PLANET9 Supports Ivy League esports Student Teams to Host Charity Tournament



The first charity tournament of 2021 hosted on PLANET9 will go live online in the US on April 24th. Following the success of the CLUE 24-Hour Charity Stream ( in the UK last July, the next-gen esports platform, PLANET9, is facilitating another charity event supporting esports communities to contribute towards the fight against the COVID-19 pandemic. This April, Ivy League esports student teams are presenting the Ivy League COVID-19 Charity Stream, which aims to raise funds for related humanitarian efforts through an action-rich collegiate esports competition. Donors will be entered into a raffle where they can win eye-catching prizes provided by PLANET9 and others sponsors, which includes a US$2,600
Predator Triton 500 Gaming Laptop as the top prize.
PLANET9 strives to help gamers realize their potential by providing innovative features that make it easier to Battle, Connect and Evolve. PLANET9 offers a one-stop solution for gamers wishing to create or participate in tournaments, create clubs to connect with peers, receive coaching to better their skills, or browse
articles on the blog to enrich their gaming knowledge.
Leveraging the PLANET9 platform, the tournament will consist of eight esports communities of prestigious and historic universities: Brown University, Columbia University, Cornell University, Dartmouth College, Harvard University, University of Pennsylvania, Princeton University, and Yale University.
The tournament will be a best-of-1 double-elimination group stage with a best-of-3 grand final. All matches are set to take place on Saturday, April 24th, under an intensive 12-hour schedule from 10 AM PST to 10 PM PST, and will be streamed at
“It’s always a great pleasure to support collegiate talents to carry out non-profit esport competitions,” said James Hsu, the Director of the Growth Team at PLANET9. “Through our platform, we hope to help raise awareness for both the esports scene and charity.”
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George Miller has started working in the gaming industry as an Editor/Content Manager in 2016 and since then he has acquired many experiences when it comes to interviews and newsworthy subject covering. In 2017, he became Head of Content and he is responsible for the editorial team, press release and story covering on multiple websites that are part of Hipther Agency, including


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