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Oddsgate sponsors SBC RIO and presents an exclusive study

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Oddsgate confirms its participation as a sponsor of the SBC Summit Rio, taking place from February 25 to 27, and unveils exclusive insights from the study “The Future of iGaming in 2050”, revealing technological trends that will transform the industry.

In its second edition in the marvelous city of Rio de Janeiro, the SBC is growing and moving to a new venue: Riocentro, the ideal space to host the more than 15,000 participants expected at the event. Oddsgate is excited to be part of it once again, now in a different market scenario.

Wagner Fernandes, CMO of the B2B platform company, states:

“It is always a pleasure to be in Brazil and closely follow the market and our clients. Although this is a period of regulatory transition, it is also an exciting time for Brazilians who are now structuring the industry to welcome players in a safer, more responsible, and well-organized way. It requires adaptation, but it also draws attention and focus, becoming an ocean of opportunities that we are ready to seize to the fullest.”

With the event taking place close to Carnival, Oddsgate will bring even more color and energy to the conference, blending innovation with the
vibrant atmosphere of Rio de Janeiro, especially during this festive season.

Presence on the SBC Stage:

In addition to sponsoring the event and showcasing at stand B970,
Oddsgate will also be highlighted in two panel discussions:

  • Wagner Fernandes, CMO of Oddsgate, will present the results of
    the study “The End of Gaming as We Know It? Research Reveals
    Predictions for 2050” on February 27 at 1:40 PM in Conference Room
    2. The audience will gain exclusive insights into how AI, Blockchain,
    Virtual Reality, and new forms of betting could completely redefine
    the market in the coming decades.
  • Guilherme Graziani, Head of Business Development – Latin America,
    will moderate the panel “Reinventing Traditional Sectors: Horse
    Racing, Lottery, and Bingo” on February 27, from 12:20 PM to 1:00 PM,
    alongside Fátima Bana (CEO of Lampions.bet), Marcelo Vazão (Head
    of Insights and Games at Playpix.com), and Carlos Aureliano
    (Director of New Business at Sorte Online).

Looking ahead to the future of iGaming:

Recently, Oddsgate published a study on 2025 trends, focusing on acquisition, retention, and engagement, which is still available for
download on the company’s website. Now, it goes further, expanding its vision to 2050, exploring topics such as predictive artificial intelligence, quantum cryptocurrencies, and neurais interfaces.

“With so many changes happening, we noticed many questions and few answers. How will technology impact the player experience? How can operators and regulators prepare? These are some of the questions that guided us in this study. Now, with this in hand, we can fulfill our goal of providing information and predictive scenarios that offer strategic guidance for operators, regulators, and global stakeholders,” states Fernandes.

In this exclusive SBC presentation, Oddsgate’s CMO will reveal the study’s key findings for the first time. Attendees will also be able to access the complete material firsthand before its official release.

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Even though the future remains uncertain, Oddsgate reaffirms its commitment to research, innovation, and delivering strategic insights to
the market. Despite being a young company, soon celebrating its third anniversary, it has already proven its ability to grow and empower the
operations of clients and partners worldwide.

Oddsgate focuses on aligning innovation with integrity, ensuring that technological advancements enhance the player experience while promoting security, transparency, and trust within the betting community.

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BMM TESTLABS PROMOTES SACHA MCLAUGHLIN TO VICE PRESIDENT OF GLOBAL QUALITY ASSURANCE

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BMM TESTLABS PROMOTES SACHA MCLAUGHLIN TO VICE PRESIDENT OF GLOBAL QUALITY ASSURANCE

 

BMM Testlabs, the world’s original gaming test lab renowned for exceptional product compliance and certification services, today announced the promotion of Sacha McLaughlin to Vice President of Global Quality Assurance.

BMM’s President of Land-Based Gaming & Inspections, Kirk White, said, “Sacha has consistently demonstrated exceptional leadership, operational excellence, and a customer-first attitude. Her experience and passion will be critical as we continue to grow our QA services to meet the always-evolving needs of the global gaming industry.”

With over 18 years of experience in software implementation and seven years in the gaming industry, McLaughlin brings extensive knowledge of both agile and waterfall development methodologies, test planning, project management, and cross-regional team leadership. She is recognized for her ability to build and scale QA organizations that deliver quality, speed, and value to customers.

McLaughlin joined BMM in 2018 and has held roles of increasing responsibility within the Company, most recently serving as Senior Director of Quality Assurance. Throughout her tenure, she has been instrumental in expanding BMM’s QA capabilities and helping customers launch products into the global gaming market more quickly, with a focus on regulatory compliance, functionality, fairness, and security.

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Liftoff’s 2025 Mobile Ad Creative Index Reveals UGC Is a Key Differentiator for Top Apps

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Liftoff’s 2025 Mobile Ad Creative Index Reveals UGC Is a Key Differentiator for Top Apps

 

Major findings from the newly launched report include playable ads having the potential to deliver impression-to-install rates 16 times that of non-playable formats for emerging gaming apps and a 20% increase in spending on interactive ads year over year.

Liftoff, a leading AI-enabled growth platform for the mobile app economy, has published its seventh annual Mobile Ad Creative Index. The report explores top creative trends that are attracting and scaling in ad spend across consumer apps and games. It also highlights the expanding role of AI in creative production, testing, and optimization.

This year’s Mobile Ad Creative Index specifically analyzes creative concepts that have excelled in scale for Liftoff’s highest-spending advertisers over the past 12 to 48 months. It is based on findings from over 4.7 trillion impressions, 263 billion clicks, and 1.1 billion installs between 1 January 2023 and 31 May 2025.

 

Highlights from the report include:

Top consumer apps are investing in interactive ads to compete for engagement

In 2024, the share of spend on interactive ads for top apps increased by 20% year over year. The share of spend increased by 2% for spenders outside the top tier. Top-spending apps differentiate their campaigns by adding innovations to evergreen concepts such as social scrollers, carousels, and scratch-offs.

Playable ads deliver returns across ad budgets for mobile game advertisers

In 2024, the share of spend on playable ads for top games averaged 35% higher than other games. Across all ad budgets, however, playable ads delivered higher conversion rates. Impression-to-install rates were 8 times that of non-playable formats for top spenders and 16 times that of non-playable formats for other game advertisers.

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Tailoring “metaplay” elements to motivations can improve performance

“Metaplay” elements—gameplay that diverges from an app’s core design to appeal to a broader audience—are widespread, but top games gain an edge by tailoring their metaplay ads to the publisher audience. The report found that aligning “metaplay” creative with publisher audiences resulted in a 93% increase in installs-per-mille.

UGC is becoming a key differentiator in driving scale for consumer apps

The share of spend on user-generated content (UGC) increased 11% for top-spending apps, with social and utility apps seeing the most significant jump of nearly 30% between 2023 and 2024.

Widespread adoption of Gen AI leads to more customized ad experiences

Creative teams increasingly leverage AI to enhance top-performing assets with 3D and motion and to create and test variations. Top advertisers also use AI to recombine their assets in customized ad experiences that break away from standard video to playable formats.

Yann Zeller, Chief of Staff, Creative at Liftoff, said: “Today’s creative landscape is shaped by a single, powerful truth: attention is the commodity, and brands, games, and influencers are all vying for it. Great mobile ad experiences can earn attention by aligning context with behavior. As ad formats become richer and AI expands our ability to personalize and adapt creatives at scale, we’re able to unlock new insights into user behavior and motivation. We see users spend meaningful stretches with the right content, sometimes 60 to 90 seconds when the ad feels personal or prompts meaningful participation. This isn’t just a better way to advertise—it’s a better way to tell stories and the most exciting brief we’ve had in years.”

Soren Steelquist, Director of Creative Production, said: “The proof is in the data—more and more consumer apps are incorporating UGC into every stage of their marketing, and programmatic is no different. UGC works because it’s authentic and relatable, and users are more likely to be influenced by ad when it’s coming from a trustworthy source. To see higher impact from UGC creatives, work with a partner that can match the right creator with your brand and develop winning concepts that resonate with audiences.”

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Hasbro Strikes New Multi-Year Casino Licensing Partnerships

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Hasbro, a leading games, IP, and toy company, announced a new slate of multi-year licensing partnerships aimed at transforming and expanding its most popular brands across the casino category. After a comprehensive review and market evaluation, Hasbro has selected Aristocrat Technologies, Evolution, Galaxy Gaming, and Bally’s as its newest partners in casino licensing. The new partners join existing licensee Sciplay.

The announcement underscores Hasbro’s “Playing to Win” strategy, revealed in February 2025, which focuses on innovation, partnerships, and bringing beloved brands to life across more formats than ever.

“We’re all about play—and that means meeting our fans wherever they are, from the game table to the casino floor. These visionary new partners have the expertise and imagination to reimagine our brands in bold, exciting ways for adult audiences,” said Claire Hunter Gregson, Director of Gaming Relationships.

Hasbro has a nearly 30-year history of licensing its age-appropriate IP to the gambling sector. With this new lineup of partners, the company is expanding access to entertainment experiences that reimagine its brands for a growing base of adult fans and gamers.

Following is the list of partners:

• Aristocrat Technologies – B2B manufacturer land-based slot machines (MONOPOLY)

• Evolution – B2B developer for online slots and live casino (MONOPOLY, Hasbro Games)

• Galaxy Gaming – B2B developer and manufacturer for casino table games (MONOPOLY, YAHTZEE, BATTLESHIP)

• Bally’s – B2C Online casino operator (MONOPOLY)

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With new titles launching in January 2026, adult fans will see some of Hasbro’s beloved brands integrated into new and existing casino formats, including land-based gaming slots, online gaming slots, casino table games, and online casinos.

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