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eSports

Aquatik Esports Announces Expansion of Esports Programs, Launch of Online Store and Welcomes Former Associate Publisher of Game Informer, Rob Borm

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Aquatik Esports Announces Expansion of Esports Programs, Launch of Online Store and Welcomes Former Associate Publisher of Game Informer, Rob Borm

 

Aquatik Esports is excited to announce additions to its esports offerings via the expansion of multiple leagues, increased tournament schedules, additional franchised livestreams and the rollout of its online store, 7seas.gg. In addition, Aquatic Esports welcomes industry veteran and former associate publisher of Game Informer Rob Borm as vice president of sales and sponsorships.

Since its March 2020 launch, Aquatik Esports has rapidly grown its audience reach to 40 million* by providing competitive gamers, creators and streamers of any skillset or age group a unique platform to launch their gaming careers. With a three-pronged focus on delivering innovation to the esports industry, giving back via its conservation efforts and providing education to its community, Aquatik Esports offers multiple league options to match all skill levels. Aquatik’s “community mashup series” promotes inclusion at the basic rec-league level by providing amateur gamers the opportunity to participate in tournaments for cash prizes quickly and easily.

Enhanced by a customer loyalty rewards program where guests earn and use points based on their activity, 7seas.gg provides an elegant online shopping experience that’s tactfully integrated within the ocean of privileges for Aquatik Esports followers. The site features the latest and greatest in gaming accessories, collectibles, supplements, snacks and apparel. In addition to sponsor sections, the Aquatik staff frequently shares their recommended merchandise picks.

As the former associate publisher of Game Informer, Rob Borm brings his experience in developing successful content integration programs for both endemic and non-endemic brand partners. His history of recent consumer brand partners includes such major players as Geico, Mars/Wrigley, Miller Lite and Toyota.

“Whether it’s at the league level, integrating with specific tournaments or engaging with Aquatik’s lineup of franchised livestreams, there are multiple ways for brands to effectively engage with our rapidly growing base of followers,” Borm says. “The recent â€Built Bar Cup’ tournament and â€Gigabyte Lounge’ are examples of effective integrations that moved the needle for our brand partners. In addition, having the ability to offer our new online store as added value to partners promotes an immediate and smooth path-to-purchase.”

Aquatik Esports’ parent company, Horizon Cloud, founded the venture as the brainchild of Horizon VP of Growth Andrew Bouley (aka Neptjun on Twitch and all Aquatik social media channels). Andrew is an established gamer, streamer and industry expert in the software and extended reality industries and has brought the latest in technology, gaming and virtual reality to the screens of millions.

“Esports and gaming are growing at an unprecedented rate and businesses and individual creators alike are struggling to get a solid grasp on how to take advantage of the industry,” says Andrew Bouley. “It’s why we created Aquatik, to help both sides of the fence get a better understanding of the segment and create rapid and meaningful growth.”

Horizon Cloud has been a dominant player in the technology space for almost 30 years, providing cutting-edge software for event planning, online ordering and 3D/AR/VR diagramming. In addition to its significant position and history, Horizon provides Aquatik Esports with substantial infrastructure and staff – with several existing employees already being established as expert gamers, streamers and tournament players.

For more information on marketing opportunities and brand exposure with this rapidly growing company, visit www.aquatik.org.

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Compliance Updates

Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires

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Oddin.gg has been officially registered as a supplier by the Lottery of the City of Buenos Aires (LOTBA). This authorization clears the way for Oddin.gg to provide its end-to-end esports betting ecosystem—including its Odds Feed, Risk Management, BetBuilder, Widgets, and more—to licensed operators in the City of Buenos Aires. The milestone reinforces Oddin.gg’s strategic focus on supporting partners across Latin America.

LOTBA, the regulatory authority for online gaming within the Autonomous City of Buenos Aires, is well known for its rigorous compliance and technical standards. While the body manages licensing and enforcement, suppliers must undergo a formal registration process before providing services to local operators. Oddin.gg’s successful registration confirms that it has met all relevant technical, financial, and compliance requirements.

Juana Bischoff, Senior Business Development Manager LATAM at Oddin.gg, said: “Being officially registered with LOTBA marks an important step in Oddin.gg’s long-term commitment to the Latin American market. Esports is gaining real traction across the region, and we want operators in Buenos Aires—and beyond—to have the tools and insight to deliver a top-tier esports betting experience. We’re not just bringing leading technology—we’re bringing the local expertise and regulatory awareness needed to help our partners like Betsson and Jugadon grow.”

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eSports

Mirage Digital Announces Partnership with Team Liquid

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Mirage Digital, the next-generation content studio shaping the future of digital entertainment, announced a groundbreaking partnership with global eSports organization Team Liquid. With over 35 million social media followers across platforms, 100+ championship titles with its over 120+ players and content creators worldwide, Team Liquid is the highest earning eSports team in the world to launch a 24/7 live-streaming programming experience surrounding the fan-favorite World of Warcraft: Race to World First event.

Mirage has created a new content monetization model for creators and enterprising entities, unlocking previously untapped non-traditional revenue streams. The company helps its clients with repurposing, redistributing, licensing, and selling content across numerous platforms and territories. Resulting in over a million dollars for its eclectic roster of over 300 creators, the company leverages its extensive creator network and expertise in original content development, to redefine digital content syndication. Mirage Digital is bridging the gap between creators and enterprise opportunities by sourcing high-quality content from creators and repurposing it for expanded deal flow and pipeline of distribution across OTT and FAST platforms.

Team Liquid, coming off a championship win in March, is set to make history with its most ambitious Race to World First campaign yet, with live coverage kicking off in July. For the first time, the tournament and its surrounding content will be broadcast beyond Twitch to OTT and FAST audiences, expanding access for new and longtime fans alike.

“This launch marks a huge moment not just for Team Liquid, but for the future of all eSports and creator content. We’re unlocking a format that merges always-on content with world-class competitive play, giving fans a reason to tune in every hour of every day. This is a monumental moment for both television networks and eSports to recognize the boundaries they are breaking in both parallels,” said Griffin Haddrill, Founder of Mirage Digital.

The multi-day broadcast includes full tournament coverage alongside exclusive behind-the-scenes content, player profiles, real-time strategy breakdowns, and each day’s highlights – providing an unprecedented level of access to Team Liquid’s journey and personalities within the event.

Team Liquid will bring its world-renowned Race to World First event to new audiences with a livestream on The Roku Channel in late August. Widely regarded as one of the most thrilling competitions in MMORPG gaming, Race to World First draws millions of global viewers eager to watch elite teams battle for supremacy in World of Warcraft. Known for pushing the boundaries of eSports entertainment, Team Liquid is once again innovating – this marks the first time the iconic event will be available via a dedicated OTT streaming platform, giving fans an even more immersive viewing experience.

“This collaboration is the result of our mission to re-imagine where and how gaming and creator content lives. All parties saw an opportunity to take one of the most anticipated eSports events of the year and expand its reach to new audiences through OTT and FAST distribution. This is about creating long-term value for teams, fans, and platforms alike—and Race to World First is just the beginning,” said Robin Bigge, Co-CEO of Mirage Digital.

“This is a historic evolution in how we bring eSports to the world. We’ve built a legacy on competitive excellence, and this partnership lets us showcase the heart, hustle, and humanity of our players in a way we’ve never done before—24/7, across every screen,” said Claire Hungate, President & COO of Team Liquid.

This moment also marks the first time Team Liquid has programmed content specifically for a FAST Channel, a move that speaks to the maturation and crossover appeal of eSports for general audiences.

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Esportes da Sorte celebrates Brazilian culture with Parintins and SĂŁo JoĂŁo Sponsorships

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Esportes da Sorte celebrates Brazilian culture with Parintins and SĂŁo JoĂŁo Sponsorships

 

Esportes Gaming Brasil, the owner of Onabet and Esportes da Sorte, is making its debut at the 58th Parintins Folklore Festival with an interactive project that blends cultural promotion, economic development, and social responsibility.

The brand becomes the first regulated betting operator to offer institutional support to the event, which welcomes around 120,000 visitors and generates BRL 184 million in local economic activity, according to the Amazonas State Government.

This cultural commitment comes on the back of Esportes Gaming Brasil sponsoring 31 SĂŁo JoĂŁo festivals during June in 27 cities across the Northeast and Southeast regions. This initiative strengthens the brand’s strategy of connecting with the public through the appreciation of Brazilian cultural expressions.

Esportes da Sorte’s focus was creating memorable experiences as each event featured scenography by Pernambucan artist Perron Ramos. Another notable element was the Vila Junina (June Village), a themed area blending traditional elements with interactive experiences. Classic games such as Pescaria da Sorte (Fishing of Fortune), Barraca do Beijo (Kissing Booth), and Argola da Sorte (Ring Toss) bring nostalgia to the festivities.

For the three-day Parintins Folklore Festival starting today, the brand will be energising Parintins with a series of experiences celebrating local culture. These include a panoramic lounge with a special view of the Bumbódromo, the Truck da Sorte — a space combining karaoke and free hydration — as well as a Social Arena installed in the Garantido and Caprichoso neighborhoods, featuring artistic performances, rest areas, free water distribution, and Instagram-worthy spots. Festivalgoers will also be able to get their hands on custom giveaways throughout the festival. All elements of the visual project are inspired by Amazonian art. The graphics feature illustrations by Curumiz, a Parintins-based duo formed by Alziney Pereira and Kemerson Freitas.

Sofia Aldin, CMO of Esportes Gaming Brasil, the group behind the brand commented: “Esportes Gaming Brasil cares passionately about regional values and strengthening Brazilian popular culture. It’s more than simply showcasing our brand, we want to create value for the people who live for events like the Parintins Folklore Festival and the São João festivals. Being part of these events backs our strategy of supporting traditions that drive local economies and celebrate regional identities.”

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