Latest News
Kindbridge welcomes the appointment of three new Board members

Kindbridge, a mental health tele-therapy company specialising in treating gambling and gaming related harms and addictions, today announces the appointment of three new members to the Board – Brianne Doura-Schawohl, Eric Kussin and Seth Young.
The new appointees come from a range of backgrounds across the mental health, gambling and gaming sectors. They are committed to making Kindbridge an integral part of the consumer protection system – at the intersection of state and regulator policy; sport and casino policy; and mental health advocacy in schools and sports teams, from high school to professional athlete level.
Currently, demand for specialist mental health care far outweighs available provision, so vulnerable people and their families are not getting timely access to treatment. Kindbridge is committed to bridging this gap. Its mission is to build the largest network of licensed mental health providers in the US that focus on better access to high-quality online support for those struggling with mental health issues, including gambling and gaming-related harms. The unique background and expertise of the new Board members will be a great asset in helping Kindbridge to deliver its mission.
Daniel Umfleet, CEO of Kindbridge, said: “This strategic expansion of the Board offers an opportunity to provide high-quality mental health services for employees and patrons of sportsbooks, casinos, and associated businesses. People experiencing mental health conditions are up to 17 times more likely to develop gambling disorder if gambling becomes a regular form of entertainment for them.
“Given the state of mental health in the US and the rapid expansion of legal sports betting, we have a unique opportunity to provide more screening and education, while simultaneously building a national network of care providers that understand the complexities of gambling disorder.”
Brianne Doura-Schawohl said: “This is a very exciting opportunity to make a big impact on a space that has been calling out for support for years. A telehealth solution that organizes care and access that works with large-scale corporations and distribution partners to get the message out there about the necessity to manage mental health in the gambling space is a huge victory that is long overdue.”
Eric Kussin said: “Gambling addiction has largely gone unaddressed in US sport, and this is a chance to drive the conversation about the underlying mental health factors that can and often do lead to problem gambling. This conversation is needed now more than ever as the factors that impact mental health complications have been on the rise, and gambling which can temporarily soothe or even cover up one’s emotional pain, is more accessible than ever. I’m very happy to be playing a part in building Kindbridge.”
Seth Young said: “Kindbridge is a first-of-its-kind solution for the gaming space that offers real, tangible support and services to individuals that may be experiencing behavioral issues related to gambling, in addition to other tremendously credible mental health support initiatives on both an individualized and corporate level. It’s time there was a solid solution for this at scale in the US gaming market, and Kindbridge is paving the way.”
Brianne Doura-Schawohl is founder and CEO of Doura-Schawohl Consulting LLC. She most recently served as Vice President of US Policy and Strategic Development for EPIC Risk Management, a global harm prevention consultancy, conducting work in over 24 countries. Prior to that, she was Legislative Director for the National Council on Problem Gambling. Her experience includes a decade of leadership in advocacy, public policy, government affairs and communications. She has a history of achievements in United States Congressional legislative work, including a diverse portfolio of complex problem gambling policy issues. Doura-Schawohl was named one of the top 100 lobbyists in 2021 by the National Institute of Lobbying & Ethics and was featured as one of the 25 People to Watch in 2022 by Global Gaming Business. She has spoken at many conferences and other public events on gaming policy in the US, Europe, Canada, and Australia. Doura-Schawohl holds a Bachelor of Arts in Political Science from the University of Mary Washington.
Eric Kussin is a professional sports executive with almost 20 years’ experience, including roles at the NBA and NHL. However, a debilitating mental health crisis stopped Eric’s career and life in its tracks for over two and a half years. After many failed treatment modalities, he learnt healing practices that enabled him to recover and commit to helping others. In 2017, he launched a non-profit called: #SameHere, The Global Mental Health Alliance. The Alliance is comprised of athletes, celebrities, media, expert practitioners, advocates, and everyday heroes who have come together to normalize society’s perception of mental health and make it part of everyday conversation. The #SameHere movement has swept across K-12s, college campuses, corporate offices and professional sports teams in the US, and has recently started to expand globally. Kussin also consults for a number of professional sports teams and leagues.
Seth Young is an international gaming expert with nearly two decades’ experience and a successful track record of continuously being at the forefront of new online gaming technologies and strategies. He is currently the Chief Strategy Officer at Fifth Street Gaming Digital and Managing Partner at The Strategy Organization, a full-service gaming consultancy. In addition to these roles, Young also serves on the Board of Directors for Aquimo Technologies, EQL Games and is an advisor to numerous start-ups in the gaming sector. He won the Innovation Group’s 2018 Emerging Leaders of Gaming Award and was named on Global Gaming Business Magazine’s 40 Under 40 list in 2018. Young holds a bachelor’s degree in Political Science, with a double minor in Internet Studies and Legal Studies from Brandeis University and attended Harvard Business School for Mergers and Acquisitions: Strategy, Execution and Post-Merger Management.
Five in five people experience a mental health related issue at some point in their lifetime. Left untreated, mental health issues can have a devastating impact on work, education, relationships, and physical and mental health. Kindbridge remotely diagnoses and treats qualified disorders that may arise from poor mental health, with a strong focus on gaming and gambling addiction, and provides access to licensed mental health providers from anywhere in the US.
Latest News
DraftKings Reports Second Quarter Revenue Growth of 37% to $1513 Million

DraftKings Inc. announced its second quarter 2025 financial results. The Company also posted a second quarter 2025 business update and a slide presentation on the Investor Relations section of its website at investors.draftkings.com.
Second Quarter 2025 Highlights
For the three months ended June 30, 2025, DraftKings reported revenue of $1513 million, an increase of $408 million, or 37%, compared to $1104 million during the same period in 2024. The increase in the Company’s second quarter 2025 revenue was driven primarily by continued healthy customer engagement, efficient acquisition of new customers, higher structural Sportsbook hold percentage, and sportsbook-friendly outcomes. Revenue of $1513 million, net income of $158 million, and Adjusted EBITDA of $301 million in the second quarter set new records for the company.
“We set records for revenue, net income and Adjusted EBITDA in the second quarter, driven by an acceleration in revenue growth to 37% year-over-year. We are pleased to be maintaining our fiscal year 2025 guidance, with revenue expected to be closer to the high end of our range, highlighting the strength of our platform as we prepare for an exciting new state launch,” said Jason Robins, DraftKings’ Chief Executive Officer and Co-founder.
“We remain focused on investing in key growth initiatives across the organization to maximize shareholder returns over the long-term. In addition to our investments, we repurchased 6.5 million shares through our stock repurchase program in the first two quarters of this year,” said Alan Ellingson, DraftKings’ Chief Financial Officer.
Monthly Unique Payers (MUPs) increased to 3.3 million average monthly unique paying customers in the second quarter of 2025, representing an increase of 6% compared to the second quarter of 2024. This increase reflects strong unique payer retention and acquisition across DraftKings’ Sportsbook and iGaming product offerings and the impact of the acquisition of Jackpocket. Excluding the impact of the acquisition of Jackpocket, MUPs increased by 5% compared to the second quarter of 2024.
Average Revenue per MUP (ARPMUP) increased to $151 in the second quarter of 2025, representing a 29% increase compared to the same period in 2024. The increase was primarily due to improvement in the Sportsbook hold percentage and improved promotional reinvestment for Sportsbook. Excluding the impact of the acquisition of Jackpocket, ARPMUP increased 30% compared to the second quarter of 2024.
Fiscal Year 2025 Guidance
DraftKings is maintaining its fiscal year 2025 revenue guidance of $6.2 billion to $6.4 billion, which the Company previously announced on May 8, 2025. The Company is on track to deliver revenue closer to the high end of this range due to sportsbook-friendly outcomes in the second quarter as well as continuing strength across our core value drivers. Fiscal year 2025 revenue guidance equates to 32% year-over-year growth based on the Company’s fiscal year 2024 revenue and the midpoint of the Company’s fiscal year 2025 revenue guidance range.
DraftKings is maintaining its fiscal year 2025 Adjusted EBITDA guidance of $800 million to $900 million, which the Company previously announced on May 8, 2025. The Company is on track to deliver Adjusted EBITDA near the midpoint of this range.
The Company’s guidance now includes anticipated financial impacts from DraftKings launching mobile sports betting in Missouri later this year.
In addition, the Company’s guidance now includes anticipated financial impacts from higher tax rates in New Jersey, Louisiana, and Illinois.
The Company’s guidance for fiscal year 2025 does not include the potential launch of a Prediction Markets offering.
Mobile Sports Betting and iGaming Footprint
DraftKings is live with mobile sports betting in 25 states and Washington, D.C., which collectively represent approximately 49% of the U.S. population. DraftKings expects to launch its Sportsbook product in Missouri pending market access, licensure, regulatory approvals, and contractual approvals where applicable.
DraftKings is also live with iGaming in 5 states, which represents approximately 11% of the U.S. population.
DraftKings is live with its Sportsbook and iGaming products in Ontario, Canada, which represents approximately 40% of Canada’s population.
Latest News
bet365 Announces Official Launch in Kansas

bet365 has announced its official launch in Kansas, bringing its award-winning sportsbook to the Sunflower State.
Customers across Kansas will have access to bet365’s comprehensive suite of sports betting markets, competitive odds, and innovative features.
This milestone in bet365’s US expansion sees Kansas join Arizona, Colorado, Iowa, Illinois, Indiana, Kentucky, Louisiana, New Jersey, North Carolina, Ohio, Pennsylvania, Tennessee, and Virginia as the fourteenth live state.
A bet365 spokesperson said: “We are thrilled to bring the bet365 experience to sports fans in Kansas.
“With our industry-leading product, user-friendly interface, and a reputation built over two decades, we’re excited to provide Kansans with a trusted and dynamic platform for their sports betting entertainment.
“We’re focused on proving to customers that with our Bet Boosts, the fastest In-Game product, and Same Game Parlays, it’s Never Ordinary with bet365.”
Gaming
Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More

The Global Gaming League (GGL) announced its first season of year-around competitions titled SZN Zero. Backed by entertainment visionary Clinton Sparks and Grammy-winning artist and streaming icon T-Pain, the GGL is the first-of-its-kind, multi-title, live-action gaming entertainment league, where professional gamers, influencers, and casual players compete side-by-side in front of live audiences in Las Vegas and available globally on major platforms. Teams compete in popular game titles ranging from Call of Duty and Rocket League to Tetris and Street-Fighter.
Each event will feature two celebrity owned teams made up of four players each – high profile influencers, actors, athletes, artists, and both professional and casual gamers – facing off in four round matches covering four different genres. Superstar hosts and half time shows from major artists will turn up the entertainment factor. SZN Zero events will take place in Las Vegas, building up to a championship match in November live from the iconic Palms resort and casino, and the Global Gaming League will continue with SZN One in 2026.
SZN Zero’s first competition on August 23rd will feature T-Pain’s team Nappy Boy Grizzlies against three-time, Grammy award-winning hitmaker NE-YO and his Gentleman’s Gaming Team – finally facing off after months of social media trash talk and rivalry about who’s better at Tekken. The event will stream live on the GGL’s YouTube channel and other major platforms.
T-Pain, who is GGL’s Director of Strategy, was the league’s first team owner. NE-YO joins previously announced owners Flavor Flav and Bryce Hall along with Gillie Da Kid & Wallo.
“We wanted to build something that brought gamers from different backgrounds and cultures together in a unique way that was equally fun and competitive. With SZN Zero, we will introduce an authentic and relatable form of entertaining competition that will converge music, fashion, celebrity, and culture bringing the biggest form of entertainment in the world – video gaming – to the masses,” said Clinton Sparks, Founder and CEO of the Global Gaming League.
“Gaming is just as important as music or any other sport, to me. NE-YO had some words for me on socials, I heard enough of what he had to say and felt it was time to show him that I actually do this. But honestly I’m just ready to have some fun with my friend, because bottom line, that’s what gaming is all about. Now folks will just have to see what happens on August 23rd when we face off in Las Vegas at the GGL SZN Zero launch,” said T-Pain.
NE-YO responded: “Honestly, I was trying to connect with T-Pain to maybe be part of his team but when he kept blowing me off and then I saw that video of him talking about my lips, I decided the only way to get his attention would be to call him out. Now, we’ll see just how good he really is – or isn’t – when we go head to head.”
World-class Publishers such as Activision Blizzard, Bandai Namco, Capcom, EA, Tetris, and Ubisoft have all agreed to allow GGL to use some of the most popular and challenging games during SZN Zero, attracting a new audience and offering viewers a unique and compelling gaming experience. In addition to YouTube, the Global Gaming League SZN Zero will be available on other major streaming platforms in partnership with Dooya Media Group.
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