Latest News
Casino Games and Console Games: Are They Really That Different?

Games come in many shapes and sizes. This has long been the case. The digital age brings everything from slot machines to sprawling console adventures. Casino titles and console games might look like they live in two different worlds. One is often focused on quick play and chance. The other leans into storylines and hours of immersion.
There are definitely a lot of differences. But there are similarities and overlaps that not everybody has considered.
Two Industries, One Trend: Growth and Choice
One of the clearest similarities between casino games and console gaming is how both industries have grown in recent years. Players now face huge menus of choices.
Casino fans know that there can be some very big libraries and even new titles appearing by the week. They are all trying to stand out with a new theme or mechanic (or just new characters). New and emerging markets like Canada still benefit from the huge libraries that are available. Bodog Canada is a casino that has a lot of different slot games as well as a lot of traditional table games. Blackjack and similar options are ubiquitous – there are even new developments and tweaks to the gameplay.
Big slot developers and brands may even create a lot of different new games for the market. There are enough for brands to even advertise regular slots of the week or similar.
Meanwhile, the console market has exploded. There are AAA open-world adventures and indie gems. The huge number of games caters to different tastes. Just like casino libraries, console platforms thrive on variety. This abundance means players in both spaces are never short of something new to try.
The numbers definitely back this up. A record number of new titles were launched in 2024 on Steam. There were over 15,000 new titles. Nobody could possibly try all of the games that have been put out on the market. Steam is a PC platform – we have seen a similar pattern in other console games.
Different Styles of Play
There’s no denying that the styles of play differ. Casino games are designed around quick interactions. A spin of a roulette wheel or a few seconds on a slot machine. All of these fit neatly into short bursts. Console games often ask for long sessions. They draw people in with depth and are designed to be longer. Some even take hundreds of hours to complete or give open-world designs people can explore endlessly.
But even here, there are overlaps. Casual console games like mobile ports and indie titles can mimic the quick pace of casino games. Think of puzzle games or arcade-style shooters that are all about instant gratification. They echo the same “jump in and jump out” model seen in many casino titles.
Shared Themes and Visuals
Themes are another place where links appear. Casino developers know that visuals matter. Slots come dressed in everything from mythology to sci-fi to jungle adventures. Console games also lean heavily on themes. They build entire worlds around specific styles.
In both spaces, developers reuse familiar ideas because they work. Things like mythology and science fiction appear across slot libraries and console releases. The art and atmosphere can often feel strikingly similar, even if the gameplay itself is very different.
Mechanics: Skill vs Chance
One of the biggest differences lies in mechanics. Casino games are usually driven by chance. Spins and card draws are random – strategy often plays a secondary role. In contrast, console games usually rely heavily on skill.
Some casino titles do bring elements of strategy into play. Poker requires both luck and skill, and blackjack asks players to think carefully about probability. Console games sometimes lean into randomness, too. Loot systems or even dice-roll mechanics mimic the uncertainty of chance found in casinos.
Social Experiences
Another interesting similarity is the social side. Some casino games have turned into shared experiences. Players can sit at the same table virtually in a live dealer game and interact with others. Console gaming has mirrored this with online multiplayer. This could mean teaming up in a shooter. It could also be facing off in a sports game; the social element keeps people engaged.
Both industries understand the power of community. It’s no longer just about the game itself. The social element is huge.
Technology Driving Both
Technology has been the engine behind the rise of both casino and console games. Casino developers have embraced mobile play and used HTML5. Console makers have pushed graphics and processing power to create lifelike worlds.
Interestingly, both industries borrow from each other here. Casino games sometimes mimic console-style graphics and storytelling. Some console games sneak in casino-style mini-games, like card tables or slot-style mechanics tucked inside larger adventures.
Latest News
DiffusionData Releases Diffusion 6.12

DiffusionData, the pioneer and leader in real-time data streaming, today announced the release of Diffusion 6.12. The latest enhancements have been introduced to speed up development, optimize resource usage, and guarantee consistent, high-performance real-time data delivery.
Grethe Brown, CEO of DiffusionData, said: “As a company, we’ve always been driven by the insights of our community, ensuring our solution directly aligns with client needs. By listening closely to evolving requirements, we’ve introduced enhancements to our framework that addresses real-world developer challenges while boosting operational efficiency. These improvements are designed to accelerate productivity, reduce complexity, and create tangible business value. The ongoing feedback from our customers fuels continuous innovation in Diffusion, enabling our clients to deliver better outcomes and stay competitive.”
Enhancements in Diffusion 6.12 include:
Enhancements to the â€Set’ Operation in Topic Views
The â€set’ operation within the Topic Views process clause has been enhanced to support additional use cases and provide greater flexibility when shaping output data. Key improvements include:
Ability to Clear Output Structures
Output structures (objects, arrays, or even the root) can now be emptied prior to selectively copying required items into the output. This simplifies scenarios where large input datasets need to be reduced to only a few items. New special values are available: empty_object and empty array (or, for short, $O and $A respectively). For example, set(, $O) clears the entire output, while set(/pointer, $O) clears only a specific structure.
Copying Items to the Same Output Location
A new “set to pointer” capability allows items (scalars or structures) to be copied directly to the same pointer location in the output. This is particularly useful when repopulating a structure that was previously cleared.
Support for Copying Complete Data Structures
This enhancement enables copying of entire objects or arrays in addition to scalar values, making it possible to move complete structures from input to output which is useful if a higher-level structure has been cleared, but also allows for copying to entirely different structures.
Metric Alerts
There is a new Metrics notifications feature which allows metrics alerts to be notified to topics when certain criteria are satisfied. For example, an alert could be set up which will write to a topic when the memory utilisation exceeds a specified threshold.
Session Authentication – Expiry
There is now a new session property called “$ExpiryTime” which lets an authenticator define when a session should automatically close, in milliseconds. If not set, the session won’t expire. Clients can now use the new re-authenticate method – replacing changePrincipal – to either switch principals or re-authenticate with the same one, while also updating session properties if needed. Clients can check their own fixed session properties, including expiry time, with getSessionProperties. Finally, administrators can use revokeAuthentication to immediately close another client’s session.
Put together, these changes mean that sessions now have clearer lifecycles. They can expire automatically, be refreshed by re-authentication, and be forcibly revoked by administrators when necessary.
Topic View insert ’s now Allowed at any Point in the Specification
Topic view inserts can now appear anywhere in the specification, not just at the end, allowing them to be interspersed with other transformations.
Regular Expression Matching for String Comparison in Topic Views
There is now a new matches or =~ operator available in topic view “process” conditionals. This allows for advanced string comparisons using regular expressions, providing greater flexibility and precision.
Session Lock Query API
There is now a new API available in the ClientControl feature, which enables control clients to query session locks. There is a getSessionLocks method, which returns details of all current session locks, as well as a getSessionLock method to query a specific named session lock.
SubscriptionControl Feature now Cluster Aware
Previously, the SubscriptionControl feature methods to subscribe and unsubscribe sessions would only work for sessions connected to the same server as the control client using the feature. This meant that when Diffusion was running in a cluster a control client would need to connect separately to all servers in the cluster in order to manage all sessions. In this release, all methods in the SubscriptionControl feature apply to all sessions across a cluster.
SELECT_TOPICÂ Permissions Changes
In 6.12, the SELECT_TOPIC path permission is required for all paths that a topic selector may match — not just the path prefix. In earlier versions, SELECT_TOPIC permission was only required for the prefix of a topic selector. A session could use a selector to access an entire branch of the topic tree as long as it had permission at the top-level path. As a result, it was not possible to selectively remove access from a sub-branch — access to the parent path implicitly granted access to everything below it.
The permission model has now been made more restrictive. To fetch or subscribe using a topic selector, a session must now have SELECT_TOPICÂ permission for each individual path that the selector may match. This allows SELECT_TOPICÂ to be granted to a branch of the topic tree and explicitly revoked for specific sub-branches.
For full path pattern topic selectors, the model is even more restrictive: SELECT_TOPIC permission is required for all paths at and below the path prefix. This is necessary to prevent circumvention using advanced regular expressions. This enhancement delivers more granular, flexible, and secure topic access management.
Improvements to the Journal Feature
In 6.12, the Journal feature has been simplified. The feature is now configured in the Server.xml configuration file, and the issued file contains a sample block with the feature disabled. A sample configuration file is now issued in the Diffusion ./etc installation directory which has all possible actions that can be configured, but with all disabled.
Topic Selection Scopes
In previous versions of Diffusion, if two different components of a client application, sharing a single Diffusion connection, subscribed to a topic and one of them later unsubscribed, the topic would be unsubscribed for the session and consequently for all components. Now, it is possible to specify a named scope when subscribing, such that a later unsubscription specifying that scope has no effect on other subscriptions that named a different scope. This allows subscriptions to be localised to the components that need them. There are now new subscription and unsubscription methods that take a scope parameter to support this. Applications using the old methods will continue to work as before, as their subscriptions will all be assigned to a default scope.
Other Improvements
- In 6.12, both the Diffusion server and Java Client require Java 17. Older clients can still connect, but the 6.12 Java Client is needed to access all new features.
- The JavaScript Client and Console now support the Safari browser.
- The Dotnet SDK client can now specify a custom URL path to connect to Diffusion through use of the new parameterless ISessionFactory Open and OpenAsync API in conjunction with the new ISessionFactory attributes: ServerHost , ServerPort , SecureTransport and RequestPath .
eSports
Global Esports Federation confirms program for Los Angeles 2026 Global Esports Games

The Global Esports Federation at its 16th Board Meeting approved the draft program for the Los Angeles 2026 Global Esports Games, to be held in December 2026. This follows the earlier announcement of Los Angeles as host city at a major ceremony hosted by Los Angeles Times Media Group Executive Chairman & CEO Dr. Patrick Soon-Shiong, Los Angeles Mayor Karen Bass, and El Segundo Mayor Chris Pimentel—now marking a significant milestone on the road to GEF’s flagship event in the United States.
The GEF Board also unanimously elected Paul J. Foster as President of the Global Esports Federation. Paul, who is GEF Chief Executive Officer, was appointed President ad interim following the resignation of founding President Chris Chan in July, and now assumes the role of President & CEO through December 2027.
In addition, the GEF Board approved the establishment of frameworks to develop the esports ecosystem in the United States, anchored in Los Angeles. This initiative will strengthen the GEF’s connections with stakeholders worldwide and reinforce its mission to elevate esports for all.
The outcomes of GEF 16th Board Meeting reaffirm the GEF’s role as a convening platform, uniting athletes, publishers, Member Federations, and partners to power the future of esports globally.
Latest News
Playtech successfully launches Retail Sports Betting on MSC Cruise Ships

Playtech announced the successful launch of its retail sports betting rollout across the MSC Cruises fleet. The deployment builds on a recently established partnership between the two companies earlier this year, marking Playtech’s entry into the cruise leisure sector and extends its innovative technology to a new frontier in entertainment.
As the world’s third largest cruise line and the market leader in Europe with a strong and growing presence in North America, MSC Cruises offers a powerful platform for Playtech’s global expansion into new verticals. This strategic collaboration introduces Playtech’s cutting-edge sports betting solutions to the cruise sector, enhancing the onboard entertainment experience for guests.
MSC Cruises’ onboard casinos are designed to deliver a dynamic mix of entertainment, featuring reel, video, and video poker slot machines, alongside timeless table games such as Roulette, Blackjack, Three Card Poker, and Texas Hold’em. With the addition of sports betting, guests now have even more ways to engage and enjoy their time at sea. Guests can place bets on a wide range of sports events through Self-Service Betting Terminals and Playtech’s newly developed mobile tills, all seamlessly integrated with guests’ onboard accounts for a smooth and secure experience.
Yori Arami, VP Sports at Playtech commented; “We are excited to partner with MSC Cruises and bring our retail sports betting solutions to their impressive fleet. This partnership represents a significant milestone for Playtech as we continue to expand our offerings and provide unique, engaging experiences for players around the world on land and sea.”
Mara Friso, Head of Casino at MSC Cruises said, “We are very proud to be able to deliver the excitement and engagement of sports gaming to our guests through our partnership with Playtech. Our fleet of modern cruise ships will provide our customers a wide array of immersive digital content as a complement to our state-of-the-art cruise casinos.”
The initial phase of the rollout is now live across seven MSC Cruises vessels, with additional deployments scheduled over the coming months. The integration leverages Playtech’s advanced retail sports betting technology, delivering a seamless and engaging experience for guests onboard.
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