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eSports

EA SPORTS NHL 24 World Championship Winner Announced

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A new champion was crowned yesterday in New York during the EA SPORTS NHL 24 World Championship, the National Hockey League announced. Ethan ‘Polgz’ Kerr-Polgar, who represented the Toronto Maple Leafs, earned his first EA SPORTS NHL 24 title, the $30,000 USD grand prize and a custom hockey stick trophy. The 21-year-old, Newmarket, Ont., resident won the back-and-forth, best-of-three series, including winning Game 1 in overtime against fellow Canadian Justin ‘Regs’ Reguly. With the win, Polgz cements his status as the top NHL 24 player in the World.

Polgz (@PolgzNHLon X) is an avid hockey fan and gamer who chose to represent his hometown Toronto Maple Leafs in the EA SPORTS NHL 24 World Championship. His superior offensive skills allowed him to score eight goals in the Final series to earn the World title. Polgz dedicated the win to his mother, who is his biggest supporter and has beat cancer three times.

Fellow Maple Leafs representative Regs finished the day as runner-up. Regs was previously the North American Champion of EA SPORTS NHL 22.

The virtual qualifying events for the live competition were hosted in partnership with Rival on its fan engagement platform that connects gamers from all over the world. The NHL 24 World Championship qualifying spanned two continents and showcased the global reach of virtual hockey.

EA SPORTS NHL 24 WORLD CHAMPIONSHIP RESULTS

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Round Robin

Polgz (Toronto Maple Leafs) 3 vs. Regs (Toronto Maple Leafs) 2 (OT)

Deeks (Montreal Canadiens) 7 vs Tempannen (Anaheim Ducks) 3

Regs (Toronto Maple Leafs) 2 vs. Tempannen (Anaheim Ducks) 1 (OT)

Polgz (Toronto Maple Leafs) 4 vs. Deeks (Montreal Canadiens) 3

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Regs (Toronto Maple Leafs) 5 vs. Deeks (Montreal Canadiens) 1

Polgz (Toronto Maple Leafs) 4 vs. Temppanen (Anaheim Ducks) 1

Standings after Round Robin

1. Eki (*automatically advanced to Semifinal) *defeated Gren for 1st seed

2. Gren (*automatically advanced to Semifinal)

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3. Polgz, TOR (3-0-0), 6 pts

4. Regs, TOR (2-0-1), 5 pts

5. Deeks, MTL (1-2-0), 2 pts

6. Temppanen, ANA (0-2-1), 1 pts

Semifinal (best-of-three)

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EKI (NYI) vs. Regs (TOR)

Regs wins series 2-0

Gren (BUF) vs. Polgz (TOR)

Polgz wins series 2-0

Final (best-of-three)

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Game 1: Polgz, 3 vs. Regs, 2 (OT)

*Polgz took an early lead over Regs by scoring the first goal of the series. Polgz secured a two-goal lead in the second period, which was quickly answered by Regs bringing the score to 2-1. Regs made an epic comeback in the third period, tying up the game with 17 seconds left and forcing the first game into overtime. Despite strong gameplay from both sides, Polgz pulled through to earn the overtime win.

Game 2: Polgz, 0 vs. Regs, 5

*Regs dominated in Game 2 of the Final. He scored two goals in quick succession in the first period, then took a three-goal lead in the second period. Polgz had some good chances in the second period, but ultimately was unable to overcome Regs. Regs sealed the deal with another two goals towards the end of the third period, securing a 5-0 win over Polgz and tying the series at 2-2.

Game 3: Polgz, 5 vs. Regs, 3

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*An unstoppable Polgz took the early lead, scoring four unanswered goals in the first period. After a mostly quiet second period, Regs got on the board with two unanswered goals of his own, suddenly cutting Polgz’s lead in half. Entering the third period at 4-2 with Polgz in the lead, Regs made up ground with another goal early in the third period, making for an exciting battle for the win. In the end, Polgz locked in the win with a fifth goal in the third period, winning Game 3 with a final score of 5-3 and ending the series 2-1.

World Championship History

YEAR WINNER RUNNER UP
2024 Polgz (Ethan Kerr-Polgar) Regs (Justin Reguly)
2023 Jos x 10 (Joseph Olmstead) EKI (Erik Tammenpää)
2022* NA: Regs (Justin Reguly)

EUR: EKI (Erik Tammenpää)

NA: Gren-35- (Matthew Grenier)

EUR: J-_-JamalTheMan (Jimi Rönkkönen)

2021* NA: Gren-35- (Matthew Grenier)
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EUR: EKI (Erik Tammenpää)

NA: Regs (Justin Reguly)

EUR: NikkeDangles (Niklas Tukiainen)

2020* CAN: Regs (Justin Reguly)

USA: OF’s HF (Josh Fuss)

EUR: Artuzio (Arttu Mustila)

CAN: YungGren (Matthew Grenier)

USA: Top Shelf Cookie (Matthew Gutkoski)

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EUR: MrNipsuli (Roni Kajan)

2019 Top Shelf Cookie (Matthew Gutkoski) JohnWayne90 (John Casagranda)
2018 EKI (Erik Tammenpää) Jr Pens (David Roebuck)

*World Championship canceled due to COVID-19 pandemic travel restrictions NA = North America / EUR = Europe

EA SPORTS NHL 23 WORLD CHAMPIONSHIP FINAL STANDINGS

1. Polgz, Toronto Maple Leafs ($30,000 USD)

2. Regs, Toronto Maple Leafs ($10,000 USD)

3. Gren, Buffalo Sabres ($5,000 USD)

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4. Eki, New York Islanders ($5,000 USD)

5. Deeks, Montreal Canadiens ($1,000 USD)

6. Temppanen, Anaheim Ducks ($1,000 USD)

eSports

Esports player age verification should be simple

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Esports player age verification should be simple

 

Despite the continuing professionalisation of esports, misconceptions about player age persist – particularly of underage pros playing in professional esports.

Back in 2021, the PandaScore whitepaper dug into the data around player age in professional esports and found that the average age of a pro player was just under 24 years old. By comparison, the same report noted that the average age for a men’s professional footballer was about 26 years old.

While there is no great gulf in player ages between esports and traditional sports, there’s more apprehension around this topic once there’s a keyboard or controller involved. There are good reasons behind this focus, but the truth is that a simple and straightforward product makes player age verification easy.

The reason behind the focus on player age

Compliance with player age requirements has been a particular concern as legalised sports and esports betting rolls out across the US. These are completely reasonable concerns, partly because of the state-by-state nature of American regulation, but also due to past compliance issues in the likes of ITF tennis.

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Age compliance isn’t a challenge unique to esports. It does have younger players in the same way tennis does, so it’s a space that operators consider a potential risk area based on precedent. While it’s understandable to be vigilant about ensuring age compliance across your whole book, the reality in esports is it’s just like any other sport.

However, with this greater attention, it’s crucial for esports suppliers to have a simple, high-quality solution that is flexible for any jurisdiction – and not just treat it as a spreadsheet-based, tack-on service.

Importance in the US

It’s abundantly clear that if you want to ensure compliance in the US space, player age verification isn’t a nice to have, it’s an integral part of your product. Across each jurisdiction player age verification can vary – something we’ve seen in Europe as well such as Sweden’s rule that a match must have 60% of players over the age of 18 for an operator to offer match bets.

In sports, it’s fairly straightforward to implement but has been an oversight from sports data providers in the past. It’s quite easy to provide, it just requires collecting data from multiple, reputable sources outside of the match itself.

PandaScore has been collecting player age verification data since it was founded in 2017 to ensure compliance no matter the regulation, no matter the jurisdiction.

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Embedding player age verification in your product

Ensuring age compliance was a founding principle for our product suite – we included it as a key datapoint in our API, which is the bedrock of our broader offering. Suppliers should have this embedded in their products, rather than an additional service.

PandaScore believes that offering player age verification as part of an API and integrated into your service means you can be more confident in your compliance not just for individual esports titles, but from match to match.

For us it’s simple: one of PandaScore’s founding principles is to not rely on only one single data source, but leverage multiple quality data sources that we can trust. We have a longstanding and highly developed process that guarantees a level of accuracy for player age verification that’s in line with regulation and gives operators the confidence that they’re compliant. Our practice of using multiple data sources means that double and triple-checking information to ensure player age compliance is in our nature.

With player age verification built into an API, operators can leverage the data to match the compliance needs of any given jurisdiction. This can be done by integrating player age data via the API, it can be included in their feed via our odds product with the flexibility to add exclusions where necessary, or if an operators wants it in a simper form, it can be done via request.

Player age verification might seem like a simple item, but is a compliance matter that’s essential to operating in a proper fashion. Noting the concerns and greater focus on player ages in esports, it’s something that’s important to get right: player age verification should be entrenched in esports products themselves to give operators the flexibility and simplicity that they need.

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Author: Oliver Niner, Head of Sales at PandaScore.

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eSports

CS2 Intel Extreme Masters Rio 2024 SuperComputer: NaVi to bounce back after Blast Fall Final loss

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Final: Natus Vincere (36.5%) to beat Team Vitality (28.1%)

Semifinal 1: Natus Vincere (52.6%) to beat MOUZ (16.3%)

Semifinal 2: Team Vitality (47.7%) to beat G2 Esports (18.7%)

Quarterfinal 1: G2 Esports (39.8%) to beat FaZe Clan (32.8%)

Quarterfinal 2: MOUZ (35.9%) to beat Eternal Fire (24.7%)

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Group stage

  1. Natus Vincere – 48.7% to finish 1st; 17.0% to finish 2nd; 84.1% to make playoffs

  2. Team Vitality – 40.8% to finish 1st; 17.4% to finish 2nd; 77.7% to make playoffs

  3. G2 Esports – 19.3% to finish 1st; 20.4% to finish 2nd; 56.7% to make playoffs

  4. MOUZ – 14.5% to finish 1st; 21.8% to finish 2nd; 53.0% to make playoffs

  5. FaZe Clan – 13.9% to finish 1st; 21.0% to finish 2nd; 50.2% to make playoffs

  6. Eternal Flame – 40.7% to finish 1st; 16.2% to finish 2nd; 40.7% to make playoffs

  7. Liquid – 16.3% to finish 7-8th; 35.7% to make playoffs

  8. Virtus.pro – 15.4% to finish 7-8th; 29.9% to make playoffs

  9. Astralis – 28.9% to finish 9-12th; 31.5% to make playoffs

  10. The MongolZ – 32.7% to finish 9-12th; 25.4% to make playoffs

  11. Complexity – 34.3% to finish 9-12th; 21.2% to make playoffs

  12. Heroic – 26.8% to finish 9-12th; 23.5% to make playoffs

  13. paiN – 36.5% to finish 13-16th; 21.0% to make playoffs

  14. FURIA – 36.4% to finish 13-16th; 20.9% to make playoffs

  15. 9z – 44.7% to finish 13-16th; 14.6% to make playoffs

  16. Imperial – 49.1% to finish 13-16th; 13.9% to make playoffs

It has been quite the run for NaVi despite their loss with back to back grand finals in recent weeks but CSDB.gg’s predictive model suggests there will be no let up for the Ukrainian esports organisation.

G2 will also be looking to build more momentum in preparation for Majors season with NiKo on a quest to finally get over the line this year to win his first major title. Hopefully Rio won’t have to see a repeat of his reaction in the semifinals at BLAST Premier Fall Final 2024 where he punched a hole in a table after losing out to Team Vitality in a key moment.

However, the hosts of Intel Extreme Masters Rio 2024 may want to lockdown any nearby furniture and reinforce their desks if G2 are set for disappointment at the semifinals stage as predicted by the CSDB.gg SuperComputer.

A victory in Rio could be even more consequential for how the end of the year shapes up for the leading teams on the circuit. The Valve Global rankings have both teams close at the very top (NaVi at 1988 and G2 at 1953) meaning a win for either team could hand them a key advantage when it comes to who enters the Majors as top seed. 

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Back-to-back wins in T1 events for G2, should they prosper in Rio, would set the Berlin-based team on an incredible trajectory going into the winter months.

Meanwhile, Brazilian hopes for glory look slight according to the CSDB.gg SuperComputer with FURIA, the team co-owned by Neymar, having only been given a 20.9% chance of even making the playoffs. 

They are the leading contenders to make an impact for the home crowd but there are other teams flying the flag for Brazil with paiN and Imperial also set to give it their best to give local fans something to cheer on.

In terms of forecasted matchups of note, G2 and FaZe Clan could offer up a fascinating encounter in the quarterfinals should both teams qualify, with each organisation rated as having a strong chance of making the semis with little to separate them should they meet.

How was the CSDB.gg CS2 Tournament SuperComputer created?

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The CSDB.gg CS2 Tournament SuperComputer is a predictive model created using world ranking points, team quality ratings and performance trends. An element of randomness is also included in the model to avoid the best teams and players always winning, to reflect the fact that upsets can happen.

Every tournament is simulated 1,000 times with the results aggregated into a percentage rating of the chances teams or players have to achieve the predicted result.

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eSports

Oddin.gg Breaks New Ground as Ohio Marks its 5th North American Betting License

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Oddin.gg is proud to announce that it has secured a full 3-year sports betting license in Ohio, further strengthening its standing as the esports betting solutions provider with the most licenses in North America. With this latest addition, Oddin.gg now holds four US licenses—New Jersey, Colorado, West Virginia, and Ohio—and a total of five across North America, including Ontario, Canada.

The Ohio license is a strategic milestone, as the state is set to become one of the most active betting markets in the American Midwest. According to projections from the Ohio Legislative Service Commission, the state’s sports gaming market is expected to reach approximately $3.35 billion annually as it matures. By securing this license, Oddin.gg is well-positioned to support operators in tapping into this significant potential.

Obtaining the Ohio license also demonstrates Oddin.gg’s ability to meet the state’s comprehensive regulatory standards, which include arduous assessments of financial stability, operational integrity, and adherence to state laws. This achievement reinforces Oddin.gg’s reputation for compliance and reliability, enhancing its capability to deliver full-service esports betting solutions tailored to a growing market.

Ohio’s sports betting legislation imposes a 10% tax on sports gaming receipts, contributing to public education and initiatives supporting veterans in the state. Oddin.gg’s entry into this regulated environment reinforces its role as a leader in shaping the future of esports betting in the US while offering operators a pathway to engage with a new generation of bettors in a secure and exciting way.

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Vlastimil Venclík, CEO of Oddin.gg, shared his enthusiasm about the news: “Securing a license from the Ohio Casino Control Commission is a significant step in our North American journey. Ohio is poised to become one of the most dynamic betting markets in the US, and gaining this
approval aer meeting the state’s rigorous standards is a true reflection of our commitment to integrity and excellence both in Ohio and beyond. However, this license isn’t just about expanding our reach; it’s about ensuring our partners have access to market-leading esports betting solutions that fully align with all local regulatory requirements.”

He continued, “Ohio’s market is gearing up to be something special, and we’re excited to help operators tap into that potential. As esports betting continues to evolve, Oddin.gg is ready to provide the expertise, technology, and support to make sure our partners succeed.

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