLLEGE THIS FALL

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College conference Street Fighter 6 champions will punch their ticket to the national Collegiate Esports Commissioner’s Cup (CECC) & May Madness in 2025

 

  • CSMG will create and operate College Street FighterTM Tour in North America for the 2024-25 academic year
  • College conference Street Fighter 6 champions will punch their ticket to the national Collegiate Esports Commissioner’s Cup (CECC) & May Madness in 2025
Collegiate Sports Management Group (CSMG) announced today during the kick-off of its Collegiate Esports Commissioner’s Cup (CECC) Texas presented by McDonald’s that it has joined forces with Capcom to launch the College Street FighterTM Tour during its 2024-25 academic year with the finalists competing at CECC Texas in 2025 throughout its May Madness event. Street FighterTM 6  will join Super Smash Bros. Ultimate, Overwatch 2®, Rocket League, and VALORANT as part of the official game titles for CECC.
“We are immensely excited to welcome Capcom into the CECC family and provide a path to glory for student athletes to showcase their skills in Street Fighter 6,” said Michael Schreck, Chief Executive Officer for CSMG. “In our fourth year of building May Madness, we continue to listen to our players, coaches and fans on how to make our event more inclusive, and the partnership with Street Fighter 6 is a resounding success.”
“The Street Fighter franchise is a multi-generational and global game series, so it’s important for us to continue to grow that fandom at the collegiate level,” said Michael Larson, Head of Esports at Capcom USA. “CECC continues to set the standard for competition and community, so it’s a natural format for expansion, and we’re eager for College Street Fighter Tour competitors across North America to show off their skills and join us in Texas next year.”
”The vision for the College Street Fighter Tour is a publisher backed esports series that integrates into the existing infrastructure of The Collegiate Esports Commissioners Cup, a bracket style event series that takes place every year and has been coined May Madness. The path to championship includes invitational bids to national and regional level conferences as well as official CECC qualifiers held regionally,” said Angela Bernhard Thomas, Chief Esports Officer for CSMG’s ESPORTSU.
Every college or university from a 2-year or 4-year institution can participate through their conference or through select qualifiers. Wim Stocks will serve as the Commissioner of the College Street Fighter Tour and bring his 20 years of experience in college esports to create a dynamic and engaging format of competitive gaming.
“Since the launch of Street Fighter 6 in June of ’23, it is clear the rich legacy of Street Fighter is stronger than ever and helping lift the fighting game community to still greater heights,” said Stocks. “Having a structure now for a national collegiate competitive series, league, and events, Capcom and ESPORTSU are building a phenomenal ecosystem and mechanism for developing up and coming Street Fighter 6 competitors.”
More details on the College Street Fighter Tour will be shared later this year.
CSMG welcomes 84 teams (up from 64 in 2023) this weekend from a record breaking 19 conference champions to the largest scholastic esports festival globally. They will compete at Esports Stadium Arlington on May 3-5 for the chance to hoist one of the coveted trophies. Fans can watch the CECC Texas on ESPORTSU’s Twitch channel at https://www.twitch.tv/esportsu.
CECC Texas 2023 was also recently awarded LAN Event of the Year during the inaugural Scholars Awards in Las Vegas, which are produced in partnership with the Esports Awards.
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Gambling in the USA

Clark County residents can bring a friend for free to next week’s Super Bingo $160,000 tournament at the Plaza Hotel & Casino, May 6-8

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Happening Monday, May 6 through Wednesday, May 8 in the Plaza’s expansive ballroom, Super Bingo is expected to draw nearly 1,000 people from the local Las Vegas valley and across the country and Canada

 

Home to downtown Las Vegas’ only bingo room, the Plaza Hotel & Casino is offering Clark County, Nevada residents who register to play in next week’s Super Bingo tournament the opportunity to bring a friend for free.

Happening Monday, May 6 through Wednesday, May 8 in the Plaza’s expansive ballroom, Super Bingo is expected to draw nearly 1,000 people from the local Las Vegas valley and across the country and Canada for the opportunity to win big playing fun-filled games of bingo over two days, with a $50,000 super coverall both days while socializing with like-minded bingo players.

Bingo-only registration is $160 per person, and Clark County residents who register can bring a friend for free. Registration is available online at https://www.plazahotelcasino.com/bingo/super-bingo-registration/. Hotel-and-bingo packages start at $300 for a four-night stay with no resort fee.

All Super Bingo players receive one 6-on paper pack for both days, two daubers, free drinks via an open bar at all sessions, boxed lunch both days, and $10 in free slot play after the first day’s session.

The Plaza’s Bingo room offers six daily bingo sessions at 11 a.m., 1 p.m., 3 p.m., 5 p.m., 7 p.m. and 9 p.m. and is located on the 3rd floor. By parking on the third floor of the Plaza’s self-parking garage, guests have convenient and direct access to the Plaza’s bingo room and parking is validated for bingo players.

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Gambling in the USA

Kambi Group plc extends Mohegan partnership with on-property sports betting agreement in Pennsylvania

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Kambi Group plc (“Kambi”), the world’s trusted sports betting partner, has agreed a long-term on-property sportsbook partnership with Mohegan to provide its award-winning sportsbook at two retail locations in the state of Pennsylvania.

The partnership will see Mohegan utilise Kambi’s cutting-edge retail sportsbook offering across more than 20 kiosks in sportsbook locations at Mohegan Pennsylvania and Mohegan Pennsylvania at Lehigh Valley Race and Sportsbook.

The deal further strengthens Kambi’s relationship with Mohegan, which already utilises Kambi’s suite of sports betting products at ilani in Washington, as well as online and on-property in the Canadian province of Ontario at Fallsview Casino Resort and Casino Niagara.

Kristian Nylén, Kambi CEO and Co-founder, said: “With several successful partnerships with Mohegan already in place, we are pleased to agree this new partnership as we continue to build on our strong relationship.

“This latest deal further reinforces Kambi’s position as the sportsbook provider of choice for tribes across North America, and we look forward to our ongoing collaboration with Mohegan.”

Tony Carlucci, President & GM of Mohegan Pennsylvania, said: “Mohegan Pennsylvania is excited to continue utilising the same Kambi technology platform that existed under our Kindred partnership, which will help to create a seamless process as the Sportsbook at Mohegan Pennsylvania fully rebrands later this Spring.”

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GamingAmericas.com (part of HIPTHER) is your one-stop portal for the latest news, insights, and analyses in the gaming industry across the Americas. From legislative updates and market trends to interviews with industry leaders, we provide a comprehensive look at the dynamic landscape of both online and land-based gaming. Whether you're a stakeholder looking to stay ahead of the curve or a gaming enthusiast eager for reliable updates, GamingAmericas.com has got you covered. Follow us on social media and subscribe to our newsletter for real-time updates and exclusive content. Make informed decisions and stay ahead in the game with GamingAmericas.com.

Disclaimer: All the information provided is for educational and entertainment purposes only. Always check your local laws before participating in any gaming activities.

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